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Path of Exile News

Favourite Fan Art from the Past

Our community has created so many amazing pieces of league-inspired fan art over the years, that we wanted to share some more with you today as we prepare for the announcement of our 3.15 expansion! Check them out below.

[h2]Einhar Tainted Paradise by ares1986[/h2]


[h2]Catarina by Arterton[/h2]


[h2]Oshabi by Verdeimparat8b[/h2]


[h2]Strange Voice by Doranex[/h2]


[h2]Tane by Sarcomite[/h2]


[h2]Awakener Metal Band Album Cover by Kardalak[/h2]


[h2]"Cassia" by MalevolentPapaya[/h2]


[h2]"Heist Fan Art" by yy6242[/h2]


[h2]"Karst" by timqq[/h2]


If you were inspired by our 3.15 teaser post and are already creating wonderful art pieces, be sure to share them with us and the community over in the Community Showcase forum.

Solaris and Lunaris Statues and Mystery Bags Still Available

A couple of weeks ago, we announced that Mystery Bags were available to those who were interested in purchasing the remaining merchandise stock that was sold at ExileCon. We still have a number of these available to purchase as well as a limited number of the exclusive Solaris and Lunaris statues that were created for the event.

We have around 1,000 mystery bags left, if you missed out on attending the event in person, this may be your last chance to purchase merchandise from ExileCon. You can find out more about the bags and how to purchase one of them here.



We still have around 100 of the Solaris and Lunaris statues in stock. These statues were created for ExileCon and depict the eternal fight between Solaris and Lunaris; the goddesses of the sun and moon. If you would like more information on how to purchase one of these limited edition statues, visit our previous post here.

Patch 3.14.3 - Engine Improvements Patch

Earlier this week, we previewed patch 3.14.3 which includes internal engine improvements. The patch has just been deployed and you can find the full patch notes here or below.

[h3]3.14.3 Patch Notes[/h3]
Engine and Technical Changes:

In addition to the internal engine improvements in this patch, there are some technical changes for you to be aware of.
  • We have replaced the old Performance Metrics graphs with new ones that show a lot more information. We now graph several different metrics on the same graph and have bars that show relative load on different systems (CPU, GPU, System Memory, VRAM, Drive, Shader Compilation, Latency and the Instance Server). If one of these bars is maxing out, then that's the current bottleneck that you should consider upgrading. If critical issues such as insufficient VRAM are noticed, then the display will alert you to this.
  • If you are encountering performance issues and want to make a video of it to show us then please have the Performance Metrics graphs on, as they have lots of information about what is bottlenecking your performance.
  • If the Shaders bar alerts you about shader loading/saving being critically slow, consider changing what the drive that shader cache is stored on to a faster one. In the [GENERAL] section of the settings file, you can set cache_directory=x:\path\to\preferred\location to a folder on a faster drive.
  • Like before, you can cycle through the three Performance Metrics states (hidden, FPS/performance, latency-only) by pressing F1. In the settings file's [UI] section you can set performance_metrics_state=fps (or =latency or =hidden) to set the default state.
  • We have added a Gameplay tab to the Options panel and tidied up the Options.
  • We have removed the button in the Options panel that allows you to clear your local cache. This can still be done manually by advanced users that have a specific reason to. The button was causing players to clear their cache, which removes the significant performance benefits of having a cache. The cache is automatically cleared once every league launch.
  • We have removed the 32-bit Path of Exile client. Basically no one is running 32-bit versions of Windows anymore.
  • Vulkan users with less than 2600mb of VRAM are now unable to select High texture quality, as there isn't enough video memory for the high-quality textures. DirectX users can continue to select it, but like before, performance will suffer on low memory systems as DirectX swaps assets into and out of system memory to try to cope.
General Improvements and Crash Fixes:
  • Fixed a bug where tutorial notifications were not showing on macOS.
  • Fixed a visual bug with Celestial Toxic Rain that caused flickering white boxes.
  • Fixed an instance crash.

We'll be keeping a close eye on players' reports of their experiences after this patch. As mentioned in the notes, if you are encountering performance issues and want to make a video of it to show us then please enable the new Performance Metrics graphs as the information will be very helpful in identifying the issue.

We look forward to your feedback about the upcoming patch.

Community Showcase

From Aspirants to Elders, we've seen some incredible pieces of fan art shared within our community that we wanted to showcase today. Check out their works below!

[h2]Watercolour Shaper and Elder by fernsato[/h2]


[h2]The Saboteur by nylcostello[/h2]


[h2]Aspirant by HuntedSFM[/h2]


[h2]Big Spider and Little Witch by lolozori[/h2]


[h2]The Crossroads and The Old Fields by WidoXx[/h2]


We love seeing your creativity in action so if you’d like to share any artwork with us and your fellow Exiles, please post your submissions on the Community Showcase forum!

3.14.3 Engine Patch Notes Preview

In preparation for the launch of our 3.15 expansion, we've been working on an update that includes some engine improvements and new performance metrics graphs. You can check out a preview of the patch notes in today's news post.

We're planning to deploy this patch before the end of the working week, possibly around two days from now. In the meantime, we've prepared a preview of the patch notes for you, which you can check out below.

Please note that these patch notes may be changed prior to their deployment.

Engine and Technical Changes:
  • In addition to the internal engine improvements in this patch, there are some technical changes for you to be aware of.
  • We have replaced the old Performance Metrics graphs with new ones that show a lot more information. We now graph several different metrics on the same graph and have bars that show relative load on different systems (CPU, GPU, System Memory, VRAM, Drive, Shader Compilation, Latency and the Instance Server). If one of these bars is maxing out, then that's the current bottleneck that you should consider upgrading. If critical issues such as insufficient VRAM are noticed, then the display will alert you to this.
  • If you are encountering performance issues and want to make a video of it to show us then please have the Performance Metrics graphs on, as they have lots of information about what is bottlenecking your performance.
  • If the Shaders bar alerts you about shader loading/saving being critically slow, consider changing what the drive that shader cache is stored on to a faster one. In the [GENERAL] section of the settings file, you can set cache_directory=x:\path\to\preferred\location to a folder on a faster drive.
  • Like before, you can cycle through the three Performance Metrics states (hidden, FPS/performance, latency-only) by pressing F1. In the settings file's [UI] section you can set performance_metrics_state=fps (or =latency or =hidden) to set the default state.
  • We have added a Gameplay tab to the Options panel and tidied up the Options.
  • We have removed the button in the Options panel that allows you to clear your local cache. This can still be done manually by advanced users that have a specific reason to. The button was causing players to clear their cache, which removes the significant performance benefits of having a cache. The cache is automatically cleared once every league launch.
  • We have removed the 32-bit Path of Exile client. Basically no one is running 32-bit versions of Windows anymore.
  • Vulkan users with less than 2600mb of VRAM are now unable to select High texture quality, as there isn't enough video memory for the high-quality textures. DirectX users can continue to select it, but like before, performance will suffer on low memory systems as DirectX swaps assets into and out of system memory to try to cope.
General Improvements and Crash Fixes:
  • Fixed a bug where tutorial notifications were not showing on macOS.
  • Fixed a visual bug with Celestial Toxic Rain that caused flickering white boxes.
  • Fixed an instance crash.