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Be The Zombie Update


Be the Zombie is getting a Survivor Sense and items update for an improved PvP experience!

Thanks to our amazing community members who have been introducing multiple tweaks and balance changes to the mode, Be the Zombie has been getting continuously better throughout the years. We’ve been regularly implementing the fixes you asked for, and this upcoming update will release the last round of them.

Now you can play with the Survivor Sense even more efficiently, surprising enemies with your enhanced ability. We also decided to remove some items from the Be the Zombie mode to make sure your PvP experience is fair and balanced, and keeps bringing fun to everyone.



Patchnotes:

BUFFS
  • Knives (nests) Hits to kill: 30 ⇒ 25
  • Bleeding element (nests) Hits to kill: 2000 ⇒ 400
  • Throwing knives (nests) Hits to kill: 200 ⇒ 9
  • Tackle (Hunter):
    - Base tackle knockback (horizontal): 12m ⇒ 17m
    - Base tackle knockback (vertical): 6m ⇒ 6.5m
  • UV-Block Duration: 2.1s ⇒ 2.5s
  • Ground Pound (Hunter)
    - Cooldown: 1.5s ⇒ 1s
    - UV-Flashlight safety time: 1s ⇒ 0.8s
  • Ground Pound (Human) Height requirement to perform: 1.5m ⇒ 1.1m
  • Claw Knockback: 5 ⇒ 9
  • C4 Lifetime: 25s ⇒ 50s
  • Flashlight Energy consume on start: 0.2 ⇒ 0.15


NERFS
  • Arrows (nests) Hits to kill: 18 ⇒ 32
  • Bolts (nests) Hits to kill: 18 ⇒ 32
  • Tackle (nests) Hits to kill: 13 ⇒ 18
  • Mines (nests) Hits to kill: 5.5 ⇒ 200
  • Kick (nests) Hits to kill: 20 ⇒ 30
  • Dropkick (nests) Hits to kill: 7 ⇒ 14
  • Fists (nests) Hits to kill: 20 ⇒ 33
  • One-handed (nests) Hits to kill: 18 ⇒ 24
  • Heavy one-handed (nests) Hits to kill: 10 ⇒ 13
  • Heavy weapons (nests)
    - Hits to kill: 10 ⇒ 13
    - Charged hits to kill: 5 ⇒ 10
  • Buggy (nests) Hits to kill: 2 ⇒ 2.5
    [FIX] Now properly scales damage based on gamemode (2v1+)
  • Knockdown
    Knockdown invulnerability grace time between another: 1.5s ⇒ 0.6s
    (After recovering from a knockdown, you are invulnerable to it before being able to get knocked down again)
  • Charged slice Additional range when charge slicing: 0.3m ⇒ 0.15m
  • Pounce Shockwave Shockwave (pounce/tackle) knockback radius: 5m ⇒ 4.5m
  • Spits Spit explosion delay: 1s ⇒ 1.1s
  • Zaid's flares Duration: 25s ⇒ 20s


ADJUSTMENTS Fire-explosive nest interaction [FIX] No longer starts instantly depleting the brood's health
Poison element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Freezing element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Fire element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Electric element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Impact element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Bleeding element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Hunter climbing [REMOVED] Hunter can no longer climb on ledges, but can still climb on outer buildings
Toxic Spit
[FIX] Undetect Spots: no longer has open spots to avoid damage
- Damage: 30% DPS ⇒ 24% DPS (damage per second)
- Range: 6m ⇒ 4.5m

NEW Boosters
Every booster acts as a Night Hunter booster now in BtZ (excluding singular effect boosters): normalizing every booster(s).
The following properties below are the only buffs that will apply once you are inside a BTZ match.
Night Hunter Booster properties:
● +0.5 seconds faster health regeneration delay recovery
● +10% movement speed (old: 20%)
● +10% more damage
● +35% damage reduction (old: 50%)
● 105 second duration
Speed booster properties:
● +15% movement speed
● 120 second duration
Resistance booster properties:
● +50% damage reduction
● 120 second duration
Night Vision Booster properties:
● +10% more damage
● Night vision filter stays
● 120 second duration
Stamina Booster properties:
● +35% health restored upon drinking
● +1 second faster health regeneration delay recovery
● +1 second faster health regeneration
● +2 seconds faster Grappling Hook energy recovery
● +0.2 seconds faster Tackle cooldown
● +10 seconds increased Camouflage duration
● 120 second duration
Event Booster properties (halloween potion, etc.):
● Cosmetic effects potions are kept in BtZ with no additional changes
● Event items that give an actual effect to the human that buff the human, have their buffs removed and replaced with buffs from Night Hunter booster and their duration is set to 95 seconds
● Christmas items inherit buffs from singular boosters
● Eggnog inherts all buffs from Night Hunter booster with additional saturation effect applied

Survivor-Sense spit (rework)
Name: Survivor-Sense spit ⇒ Concussive Spit
Description: After a short delay, knocks down any enemy caught up in the radius, stunning them for a brief period.
Survivors can free themselves from a Pounce if they were to be Pounced while under the effects of this spit. Concussive Spit also interacts with environmental objects, blowing up the structure.
Spitsmashing with Concussive spit will disable enemy Survivor-Sense, blocking the enemy from tracking you on the minimap.

Banlist [NEW] Banlist: these items will not be usable when a Be The Zombie match is activated. The following banned items from BTZ are:
- All easter egg items
- All Shields
- Last Wish
- Inmate Rifle
- Your First Wrench
- Deadeye Crossbow/Bow

MISC
Blast damage [REMOVED] Additional blast damage: humans no longer take extra additional damage when taking damage from a explosion

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Final Hellraid Update

A new weapon has made it to the dungeon! Complete the Loaded for the Undead bounty, and wreak havoc in the temple like never before with Deathbringer—the one and only firearm available in Hellraid!

Enjoy the reworked armory! Now it will store all of your Hellraid weapons and items!

Discover new Crystal consumables in the Raid Mode! Each offers a unique, strong buff, but remember… Power always comes with a price. Are you willing to make the trade?

Purchase wands and the Shock Bearer in the Hellraid Shop, and carry them to Harran! Time to bring some magic to the surface, IF you can handle it.

Complete bounties to get all thirteen new Hellraid weapon blueprints! You’ll craft them with Weapon Remnants found in the Hellraid chest.

Experience the Hellraid mode with improved balancing and smoother gameplay! Now the dungeon encounters are even more satisfying!

[previewyoutube][/previewyoutube]

Except for these, the patch will also bring a number of bug fixes and quality of life improvements. Expect the full log in a couple of days!

DL1 update is coming on 5.05. Stay tuned for more news!

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Dying Light gets a cross-play update

Techland might have their shiny new Dying Light 2 now available but they're apparently not even finished with the first Dying Light with a big update out now.

Read the full article here: https://www.gamingonlinux.com/2022/03/dying-light-gets-a-cross-play-update

Dying Light 1 now on Epic with store and OS crossplay

Dying Light 2 released earlier this month, but that doesn't mean the first game of zombie-parkour-survival no longer has value. Developers Techland don't seem to be abandoning it, either: Dying Light Enhanced Edition is now available via the Epic Games Store, with a sizeable launch discount, and it now has crossplay so owners across Steam, Epic and GOG, whether on Windows, MacOS or Linux, can play co-op together.


Read more

Crossplay Comes to Dying Light on PC



Our new PC patch will let you play with your friends no matter if they’re on Steam, Epic, GoG or Windows, Mac OS, or Linux!

We also fixed laptop GPU issues, so now you can really game together wherever!

Grab your friends and discover together what happened in Harran fifteen years before the fall of mankind!

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/