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The Spike’s Story: Last Call Event is Live in Dying Light!

Rais has fallen, but our problems with bandits grow. Help Spike bring people to safety, and get a special new weapon.

Rais has fallen, but it’s not the end of our problems with the bandits. Quite the contrary, to be honest. With their leader gone, they are flooding Harran, all loose and frenzied, ravaging whatever stands in their way. Their strike on a survivors’ shelter exposed those hiding inside to the infection, bringing on a host of freshly-turned Virals to deal with. As if we hadn’t had enough of them already…

But not all’s lost. Spike’s organizing a safe zone for the survivors who managed to escape. There are still many who need help getting there, though, and it will take some real grit and extraordinary skill to brave the storm and bring them to safety. You are their only hope now. Camden wanted to equip them with his special suits, but unfortunately, only some of them managed to get them. As few as they are, they might prove really useful, so keep your eyes peeled! Oh, and as for the zombie situation—think Spike already has an idea on how to deal with it. Just follow his instructions, and we might stand a chance.

For your efforts, Spike will reward you with his special melee weapon—Crankshaft.

Good luck!

Part I
From 24.01 (19:00 CET) to 28.01 (19:00 CET)

Friendly survivors in protection suits will be fighting alongside you.
Beware! The number of Virals is fluctuating, and there’s more of them now!
Local Bounty #1:
Kill the bandits.
Reward: Crankshaft—the 1st stage of Spike’s new weapon
Local bounty #2:
Help the survivors.
Reward: Last Hope blueprint
Global bounty:
Kill zombies using the environment.
Reward: 3 King mods

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Game length does matter, but it’s right to be skeptical about grand boasts

Over the weekend, the internet was once again up in arms over something video game related. Taking a break from rightfully dunking on (but perhaps inadvertently promoting) NFT nonsense, it was the turn of Dying Light 2 to feel the flames of outrage. The game’s social account put out a statement that the zombie survival parkour open-world sequel would take 500 hours (about 3 weeks) to complete. Boom. That is an outrage.

There has now long been a kind-of disconnect between games media types (that’s me) and consumers (you, unless you are a games media type drawn to this via my baity tweets) over how long video games should be. As someone who plays them for a living, a game being – quite honestly – more than five hours long can be a source of stress. Most games media types who need to play games before writing about them will need to find these hours, somewhere. Where? Most likely in the evenings, when the family is asleep, when you should be asleep, and when you aren’t being paid.

It’s video games, though, right? Fun. Not work. Everyone wants to have this kind of job. I’m being deliberately confrontational to emphasize the point, but even hobbies and fun activities can start to grate when you are on deadline and need to batter enemies for another 15 hours, knowing full-well that only 12 hours of possible “work” time remain.

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Don't worry, Dying Light 2 won't take 500 hours to finish after all

In your opinion, how long is too long for a game? Whether it's simply finishing off the main story or getting that elusive Platinum trophy, how long are you willing to put into a game to see the completion percentage tick up to 100%? Is 500 hours too long? According to large swathes of the internet, yes. It is.

This conversation is on everyone's lips thanks to a misguided tweet from developer Techland the other day. It explained that Dying Light 2 will take 'at least 500 hours to complete' if you wanted to see everything the title had to offer (including various dialogue trees, different endings, all collectibles and so on).

These numbers are revised from a previous tweet from the company that noted "a regular player should finish the story and side quests and do quite a lot of exploring in less than 100 hours, so don't worry!"

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Winter in Harran is not over yet! Dying Light: Winter Events

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Dying Light 2 Stay Human system requirements revealed

Dying Light 2 Stay Human developer Techland revealed the system requirements to the action RPG sequel, and they range from manageable to enough horsepower to facilitate some truly stunning graphics.

Divided into four different sections mixing low settings, high settings, and ray tracing abilities, the absolute minimum graphics cards necessary to fire up Dying Light 2 are the NVIDIA GeForce GTX 1050 Ti and the AMD Radeon RX 560 4GB. Meanwhile, if you want the absolute best graphical experience complete with ray tracing, you need the NVIDIA RTX 3080 10 GB, though with shortages of video cards still in full force, those settings will be for the very few. It seems that the goal of these hardware requirements is to provide as wide of a window as possible for players to experience the game how they can and want.

Elsewhere in the requirements list, while you can play Dying Light 2 with a regular hard drive, Techland strongly recommends a solid state drive to play the game with. And the framerate ranges from 30-60 FPS. The game’s C-Engine, Techland’s proprietary engine, was built to be highly scalable.

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