1. Dying Light
  2. News

Dying Light News

Dying Light - Dieselpunk Bundle

In terms of military gear, Volkan’s without equal. Whenever you need quality equipment to fight zombies in the streets of Harran, you can be sure they’ll have your back. But their story began long before the infection has taken over the world. In the early 20th century, as Volkan Machines, they didn’t have much time to lounge about either, producing a variety of arms for the best of soldiers. Now, having been found years later, the weapons’ unique design and deadly effects will support your cause as well.

From all the relics we found, one is like nothing you’ve fought with before. Make room for the Gut Render, your new chainsaw! Cutting through armor like a hot knife through butter, its deadliness hasn’t withered one bit since its heyday. Gut Render comes with a bleeding effect and an increased critical damage chance too, allowing you to throw a truly bloody spectacle for your foes. Though, if you’d rather tune it down a little, take a look at the Flesh Ripper. A bit more subtle, it combines all the finesse of a blade with the lethality of a saw and a moderate bleeding effect.

But there are times when you might want to keep your hands clean(-er), and for all these moments, there’s the Greaser. Pick it up to add a little vintage twist to your act, and grease zombies like a regular with this old-school SMG. Now all you need is an appropriate outfit and something to drive around with all those weapons, right? Put on the Punk'd Beret set to match your arsenal, and jump into the new Rugged Roadster buggy! (Psst! You’ll save on fuel with its unique, economical perk!)

The bundle contains:
  • Chainsaw—Gut Render (bleeding effect, destroying enemies' armor, high chance for critical damage)
  • SMG—Greaser
  • Saw blade—Flesh Ripper (medium bleeding effect)
  • New Outfit—Punk'd Beret
  • New buggy skin—Rugged Roadster (50% slower fuel usage)


[previewyoutube][/previewyoutube]

---
https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Dying Light’s Hellraid DLC brings magic to Harran with its final update


Ageing zombie-ridden survival platformer Dying Light is receiving one final free update to its Hellraid mode on May 5th, Techland have announced, and it will let you take magic items into the city of Harran. Hellraid’s cursed arcade cabinet will sell you wands in its shop and let you carry them back to the main game, usually known more for its face-eating. It’s a shame Dying Light’s protag Kyle Crane isn’t silent or I could’ve role-played this as Sooty.


Read more

Be The Zombie Update


Be the Zombie is getting a Survivor Sense and items update for an improved PvP experience!

Thanks to our amazing community members who have been introducing multiple tweaks and balance changes to the mode, Be the Zombie has been getting continuously better throughout the years. We’ve been regularly implementing the fixes you asked for, and this upcoming update will release the last round of them.

Now you can play with the Survivor Sense even more efficiently, surprising enemies with your enhanced ability. We also decided to remove some items from the Be the Zombie mode to make sure your PvP experience is fair and balanced, and keeps bringing fun to everyone.



Patchnotes:

BUFFS
  • Knives (nests) Hits to kill: 30 ⇒ 25
  • Bleeding element (nests) Hits to kill: 2000 ⇒ 400
  • Throwing knives (nests) Hits to kill: 200 ⇒ 9
  • Tackle (Hunter):
    - Base tackle knockback (horizontal): 12m ⇒ 17m
    - Base tackle knockback (vertical): 6m ⇒ 6.5m
  • UV-Block Duration: 2.1s ⇒ 2.5s
  • Ground Pound (Hunter)
    - Cooldown: 1.5s ⇒ 1s
    - UV-Flashlight safety time: 1s ⇒ 0.8s
  • Ground Pound (Human) Height requirement to perform: 1.5m ⇒ 1.1m
  • Claw Knockback: 5 ⇒ 9
  • C4 Lifetime: 25s ⇒ 50s
  • Flashlight Energy consume on start: 0.2 ⇒ 0.15


NERFS
  • Arrows (nests) Hits to kill: 18 ⇒ 32
  • Bolts (nests) Hits to kill: 18 ⇒ 32
  • Tackle (nests) Hits to kill: 13 ⇒ 18
  • Mines (nests) Hits to kill: 5.5 ⇒ 200
  • Kick (nests) Hits to kill: 20 ⇒ 30
  • Dropkick (nests) Hits to kill: 7 ⇒ 14
  • Fists (nests) Hits to kill: 20 ⇒ 33
  • One-handed (nests) Hits to kill: 18 ⇒ 24
  • Heavy one-handed (nests) Hits to kill: 10 ⇒ 13
  • Heavy weapons (nests)
    - Hits to kill: 10 ⇒ 13
    - Charged hits to kill: 5 ⇒ 10
  • Buggy (nests) Hits to kill: 2 ⇒ 2.5
    [FIX] Now properly scales damage based on gamemode (2v1+)
  • Knockdown
    Knockdown invulnerability grace time between another: 1.5s ⇒ 0.6s
    (After recovering from a knockdown, you are invulnerable to it before being able to get knocked down again)
  • Charged slice Additional range when charge slicing: 0.3m ⇒ 0.15m
  • Pounce Shockwave Shockwave (pounce/tackle) knockback radius: 5m ⇒ 4.5m
  • Spits Spit explosion delay: 1s ⇒ 1.1s
  • Zaid's flares Duration: 25s ⇒ 20s


ADJUSTMENTS Fire-explosive nest interaction [FIX] No longer starts instantly depleting the brood's health
Poison element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Freezing element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Fire element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Electric element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Impact element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Bleeding element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Hunter climbing [REMOVED] Hunter can no longer climb on ledges, but can still climb on outer buildings
Toxic Spit
[FIX] Undetect Spots: no longer has open spots to avoid damage
- Damage: 30% DPS ⇒ 24% DPS (damage per second)
- Range: 6m ⇒ 4.5m

NEW Boosters
Every booster acts as a Night Hunter booster now in BtZ (excluding singular effect boosters): normalizing every booster(s).
The following properties below are the only buffs that will apply once you are inside a BTZ match.
Night Hunter Booster properties:
● +0.5 seconds faster health regeneration delay recovery
● +10% movement speed (old: 20%)
● +10% more damage
● +35% damage reduction (old: 50%)
● 105 second duration
Speed booster properties:
● +15% movement speed
● 120 second duration
Resistance booster properties:
● +50% damage reduction
● 120 second duration
Night Vision Booster properties:
● +10% more damage
● Night vision filter stays
● 120 second duration
Stamina Booster properties:
● +35% health restored upon drinking
● +1 second faster health regeneration delay recovery
● +1 second faster health regeneration
● +2 seconds faster Grappling Hook energy recovery
● +0.2 seconds faster Tackle cooldown
● +10 seconds increased Camouflage duration
● 120 second duration
Event Booster properties (halloween potion, etc.):
● Cosmetic effects potions are kept in BtZ with no additional changes
● Event items that give an actual effect to the human that buff the human, have their buffs removed and replaced with buffs from Night Hunter booster and their duration is set to 95 seconds
● Christmas items inherit buffs from singular boosters
● Eggnog inherts all buffs from Night Hunter booster with additional saturation effect applied

Survivor-Sense spit (rework)
Name: Survivor-Sense spit ⇒ Concussive Spit
Description: After a short delay, knocks down any enemy caught up in the radius, stunning them for a brief period.
Survivors can free themselves from a Pounce if they were to be Pounced while under the effects of this spit. Concussive Spit also interacts with environmental objects, blowing up the structure.
Spitsmashing with Concussive spit will disable enemy Survivor-Sense, blocking the enemy from tracking you on the minimap.

Banlist [NEW] Banlist: these items will not be usable when a Be The Zombie match is activated. The following banned items from BTZ are:
- All easter egg items
- All Shields
- Last Wish
- Inmate Rifle
- Your First Wrench
- Deadeye Crossbow/Bow

MISC
Blast damage [REMOVED] Additional blast damage: humans no longer take extra additional damage when taking damage from a explosion

---
https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Final Hellraid Update

A new weapon has made it to the dungeon! Complete the Loaded for the Undead bounty, and wreak havoc in the temple like never before with Deathbringer—the one and only firearm available in Hellraid!

Enjoy the reworked armory! Now it will store all of your Hellraid weapons and items!

Discover new Crystal consumables in the Raid Mode! Each offers a unique, strong buff, but remember… Power always comes with a price. Are you willing to make the trade?

Purchase wands and the Shock Bearer in the Hellraid Shop, and carry them to Harran! Time to bring some magic to the surface, IF you can handle it.

Complete bounties to get all thirteen new Hellraid weapon blueprints! You’ll craft them with Weapon Remnants found in the Hellraid chest.

Experience the Hellraid mode with improved balancing and smoother gameplay! Now the dungeon encounters are even more satisfying!

[previewyoutube][/previewyoutube]

Except for these, the patch will also bring a number of bug fixes and quality of life improvements. Expect the full log in a couple of days!

DL1 update is coming on 5.05. Stay tuned for more news!

---
https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Dying Light gets a cross-play update

Techland might have their shiny new Dying Light 2 now available but they're apparently not even finished with the first Dying Light with a big update out now.

Read the full article here: https://www.gamingonlinux.com/2022/03/dying-light-gets-a-cross-play-update