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Champion Shift News

Patch 0.6.4 - Magma Cave touch ups and VFX tone down

Hey Champions, time for another update! We’ve been focusing on crashes in general, but we’re also including some goodies! First things first, we improved the shift system, making it even harder for you to clip through walls and ramps, as well as scouring the fifth stage and fixing any gaps where the player can clip through (We’ve been double checking all the stages as well). We’ve also implemented a fallback, just in case we missed something. Also, the smaller enemies will no longer cast their elite abilities, only the medium to large ones will.

We’ve also toned down a lot of the effects. The glows and shines were getting a bit out of hand, so we reduced the overall brightness and switched up some of the colors to clean up the battlefield a bit in the later stages.

Next update we’ll be tackling the Boss Stage and its mechanics, as well as focusing on more engaging Boss fights throughout the stages.


GENERAL

  • Fixed a crash in multiplayer due to multicast.
  • Fixed collider issues in Firestorm Fortress: Magma Cave
  • Fixed collider issues in Alpine Abyss: Mountain Pass South
  • Fixed collider issues in Archipelago: Shipping Docks and Temple Labs
  • Added a fallback mechanism to prevent the game from crashing when a player steps out of bounds.
  • Fixed an issue causing the Comm Satellites and Convoy Trucks to turn invisible.
  • Fixed an issue causing the generators from the celestial rift mission to disappear.
  • Updated the following VFX:
    • Celestial Orb
    • Ryujin’s Aura
    • Earthquake
    • Moon Beam
    • Vishnu’s Chakram
    • Starfire Arrow
    • Ymir’s Howl


HERO ABILITIES

ARTHUR
  • Fixed an issue with Shield of Avalon where the armor buff wasn’t being granted.


CELESTIAL GIFTS

LABYRINTH OF THE MINOTAUR
  • Reduced the amount of knockback awarded by each gift to 5 (down from 10).


ENEMIES

  • Removed the elite cast abilities (Stone, Ice Spike and explosion) from the following units:
    • Drone (Ranged drone)
    • Aedes (Melee drone)
    • Grunt (Basic Enemy)
    • Roamer (Walking ball)
    • Swarmer (Rolling ball)
    • Infantry (Shotguneer)
    • Desert Striker (Mech kitty)

Patch 0.6.3 – Bugfixes and overall balance changes

Hello Champions! We have been elated by the great reactions and feedback we’ve seen ever since we released the game almost 3 days ago and have been hard at work at fixing the areas where you’ve most have had trouble! This patch we’re looking to greatly reduce crashes due to falling through the ground, which included reworking the shift mechanism, taking a hard look at the knockback mechanic, as well as going through every area of the stage 4 map and making sure the holes we found were patched. We’re beginning our patching of stage 5, and the fixes will be up on the next update! Please keep the bug reports coming, and we'll keep on squashing them!

Additionally, we’ve tweaked the game’s balance, we hope you notice a slight increase in difficulty in single player, and a slight decrease in multiplayer, especially in the early stages. We've also tweaked hero abilities and celestial gifts to reinforce these changes, so you’ll see those changes down below. There is still a lot of ground to cover, and it will take a couple of patches, but we feel this is a step in the right direction, and we hope you feel the same way. These changes will not be final, and we'll be monitoring it closely as we add more content and features. Thank you very much for all your feedback!

Keep driving, Champions!


BALANCE CHANGES PATCH 0.6.3

GENERAL
  • Reduced the amount of enemy spawns in multiplayer, depending on amount of players.
  • Reduced number of mini bosses that appear in the early game.
  • Elite variants of mini bosses will begin showing up later in the run.
  • In multiplayer, each player beyond 1 reduces XP value by 1/8, instead of 1/4.
  • Increased overall difficulty increase from stage to stage slightly.
  • Increased base boss DMG and DMG scaling by 15%
  • Reduced Health Pickups by 5%
  • Increased base vehicle energy by 20%.
  • Reduced kill requirements in-between missions by 20%.
  • Vejigante's achievement should now correctly displays how to unlock the champion.
  • Athena's Dopplediscus skill text should now explain the ability properly.


HERO ABILITIES

ARTHUR
  • Increased the velocity of Camelot's Justice by 50%.
  • Reduced Excalibur's Might to initially deal 130% [+30% per level] (down from 150% [+50% per level])



ATHENA
  • Adjusted Court of Owls to initially deal 130% [+30% per level] (from 100% [+50% per level]).
  • Decreased Mark of the Owl's DMG to 175% [+25% per level] (down from 200% [+50% per level]).
  • Increased Phalanx Toss DMG to 175% and reduced scaling to [+25% per level] (up from 100% and down from [+50% per level]).
  • Adjusted Shielded Charge DMG to 175% and reduced scaling to +25% per level.
  • Reduced Wings of Zephir Scaling to +25% per level.


GILGAMESH
  • Burning Chains reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level])
  • Devastating Flair reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level])
  • Devastating Flare Burn duration set to 3 seconds (mistakenly set to 5.1 seconds)
  • King Immortal reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level])
  • Radiant Fist reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level])
  • Solar Burst adjusted to 30% Weapon DMG [+15% per level] (from 50% Weapon DMG [+5% per level]).
  • Sun's Radiance reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level])


TOMOE
  • Moon Piercer WPN DMG scaling reduced to 40% [+20% per level] (down from 50% [+25% per level]).
  • Increased Toshiya Petals DMG to 40% DMG [+20% per level] (up from 30% [+15% per level]).
  • War Fan DMG adjusted to 175% [+25% per level] (from 150% DMG [+50% per level]).
  • Increased Moon Piercer Velocity to 8 (up from 4).


VEJIGANTE
  • Bomb Tag reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level]).
  • Mano Negra reduced to 200% Weapon DMG [+50% per level] (down from 200% [+100% per level]).


WUKONG
  • Power Pole Slam reduced to 175% Weapon DMG [+25% per level] (down from 200% [+50% per level]).
  • Jingu Spin velocity increased to 8 (up from 4).
  • Nimbus Strike adjusted to 175% [+25% per level] (from 150% DMG [+50% per level]).
  • Ruji Jingu Bang adjusted to 175% [+25% per level] (from 150% DMG [+50% per level]).
  • Stone Fist adjusted to 175% [+25% per level] (from 150% DMG [+50% per level]).
  • Reduced Trickster's Fury's WPN DMG buff to +20% [+10% per level] (down from +30% [+15% per level]).


CELESTIAL GIFTS

STRENGTH OF HERACLES
These two gifts stack, and were taking damage to numbers far beyond what we intended, making the early game way too easy and safe. We've brought them down to a level the rest of the gifts have.

  • Herculean Effort reduced to 175% Weapon DMG [+25% per level] (down from 300% [+50% per level])
  • Hero's Might reduced to +50% Weapon DMG [+25% per level] (down from +100% [+50% per level])


KNOWN ISSUES

  • The Firestorm Fortress’s lighting is darker than it should be.
  • There are some low-resolution images.
  • You can clip through the floor and out of bounds in stage 4 and 5. Can crash the game. [Being worked on]
  • Later stages might still see an abundance of enemies. [Being worked on]
  • The EXP bar is acting erratically while playing in multiplayer.
  • There are some UI issues we are identifying and reworking.
  • You can unlock alternate stages, but the UI doesnt show you the stages. [Being worked on]
  • Some have reported not being able to unlock characters, this is being investigated. [Being worked on]
  • Invisible convoys and antennae (They are sideways).
  • The camera rarely gets stuck in place after loading another stage, this is being investigated. [Being worked on]
  • Chupacabra doesn't follow player and come back in later stages. [Being worked on]
  • Final boss is hard to see/aim at. [Being worked on]

0.6.2 - The guns... they work now!

- Fixed an issue with the save data that was taking too long to process at the end of a run.
- Fixed the speed at which the bullets travel. They now move much faster than the vehicle.

Champion Shift Early Access is now available!

Greetings Champions!

We are extremely proud to announce that the game is available NOW in Early Access! Here’s what this new update brings:

  • Embark on an epic journey as your Champions fight the evil Dominion and regain your celestial powers.
  • 6 available Champions, with more to come!
  • Navigate through the world in all new stages, including the Alpine Abyss and the Firestorm Fortress.
  • Upgrade your powers through the mythical tree of Yggdrasil, as you unlock stat abilities that super charge your gameplay experience.
  • Play solo or in 4-player online co-op!
  • New end boss encounter, as the Dominion CEO attempts to stop your ascent. Is this the end?...I don’t think so 🙂
  • An updated tutorial stage, as you follow Arthur Pendragon and his mighty Excalibur’s escape from Dominion captivity.


Grab Champion Shift now, and take advantage of the reduced Early Access pricing, as we continue to update the game in the upcoming weeks. We will be releasing small patches in the next few days also to address bugs and improvements, as we really want to give players the best experience possible in the game right out of the gate.

And don’t forget, leave a review of the game (positive if you enjoy it!) and join our Discord to be the first to know of upcoming updates and content.

Thank you all for your continued support, and see you all in Champion Shift!

The SRG Team

Champion Shift: Next Fest Livestream

Hey guys!

Watch the developers of Champion Shift, SRG Studios, play the game and fight the Dominion!
Head over to the game's Steam page and download the demo :)

Check out the stream here!