1. The Dead Await
  2. News

The Dead Await News

It’s Almost Time!

[h3]Hey there, survivors! 👋[/h3][p][/p][p]We're happy to be back with some awesome news about Act II and base building, the huge updating that you've been waiting for is almost complete now![/p][p]As many of you know, there comes a time in any game’s development where we need to go heads-down and focus entirely on building, polishing, and testing. That means fewer updates from us… but a whole lot more happening behind the scenes. And trust us... a lot has been happening.[/p][p]So, let's dive into what we've been working on... 👇[/p][p][/p][h2]New Settlements[/h2][p][/p][p]We’ve just crossed off one of the biggest milestones for Act II: all the new settlements are now complete! That includes new characters, fresh dialogue, and of course, new buildings and cube types.[/p][p]Back in Act I, you got your first taste of a major settlement with The Bazaar. If you loved exploring that area, you’re in for a treat as Act II expands on that foundation in a big way, with multiple, larger settlements waiting to be discovered.[/p][p][/p][h3]A World Full of Secrets[/h3][p][/p][p]Act II isn’t just bigger, it’s deeper. Expect more intrigue and plenty of mysterious places to poke around in.[/p][p]Each new location has its own hidden stories, dangers, and choices to make. Where will the trail from Westwood Hospital lead you next? That’s for you to find out...[/p][p][/p][h3]You’re Getting Noticed…[/h3][p][/p][p]The more good you do, the more people notice and that comes with some baggage. Word’s getting around about what you’ve done, and let’s just say… not everyone’s happy.[/p][p]You’re not flying under the radar anymore. People are talking. Some want to meet you, some want to thank you… and some really want you gone.[/p][p]You're no longer just a survivor... you're a player in a much bigger game.[/p][h3][/h3][p]That’s all we have to say for now without spoiling Angel's adventures.[/p][p]So let’s move on and talk about the next big feature we think you’re really gonna love![/p][p][/p][h2]Base Building! 🤯[/h2][p][/p][p]You heard that right... you’re finally getting your own personal shelter, and yes, that means base building is officially happening![/p][p][/p][p]It wasn’t part of our original plan. It was one of those “maybe one day” ideas we kept on the list, depending on how much you all wanted it. But then it ended up being the most upvoted feature in our in-game poll and so we listened. 🧡[/p][p][/p][p]Now we’re excited to show you what we’ve been working on![/p][p] [/p][h3]Here's How it Works:[/h3][p][/p][p]You'll be managing supplies, power, and workers to expand and improve. That means building better production units, stronger defenses, and yep… way more storage (we heard you asking for more space 😇).[/p][p]You’ll also be able to customize your shelter with decorations and upgrades to really make it your own. It’s all about growing your base into something you're proud of and something that can survive whatever’s coming next.[/p][p][/p][h3]List of Features:[/h3][p][/p][p]● Defending your shelter from hordes[/p][p]● Building and upgrading turrets[/p][p]● Various cube types: production, storage, decoration, and more[/p][p]● Repair mechanics[/p][p]● Auto-selling produced resources[/p][p]● Scavenging missions[/p][p]● Tons of upgrades[/p][p]● Managing power, workers, and your shelter’s overall rating[/p][p]● And a lot more...[/p][p][/p][h3]Integrated Camp[/h3][p][/p][p]What about my mobile camp?[/p][p]Don’t worry 😉 your camp (and all the upgrades you’ve worked for) isn’t going anywhere. It’ll be fully integrated into your shelter, so you’ll still have access to everything, just from the comfort of your new home base.[/p][p][/p][h2]What's Next?[/h2][p][/p][p]With all that out of the way, we’ve finally hit the stage where we can wrap up the main quest and keep adding in side quests. That’s the last big step before the update is ready to launch![/p][p][/p][p]We’re almost there![/p][p][/p][p] Thank you all for your support and patience 🤍 [/p][p] [/p][h3]💞 How You Can Support Us[/h3][p]As a small indie team, there are so many ways you can help support us and the game.
[/p]
  • [p] If you buy the game, please consider leaving an honest review on Steam! Reviews have a massive impact on indie games and we'd love to see your thoughts and experiences through a review.
    [/p]
  • [p] Sharing the game through word of mouth with family and friends or on social media with your followers can really help spread the word and give others a chance to discover their next adventure. So many indies are discovered with a simple share or casual discussion.
    [/p]
  • [p] Join the amazing community in our Discord and follow us on Twitter to share in the excitement and get to know other great gamers looking to survive.
    [/p]
[p]

Good luck surviving!
- Shotx[/p]

Act II Progress, F.A.Q. & a Small Update

[h3]Hey everyone 👋[/h3]

We're back with a small update, some recent progress news about Act II, and answers to a few frequently asked questions. But first, let's go over the changes introduced in this update:



  • Optimized loading screens and a new intro skip option – The initial loading screen is now at least twice as fast! Plus, with the new option to skip intro videos, you can jump into the game almost instantly.
  • Main menu skin customization – We've heard your feedback about the graphics being too flashy, so we've added new customization options for the main menu.
  • Updated pause menu – We've integrated several features from the main menu into the pause menu for convenience, along with performance optimizations to reduce clunkiness.
  • New item: Potion of Resolve – This potion allows you to recharge auto-resolve points.
  • Improved retreat mechanics – Retreating from a group of enemies will no longer trigger multiple threat reactions. Instead, linked enemies will collectively reduce your overall retreat chance, making the system feel more intuitive and fair.
  • Top Tony in East Bazaar now sells entry-level rifles and sniper rifles, so be sure to check out his stock!
  • More bug fixes – As always, we've squashed some more bugs to improve your experience!


[h3]🎁 A Thank-You Gift for Early Access Supporters![/h3]
As a token of appreciation, here's a special redeemable code for you! You can use it until March 31, 2025:

🔸 Code: springab01

Can you guess what it is? 🥳 Hint: Check the changelog for something related to Spring!

Thank you all for your continued support! Stay tuned for more updates, and as always, let us know your thoughts. We promise to respond to all your feedback on our discussion forums as soon as we can.

[h2]Act II Progress[/h2]

It's time to share what we've been working on recently! We're just as excited about developing Act II as you are about playing it, so without any spoilers, let's dive into our latest progress.



Open-World Expansion

One of our major milestones: all open-world locations (excluding settlements) are now complete! That’s a total of 8 unique locations, each branching into fully developed sub-locations. For comparison, Act I only had 4 locations, and only two - Community Center and Devfronds was large enough to include sub-locations.



New Story Characters & Quest Progression

We've also made great progress in character development, completing over half of the new story characters set to debut in Act II! The main quest now extends up to the introduction of the final two caravan members: Jerry and Emilia. Along with that, we've finished all the animations and related content, making them fully playable!



Settlements Are Getting Bigger

We're making significant progress on settlements too! Wastewood is fully finished, while Last Haven is partially complete. Settlements in Act II will be much, much larger than those in Act I. Closer in scale to Bazaar. In total, 6 new settlements are planned, compared to 4 in Act I.



What’s Next?

Next, we’ll be focusing on:
  • Completing the remaining settlements
  • Expanding the main quest
  • Introducing base-building mechanics


With all that done, we’ll be ready for a new Beta! We can't wait to share more of Act II with you soon. Stay tuned!

[h2]F.A.Q.[/h2]

Q: What’s taking so long to finish Act II?
A: It’s been 4 months since our Early Access launch, and in that time, we’ve already released two major content updates, plus numerous patches addressing bug fixes and quality-of-life improvements, all with your incredible support!

We also took some time off in January to avoid burnout. Originally, Act II and The Dead Await as a whole were planned to be smaller, but instead of cutting features, we decided to expand the scope to the maximum we can handle, including a full base-building system, which wasn’t in our original plans.

To put it in perspective:
  • Act II’s map area is double the size of Act I
  • At least twice the new content, enemies, and challenges!
  • More mechanics, more depth, and more to explore!


Q: Are there any more side updates planned?
A: Right now, our top priority is Act II, and we’re focused on getting it live as soon as possible. However, we’ll continue monitoring our in-game poll, and if a highly requested feature is feasible, we’ll consider adding another major side update in the meantime.

Q: Are there any new features planned for Act II?
A: Absolutely! Some highlights include:
  • New cube types, like Church, which lets you reset skill points
  • New features like the Arena and Base Building
  • And much more!


We’ve got plenty of exciting ideas, but we’d love to hear yours too! If you have suggestions, make sure to share them with us!

Q: What’s the best way to help the development?
The most helpful things you can do are sharing feedback, suggesting ideas, and leaving reviews. They make a bigger impact than you might think! Another great way to help is by assisting new players with their questions, especially since we don’t always have time to respond to every question right away.

Your involvement makes a huge difference, and we truly appreciate it! 😇

Q: What are the post-launch plans after 1.0?
A: As we get closer to 1.0, we plan to release a new roadmap outlining our post-launch goals. We’re exploring ideas like:

  • Procedurally generated areas
  • Enemies that scale with player level
  • Powerful new items
  • Maybe even an item auction system!


Of course, we want the community to be part of these decisions, so when the time comes, we’ll update the in-game poll to make sure every voice counts!

Thank you all for your support and patience 🤍

v.0.8.7.0

    ADDED:

  • Added: Top Tony in East Bazaar now sells rifles and sniper rifles.
  • Added: Option to change main menu skins.
  • Added: New main menu skin "Burn".
  • Added: New main menu skin "Spring".
  • Added: New main menu skin "Storm".
  • Added: Option to skip startup videos.
  • Added: New item "Potion of Resolve".

    FIXED / CHANGED:

  • Faster loading and optimizations.
  • Fixed: Shattered Eye piece could be lost if the player didn’t have enough inventory space, as it wasn’t added to Lost and Found.
  • Optimized main menu items including GameFeed.
  • Pause screen now contains some of the main menu features.
  • Improved retreat mechanics: Retreating from a group of enemies will no longer trigger multiple threat reactions. Instead, linked enemies will collectively reduce your overall retreat chance, making the system feel more intuitive and fair.
  • Fixed: Opening dev console while pressing hotkeys would result in a crash.
  • Fixed: Blocked hotkeys during cutscenes that could result in a crash or bugs.
  • Fixed: During Extra Eyes quest obtaining CCTV cameras wouldn’t immediately complete the objective.



[h3]💞 How You Can Support Us[/h3]
As a small indie team, there are so many ways you can help support us and the game.
  • If you buy the game, please consider leaving an honest review on Steam! Reviews have a massive impact on indie games and we'd love to see your thoughts and experiences through a review.
  • Sharing the game through word of mouth with family and friends or on social media with your followers can really help spread the word and give others a chance to discover their next adventure. So many indies are discovered with a simple share or casual discussion.
  • Join the amazing community in our Discord and follow us on Twitter to share in the excitement and get to know other great gamers looking to survive.



Good luck surviving!
- Shotx

New Encounters Update

[h2]Our next big update is here![/h2]

Get ready for New Encounters 🥳 the content update we've been developing alongside Act II! This one's big, and we hope it delivers everything you've been waiting for...

Our in-game poll showed that, aside from Act II, more random events were the most requested feature. We couldn’t keep you waiting that long, so we got to work on another major update, that's also adding new minigames and some other exciting features.

Let’s dive into what we’ve been working on 🧐

[h3]More Random Events[/h3]



As promised, we've added even more random events, each packed with crucial choices and intriguing outcomes. You might stumble upon a stranded survivor, pick up a mysterious radio signal, unexpectedly face a zombie horde, or encounter a desperate trader offering a mystery box.

Rumor has it that some have discovered fragments of a powerful artifact called the Shattered Eye inside that very box. Collect them all, combine them together, and you may unlock a new power. Whatever fate has in store for you this time, good luck!

[h3]Hit The Jackpot![/h3]

Progressive jackpot? You bet!

Introducing Slotomot-Z, a slot machine designed to give you a break from the usual zombie apocalypse chaos and test your luck!

Some of the taverns you’ve likely visited have already installed the Slotomot-Z, including the one in Mind Metropolis. Give it a spin and see what fortune has in store for you!

To bring a touch of shared excitement, we’ve added complementary online features to The Dead Await with this update! We’ll dive into the details below, but when it comes to Slotomot-Z, online players will find something extra, rather than a fixed 50,000-coin offline jackpot, they’ll have a shot at the massive progressive jackpot, which at the time of writing this is 89,650!

[h3]R-QANONOID[/h3]



You’ve searched through countless PC files in the zombie apocalypse, hunting for clues, secrets, and anything worth the time, yet not a single game in sight. Strange, isn’t it?

Well, that’s about to change! Get ready to put your breakout skills to the test in R-QANONOID. Beat all the levels, and there’s a special reward waiting for you!

[h3]Shoutbox / LiveFeed & Unlockables[/h3]

Connect with other survivors out there, our unique approach to all things online.

Before going into details we want to clarify one thing first so that it doesn't cause any confusion. The Dead Await is and will stay with offline and singleplayer game as the main priority. But, as the game grows with future updates we wanted to introduce some complimentary online functionality that would boost the fun. Things that are online will be completely optional and even then will also work while staying offline.

Shoutbox / LiveFeed

Let's introduce the Shoutbox (or LiveFeed), a fast and easy way to connect with other players through short messages. Each player can send a message every 30 seconds, ensuring a steady flow of conversation while keeping spam to a minimum. Offensive or inappropriate content will be automatically removed, so please keep it civil!

In addition to player messages, the LiveFeed will also showcase real-time updates on exciting in-game events, such as major player achievements, jackpot wins from the newly added Slotomot-Z, and other noteworthy moments. Stay engaged and celebrate the action as it happens! 🎉

Unlockables

This update introduces a brand-new type of unlockable: redeemable codes that grant instant rewards! These codes work both online and offline, offering two exciting ways to find them. Some can be discovered in-game during your adventures, so keep an eye out for hidden notes! Others will be distributed online for special occasions, giving you access to exclusive rewards when we decide to share them.

With this system, we can roll out smaller updates more efficiently and celebrate special events with unique items. As a token of appreciation for our amazing Early Access supporters, those who’ve been with us from the start, reported bugs, and helped shape the game... here’s our very first code:

zXfS972jzB

Redeem it before March 31, 2025 to claim your reward!

We won’t spoil the surprise, so go ahead and redeem it to see what’s waiting for you! ❤️

[h3]New Game Packages[/h3]



When starting a new game, you’ll notice we’ve introduced new game packages. The first step toward even more customizable options coming in future updates!

For now, you have the freedom to skip the tutorial and prologue entirely if you’d like. Plus, you can boost your character right from the beginning with packages like the VIP Package and Caravan X, designed to give you extra advantages. These can be unlocked using the new code redeem function, with codes hidden throughout the game for you to discover.

For our returning players, if you’re starting fresh, you can redeem these codes right away:

V.I.P. Package – The0N3nOLy
Caravan X Package – XCarAVan1X

We hope you enjoy the new options!

[h3]Act II Progress[/h3]



We've made huge progress on Act II since our last devlog! Every location, down to the smallest details is now fully completed, and we’ve officially moved on to expanding the main storyline and introducing new characters.

We truly appreciate your patience and are just as eager as you are to see Act II finished! As we've mentioned before, this chapter is significantly larger than Act I (which is already complete) and far bigger than Act III, which focuses primarily on the final quest.

So far, we’ve wrapped up all new enemies, items, locations, cards, perks, and recipes. What remains is creating new quests, characters, and base-building mechanics, the finishing touches to bring Act II to life!

Stay tuned for more updates, and thanks for being part of this journey! 🙏

[h3]Ambient OST[/h3]



As we’ve been replaying The Dead Await, we realized that while the action-packed combat soundtrack adds intensity, sometimes a more ambient alternative would help create a calmer atmosphere—allowing you to focus better on your card choices.

To address this, we’ve added a new Ambient OST toggle, letting you switch between the two styles at any time during combat. Whether you prefer high-energy battles or a more strategic, immersive vibe, the choice is yours! 🎶

[h3]Updated Save File Format & Validity Checkmarks[/h3]



We've got good news and bad news this time 😶.

Let’s start with the bad news... we discovered that our current save file format wasn’t as future-proof as we had hoped. Because of this, we had to revamp the format significantly, which unfortunately means that older save files won’t be compatible. There was no simple way to convert them to the new system.

Now, onto the good news! 💪 After updating the save format:
  • Save file sizes have been reduced by 80%!
  • We fixed a bug where event outcomes weren’t saving properly.
  • Each playthrough now has a unique game ID, making it easier to track and manage multiple saves.
  • A new validity checkmark detects if a save file has been modified or tampered with.


This update also opens the door for potential future features that wouldn’t have been possible before, such as an online item auction (just as an example 😉).

[h3]& More[/h3]

Last but not least, we’ve added a few more items and squashed some more bugs in this update.

We hope you enjoy the New Encounters update, now that the additional random events are complete, we’re excited to see which feature will be up next based on your votes in our poll! 😇

If we haven’t responded to your feedback yet, please bear with us a little longer. Thank you for your patience 🤍

v.0.8.6.0

    ADDED:

  • Added: New minigame: R-QANONOID.
  • Added: New OST: Sweet Memories.
  • Added: New minigame: Slotomot-Z.
  • Added: Shoutbox/LiveFeed.
  • Added: New OST: Slotomot-Z.
  • Added: New ambient tracks.
  • Added: Option to switch between ambient / action OST in combat mode.
  • Added: New loading tips.
  • Added: New loading background.
  • Added: New random event: Stranded Survivor.
  • Added: New random event: Mysterious Radio Signal.
  • Added: New random event: Zombie Horde.
  • Added: New random event: Desperate Trader.
  • Added: New item: Potion of Experience.
  • Added: Redeemable codes.
  • Added: Memlock function for values that need to be stored safely.
  • Added: Caravan X new game package.
  • Added: VIP starter new game package.
  • Added: New item: Shattered Eye.
  • Added: New item: Shattered Eye Piece.
  • Added: [ACT II] New location: Boarus.
  • Added: [ACT II] New location: Boarus Entrance.
  • Added: [ACT II] New location: South City Market.
  • Added: [ACT II] New location: South City.
  • Added: [ACT II] New location: South City Entrance.
  • Added: [ACT II] New location: Honey Heights - Chipo’s Wonderland.
  • Added: [ACT II] New location: Honey Heights - Honey Heights Sewers.
  • Added: [ACT II] New location: Honey Heights.
  • Added: [ACT II] New location: M.A. Corner.
  • Added: [ACT II] New location: Deadlands Plateau.
  • Added: [ACT II] New location: Deadlands.

    FIXED / CHANGED:

  • Fixed: UI scroll bars will now position properly while holding the handle.
  • Fixed: Incorrect saving format for cubes affecting future updates.
  • Fixed: Enabling NPC voices would get disabled back after a restart.
  • Changed: Save file size reduced by 80%.
  • Fixed: Skip tutorial / prologue option is now available when starting a new game.
  • Fixed: Holding down the left mouse button and moving over the main menu buttons would incorrectly register left-click events.
  • Changed: Save files now include a validity checkmark to verify whether the player has cheated or modified the save file.
  • Changed: Save files now include a unique game ID for each playthrough, making it easier to distinguish between different game saves.
  • Fixed: Event outcomes are now correctly saved.
  • Other minor changes & fixes.


[h3]💞 How You Can Support Us[/h3]
As a small indie team, there are so many ways you can help support us and the game.
  • If you buy the game, please consider leaving an honest review on Steam! Reviews have a massive impact on indie games and we'd love to see your thoughts and experiences through a review.
  • Sharing the game through word of mouth with family and friends or on social media with your followers can really help spread the word and give others a chance to discover their next adventure. So many indies are discovered with a simple share or casual discussion.
  • Join the amazing community in our Discord and follow us on Twitter to share in the excitement and get to know other great gamers looking to survive.



Good luck surviving!
- Shotx

Cards & Perks Update is Here!

[h2]Exciting Updates in The Dead Await![/h2]

We’ve been hard at work creating new combat cards and character perks to provide even more options for varied and unique builds. In addition to fresh content, we’ve introduced several new features, including the combat auto-resolve option, which we covered in our previous devlog.

Finally, with numerous fixes and enhancements, The Dead Await is now more stable and polished than ever. We’re dedicated to delivering the best experience possible, and we can’t wait to hear more of your feedback! 🥳

[h3]New Combat Cards[/h3]



We've introduced rare, epic, and legendary attack cards for all weapon types! A total of 24 new combat cards have been added, offering even more variety and power. Now's the time to dive into the apocalypse and search for every Book of Wisdom you can find.



Good luck, and may your journey be victorious!😉

[h3]New Character Perks[/h3]



We’ve added 16 new perks to enhance your gameplay! These new perks give you even more ways to customize your playstyle, making your weapon attacks deadlier, increasing your chances of eliminating negative status cards, turning attack misses into blocks, reducing the likelihood of being crippled, and much more...

With these additions, you’ll have even more strategic options to survive the apocalypse. Get ready to experiment with different combinations and find the perfect perks to suit your playstyle!

[h3]Combat Auto-resolve[/h3]

All it takes is one click, and the loot is yours!

While taking down zombies and bandits is always a blast (and who doesn’t love some sweet loot?), we know that once your group of survivors reaches higher levels, things can start to feel a bit repetitive as they breeze through enemies. That’s why this update is designed to shake things up...

Here’s how it works:

You’ll start with 5 auto-resolve points readily available, and you’ll earn a new point every day. Combat encounters that are well below your level will be marked as safe for auto-resolve, costing only a small amount of HP, ammo, and one auto-resolve point.

Enemies that are closer to your level will be marked as challenging and will require a bit more HP and resources to resolve.

However, if the enemy level is significantly higher than yours, or the encounter is tied to a contract or quest, auto-resolve will not be available.

[h3]Redesigned Enemy Levels[/h3]



Previously, enemy levels were hidden until the combat encounter, and each enemy had its own individual level within the encounter. We’ve redesigned this system so that now the entire enemy group has a single combat level, calculated as the average of the individual enemy levels.

Enemy levels are now also displayed next to their icons, and you can toggle this feature on or off in the game options for a more customizable experience.

[h3]Dev. Console[/h3]

You can now enable or disable the developer console directly from the game options. Pressing the [~] key will open the console, where you can view a list of available commands by typing /help.



If you find yourself stuck due to a bug or simply want to bypass a tricky situation, the console gives you the flexibility to do so. However, be careful as incorrect commands could cause crashes. If you're experiencing any issues, please reach out to us on the Steam discussions or Discord, and we'd be happy to assist you!

[h3]New Details[/h3]



We’ve also added new details to the world, including fresh blood splatter effects, spider webs, and other atmospheric touches that bring the environment to life. Keep an eye out for these new additions as you explore and survive the apocalypse!

[h3]& More[/h3]

Maintaining your sanity is crucial for survival in the game. if your sanity reaches zero, it’s game over. To help you stay on top of your mental state, we’ve added additional warnings when your sanity starts to drop. You’ll now see a bright flash and receive a notification to ensure you don’t miss the warning.



We've also added a new poll to help us see which new features you're most interested in. So, go ahead and vote for your favorite one! 😇

Please keep in mind that The Dead Await is still in Early Access and we've only just began our journey together! We really hope to achieve much more with the help of our community 🙏

If we haven’t responded to your feedback yet, please bear with us a little longer. Thank you for your patience 🤍

v.0.8.4.2

    ADDED:

  • Added: a new combat card “Punch Barrage”.
  • Added: a new combat card “Firewind”.
  • Added: a new combat card “Lightning Slash”.
  • Added: a new combat card “Tactical Stab”.
  • Added: a new combat card “Fatality”.
  • Added: a new combat card “Shatter Strike”.
  • Added: a new combat card “Skull Cracker”.
  • Added: a new combat card “Momentum”.
  • Added: a new combat card “Brutality”.
  • Added: a new combat card “Ricochet”.
  • Added: a new combat card “Phantom Bullet”.
  • Added: a new combat card “Overcharge”.
  • Added: a new combat card “Surprise Blast”.
  • Added: a new combat card “Powerful Blast”.
  • Added: a new combat card “Epic Shot”.
  • Added: a new combat card “Obliterator”.
  • Added: a new combat card “Overclocked”.
  • Added: a new combat card “Hell Storm”.
  • Added: a new combat card “Echo Strike”.
  • Added: a new combat card “Blackout”.
  • Added: a new combat card “Split Second”.
  • Added: a new combat card “Steady Pulse”.
  • Added: a new combat card “Mercy Shot”.
  • Added: a new combat card “Legendeye”.
  • Enemy levels are now displayed next to their icons and can be toggled on or off in the game options.
  • Added: dev. console mode [~] that can be toggled on or off in the game options.
  • Added a new feature: auto-resolve battle.
  • Added: a new perk “Shockwave”.
  • Added: a new perk “Smoke & Mirrors”.
  • Added: a new perk “Point Blank”.
  • Added: a new perk “Bullet Storm”.
  • Added: a new perk “Strong Legs”.
  • Added: a new perk “Not Yet”.
  • Added: a new perk “Extra Life I”.
  • Added: a new perk “Extra Life II”.
  • Added: a new perk “Extra Life III”.
  • Added: a new perk “Vanish”.
  • Added: a new perk “Escape Reflex”.
  • Added: a new perk “Critical Mass”.
  • Added: a new perk “Ruthless”.
  • Added: a new perk “Death Mark”.
  • Added: a new perk “Smile”.
  • Added: a new perk “Spare Ammo”.
  • Enhanced notifications and flash warnings for low sanity levels.
  • A new poll to vote for new features.
  • Added new details, including spider webs, blood splatters, and more.
  • Added: cockroaches 😱

    FIXED / CHANGED:

  • Changed: rebalanced existing combat cards.
  • Fixed: an issue where the game would occasionally fail to launch in fullscreen mode.
  • Changed: redesigned the method for setting enemy levels.
  • Fixed: date format saving is now consistent across all system settings.
  • Fixed: opening load/save menu with empty savegames directory causes crash.
  • Fixed: spent ammo after combat wasn’t being deducted.
  • Fixed: splash intro volumes are now adjusted based on the volume settings in the options menu.
  • Fixed: a crash that occurred when dropping an item marked for trade/move.
  • Fixed: in-game cutscenes were not functioning correctly when auto-pause mode was enabled.
  • Other minor changes & fixes.


[h3]💞 How You Can Support Us[/h3]
As a small indie team, there are so many ways you can help support us and the game.
  • If you buy the game, please consider leaving an honest review on Steam! Reviews have a massive impact on indie games and we'd love to see your thoughts and experiences through a review.
  • Sharing the game through word of mouth with family and friends or on social media with your followers can really help spread the word and give others a chance to discover their next adventure. So many indies are discovered with a simple share or casual discussion.
  • Join the amazing community in our Discord and follow us on Twitter to share in the excitement and get to know other great gamers looking to survive.



Good luck surviving!
- Shotx

Surprise Feature: Introducing Auto-Resolve!

Hey everyone 👋

We're excited to announce that we're getting closer to releasing our first big content update, "Cards & Perks!" But don’t let the name fool you - we’ve been hard at work on a whole lot more, and we’re finally ready to tease some of the new features coming your way!

While taking down zombies and bandits is always a blast (and who doesn’t love some sweet loot?), we know that once your group of survivors reaches higher levels, things can start to feel a bit repetitive as they breeze through enemies. That’s why this update is designed to shake things up...

[h2]We're introducing auto-resolve![/h2]

All it takes is one click, and the loot is yours!

Here’s how it works:

You’ll start with 5 auto-resolve points readily available, and you’ll earn a new point every day. Combat encounters that are well below your level will be marked as safe for auto-resolve, costing only a small amount of HP, ammo, and one auto-resolve point.

Enemies that are closer to your level will be marked as challenging and will require a bit more HP and resources to resolve.

However, if the enemy level is significantly higher than yours, or the encounter is tied to a contract or quest, auto-resolve will not be available.

That’s it! We hope you’ll enjoy this new feature as much as we do! 😇

We’ve got even more exciting details about the upcoming update to share soon! If you want to stay updated and share your first impressions with us, be sure to join our community on Discord.

We're also actively monitoring all the bug reports, issues and feedback and we've made lots of fixes that are coming soon. Thank you all for your support and patience 🤍

[h3]💞 How You Can Support Us[/h3]
As a small indie team, there are so many ways you can help support us and the game.
  • If you buy the game, please consider leaving an honest review on Steam! Reviews have a massive impact on indie games and we'd love to see your thoughts and experiences through a review.
  • Sharing the game through word of mouth with family and friends or on social media with your followers can really help spread the word and give others a chance to discover their next adventure. So many indies are discovered with a simple share or casual discussion.
  • Join the amazing community in our Discord and follow us on Twitter to share in the excitement and get to know other great gamers looking to survive.



Good luck surviving!
- Shotx