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Never Grave News

Demo Version v0.1b.0714 Update

Dear Players,
Thank you for playing the Never Grave demo.
We're pleased to announce some updates that have been made.

v0.1b.0714
- Mitigated the issue of audio playback interruptions.
- Allowed magic cancelling with regular attacks.
- Adjusted the cooldown between regular combo attacks (the interval between the end of the third stage attack and the time a new regular attack can start).

We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.

Demo Version v0.1b.0619 Update

Dear Players,
Thank you for playing the Never Grave demo.
We're pleased to announce some updates that have been made.

An issue was found that caused the difficulty level to change unintentionally. We've fixed it, so please take a moment to check your difficulty settings.

v0.1b.0619
- Resolved a bug in the settings menu where selecting an unrelated option resulted in unintentional changes to the difficulty setting.
- Corrected a bug that caused the character to crouch in mid-air after performing an aerial attack.
- Adjusted the color of the water to improve the visibility of underwater enemies.
- Made it so sound plays in underwater mode when the player's head is inside the water.

We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.

Demo Version v0.1b.0519 Update

Dear Players,
Thank you for playing the Never Grave demo.
We're pleased to announce some updates that have been made.


v0.1b.0519
- Significantly improved rendering performance. As a side effect, audio distortion issues should also see improvement.
- Adjusted the player's and possessed dog's moving attacks to prevent them from passing through enemies, reducing the chance of receiving undue contact damage.
- Allowed the possessed dog to pass through one-block passages.
- Fixed a bug where the button input icons were not displayed correctly when the language setting was set to "English."
- Adjusted the players's normal combo attack so that damage increases with each strike. Specifically, decreased the attack power of the first strike, increased the power of the second strike, and significantly increased the power of the third strike.
- Fixed an issue with the axe monster's attack detection and super armor detection having too long durations.
- Addressed several minor bugs.
- Made some minor balance adjustments.

We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.

Demo Version v0.1b.0119 Update

Dear Players,
Thank you for playing the Never Grave demo.
We're pleased to announce some updates that have been made.

v0.1b.0119
- Added potion-replenishing facilities at the terminus of the 1st & 2nd layers.
- Significantly improved rendering performance.
- Enhanced the settings menu to support mouse usage.
- Fixed a bug where, after switching applications using the keyboard and returning to the game,
the controller icons remained in keyboard mode even when using a gamepad.
- Fine-tuned several aspects related to the player character's movement.
- Made the transition from evasive action to running more smooth.
- Added a tutorial about underwater jumping.
- Fixed a bug where the boss's slamming attack would not track the player character when on the outer side.
- Made significant adjustments to ensure that boss battles conclude in a shorter time.

We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.

Demo Version v0.1.3020 Update

Dear Players,
Thank you for playing the Never Grave demo.
We're pleased to announce some updates that have been made.

v0.1.3020
- Mitigated the BGM audio distortion issues.
- Slightly extended the collision range for regular combo attacks.
- Fixed a bug where the player couldn't use the blue portal next to the boss door.
- Fixed a bug where the player character would flip when falling or jumping after hanging from a cliff.

We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.