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Skystead Ranch News

More Skylets, More Big 3D assets and even more Saving and Loading!

Feels like we're almost there!

There has been a lot of back-end progress this month that makes us feel like the end is in sight! But there is still plenty to do so stay tuned for more and more updates as we get ever closer to release. 💖

Spells and Saving

A large part of having a magical crook to farm and terraform your Skystead, is to be able to cast spells.
As of the creation of the prototype, all spells have started unlocked for the player to use, allowing you to make whatever you like right from the start of the game.

Although freedom of choice is important and fun, the current setup wasn't particularly good for game progression, we want you to feel like you are achieving goals and unlocking rewards. therefore we have begun work on tying the spell unlocks to the tutorial and to the game shop. As you progress through Skystead Ranch, more spells will become available leading to more variety of Skylets being attracted to your floating islands!



As you can see, there is still a lot of work to be done on the shop layout to make it more attractive, but the functionality is there and the remaining work shouldn't take too long, touch wood! 🤞

Another of the spells we wanted to address was the ability to destroy items. This was already in the game but the issue we had was the aiming this spell was notoriously difficult as unlike the other spells at your disposal, there was no visual indicator to help you aim your spell.



A small temporary UI has been added to show you where you are aiming, this effect will also snap to a nearby object, making your aiming that little bit easier as well. Small changes have been made to the particle effect too, see if you can spot it in game.

A small update on the saving and loading from last month! More corrections and fine-tuning have been made to the functionality - you can now delete saves to keep your game files clean! It's the little things that matter.

Importing Work

A lot of work behind the scenes has been happening with Rob importing all (well, a lot) of the assets that our Artists have been working on over the past few months into the game engine.
Our Patreons with access to our Trello boards will have noticed the art cards moving from left to right as they are being QA'ed and put into game!

[h2]Plushies[/h2]
Most of the new items are cute little plushies of the Skylets! These plushies will be linked to the Field Guide progress. The concept is, that once you have 100% of the information on a Skylet, you will unlock the ability to build a plushie of your favourite little friend that you have spent so much time learning about.



Here are a couple of examples, have a look in Sandbox mode if you want to see more!

Player Character Bag!

Remodelling and Retexturing work has been done on the bag that your player character carries on their hip.
This was a task that needed doing to provide the promised reward to those of you who backed our Kickstarter back in October with one of the Pet tiers (or above) - A huge thank you once again to those of you who helped us reach that goal!

Jack spent some time editing the model of the Bag to make variations for the Cat, Dog and "Animal Lover" Tier rewards that you will have in the game only if you backed at one of these tiers.



When tackling this task, Jack also took a moment to retouch the original texture for the basic bag design to better match the new bags which are now being textured in Substance Painter instead of directly in Blender.
If you would like to see Jack making these bags, you can find the VODs of the Livestream where Jack worked on there here.

Bigger Assets than before!

Our artist Laura is back from her holiday and working harder than ever! She has been working on the "large assets" that are found around the Sky Islands. The first of the tasks was to finish and/or break the large assets Jack has made. These include the Lift and Water Wheel which will be unlocked throughout the game and will eventually provide you access to new islands.



The lift itself was a little tricky in the fact that we had to find a way to create a working elevator that does not look modern or use electricity. We managed to find a number of references in both real-life history and other fantasy settings to create this finished product, which we think, looks like a working lift whilst keeping that mystical yet rustic flair.


We say "working" but you can't ride the lift just yet!

The largest, and arguably most important of the big assets, is the player house! You may be aware from previous posts that the house itself was finished a long time ago with work even being done on the interior of the house too. But what we wanted to address was the house upgrades. The player house will be able to be upgraded in size as well as add on important room extensions, each that will serve its own purpose, from a greenhouse to grow crops in a more controlled environment, to a library to keep a record of all your hard work and progress.


We wanted the house upgrades to represent their purpose from the outside as well as inside, and we hope we've achieved this here, let us know what you think!

New Skylets!

As always, the bit you've been waiting for. New Skylets!

Meet Wendi and Rhoss.
Wendi is based on the Wendigo from folklore but made 100x cuter! A hound like Skylet with a skull hiding its real face. This Skylet can only be found at night and appears to have many mysterious markings, I wonder what they mean? 🤔


Left: Rhoss, Right: Wendi

Rhoss is not fully finished, hence the lack of eyes to see where it's going! But don't worry, I'm sure by this time next week he'll be rolling around as happy as ever. A rolling rock covered in moss - Rhoss. Creative right? This little fella was designed because we thought something that rolled around the sky islands instead of walking or running would be super cute and we just wanted to give it a go!

Thank you!

As always, thank you all for your support!
Share Skystead Ranch with your friends and make sure it's added to your Wishlists! Beta is getting closer along with more demos to try out. Keep an eye out for more news on this in the future.

Inside Zones, New Skylets and Save Files!

Heating up in Summer!

Summer is here and the weather is not the only thing getting hotter! 😎

We have begun work on some of the exciting and much-needed areas of the game such as the long-promised inside zones and the vital, highly-requested, save files!

More details below.

Inside Zones

Rob has been hard at work adding the interior areas for the player house and cave on the beginning Skystead Ranch Island. Both areas are completely separate instances so some programming magic has been needed to ensure smooth unloading of the main playing area whilst loading the interior zone instance - this is made more complex with the save files which have also begun over the last month!

A lot of work went into the player camera to ensure you can see inside as you rotate the camera. 👀

We took inspiration from games like Sims and worked out how to make the walls between the character and the camera disappear to allow you to see inside. We're sure some improvements can be made so we will be looking for your feedback when you get hands-on with future demos.

[h2]House[/h2]
If you have played any of our demos, you will be familiar with the player house that you have been able to walk up to but not enter. Well, now you can!
Our artist Laura spent a couple of weeks designing the tileable wall assets so Lee and Rob could get down to designing the layout of the player house and considering its purpose.

Layout below:

*This player house links directly to player progression which will be started next on the roadmap

As you can see, a lot more work is needed to finish the house, but the starting idea is now in the game. You will start with a small room for your basics, a bed, maybe some storage and a little decoration. Then as you progress you can make the room bigger and even add more rooms for utility!

A Greenhouse to grow complex plants in your own house, a kitchen to progress further in the cooking mechanic and even a trophy room to showcase all of your fully unlocked Skylets (currently just a shrine to Shelly, we will add every Skylet to this room we promise!)

[h2]Cave[/h2]
Unlike the house, the cave is a zone for Skylets and farming, just like the outside islands.
The cave was an idea from very early development as we like the idea of a darker zone where all the Skylets who normally only come out at night will be able to live all day long without worry of the sun rising.



As caves are generally dark and damp, we have decorated the area with a variety of wonderful and whacky mushrooms, moss and other fungus-like vegetation - some of it even glows in the dark! 🍄

The keen-eyed of you will have noticed a big crystal-like gem in the screenshot, we are planning on adding a little bit of game lore and player progression to things you will find within the cave - more about that in future updates! 🤫


Saving and Loading 💾

This is a feature we knew we'd need no matter what - but something we are taking even further due to taking your feedback on board about wanting to have a Sandbox mode.



Unlike our previous games, we are developing separate save files for Skystead Ranch within the same game, allowing you to have many different Skystead Ranch save files on the same account! This is important for allowing you to play around in Sandbox mode and then switch over to the story mode without worry of losing either saved island.

Due to the more complex Save Files, we are learning a lot and there is still a lot to do to get saving and loading working correctly. Check back in future updates to see how we've gotten on - good luck Rob! 🤞

New Skylets

Onto the cutest bit! New Skylets! 🥺
Jack has been Modeling, Rigging, texturing and animating like a madman!

Left: Thaw Right: Skipling

Last week alone saw the implementation of 2 brand new Skylets!
Thaw is an ice golem-inspired Skylet that is related to the Bau and other elemental Skylets, it'll probably be a bit trickier to find than the others due to its slippery nature. 🥁

The Skipling is the last of our Kickstarter backer Skylets, a huge thank you to our backers who supported us at this tier and helped us get their own designs into Skystead Ranch! 💖
This cute little bird will skip around your Skystead and has an eye for the shiny stuff! Keep your precious shiny items out of its reach or it might just take them to its nest for safekeeping.

Thank you!

As always, thank you all for your support!
Share Skystead Ranch with your friends and make sure it's added to your Wishlists! Beta is getting closer along with more demos to try out. Keep an eye out for more news on this in the future.

Tutorials, New Mechanics and More!

We're in Alpha!

That's right! We have officially moved into Alpha with Skystead Ranch. That means a select few people can play Skystread Ranch right now! If you are one of those with access, thank you so much for your feedback so far, it has been invaluable.

For everyone else, Beta is just around the corner so more and more of you will be able to get early hands-on play testing experience of Skystead, and we can't wait for you to see what we have done.

Cooking and Fishing!

We have officially committed to adding Cooking and Fishing as mechanics to the game! A huge shout out to our volunteer, Cameron, who prototyped the mechanics to demonstrate the work needed to add them to Skystead Ranch.

Our artist Laura has already begun making various models to process the ingredients for cooking!
(Note: These are still a work-in-progress and missing textures)



[h2]What purpose will fishing and cooking serve?[/h2]
To ensure that the added mechanics fit the game and aren't just added on for extra content, we are integrating both the fishing and cooking into the Skylets behaviour, likes and dislikes - because, after all, your Skystead Ranch is all about your Skylets!

By adding the ability to crush, mix, chop and cook food, we are unlocking the potential for a much wider variety of food options for your Skylets, allowing you to spend more time with your favourite Skylets to discover what each wants the most and allowing each to have the best Skylet diet possible!

Fishing is still a WiP too, so more info on that soon! 🎣

Gameplay Changes

Using your valuable feedback from the Steam Farming Fest, we have made a multitude of changes to Skystead Ranch - so thank you to everyone who filled out the feedback form or chatted with us in Discord!

[h2]Sandbox Mode[/h2]
Added as a way to showcase the game during the farming fest, we asked if you would like to see a Sandbox mode in the full game, and you overwhelmingly said "Yes!" so we've kept it and made it neater on the Main Menu.

[h3]What is Sandbox mode?[/h3]
Essentially a way to play Skystead Ranch without worrying about unlocking anything or having a need for resources! Enjoy the Ranch life with unlimited resources and access to everything from the get-go to build and terraform any scene you like without having to maintain a farm or manage your Skylets.

[h2]Longer Day and Night[/h2]
A small change, but important based on your feedback, is the day and night cycle has been made longer!
This allows you to get more progress made per day and enjoy the nighttime Skylets for longer at a time. This will be more important when we add more and more night-time-based Skylets!

There is still work to do on this as we need to re-calculate the growth times of all crops and trees to align better with the new day lengths.

[h2]Tutorial[/h2]
We already knew we needed a tutorial in Skystead Ranch, but thanks to your comments, we have pushed this up the timeline drastically! Originally planned to be developed in September, we have already begun work on the Tutorial now!


Currently, the tutorial takes you through the basic controls and how to use the Crook, but we are still working on the next stages, such as resource management and meeting the Skylets.
Voice-over work for the Tutorial will be added again at a later date.

Thank you!

Thank you to everyone for your continued support and interest in our Skystead Ranch development! Make sure you wishlist the game if you haven't already, and keep an eye out for more news soon!

Thank You Farming Fest!

The Farming Fest is over!

Thank you so much for stopping by during the Steam Farming Fest! We hope you enjoyed playing the demo as much as enjoyed making it!

2134 unique downloads and over 300 wishlists! Thank you all for taking part! Your support and engagement mean the world to us here at ToastieLabs.

If you haven't Wishlisted the game yet, you can still do so here:
https://store.steampowered.com/app/2399570

[h2]Bug Fixing and Feedback[/h2]
A huge thank you to everyone who submitted the questionnaire and provided valuable feedback. All of your responses have been logged and will be reviewed for the next stages of development.


What's Next?

Now the Farming Fest is done, what are the next steps?
Firstly, we're prepping for the private Alpha access for all of your Kickstarters who backed the relevant tiers. This Alpha will be similar to the Farming Fest but with bug fixes, balancing and more!

This is just the beginning!



A lot of work is taking place over the next couple of months to ensure the game is ready for future Demos and the Content Creator outreach.
You can stay up-to-date with our development progress every week over on our YouTube channel or in our Community Discord server.

Thank you all once again, let's keep Ranching! 🧑‍🌾

Farming Fest Development Update

Farming Fest So Far

Thank you so much for stopping by during the Steam Farming Fest! It has been great so far and we're only halfway through the week.

2000 of you have picked up the demo for the first time this week and for a small indie studio like ours, that means a lot! Thank you 💓

Make sure you wishlist the game once you've given it a try!

https://store.steampowered.com/app/2399570

[h2]Activities[/h2]
We still have our Farming Fest extracurricular activities running in our Discord! 😊



Make sure to stop by to chat with the devs and other players!

Starting Game Economy

We spent some time this week editing and balancing the in-game economy! Nothing too drastic just yet, but we have been editing the build values of all of the buildable items and how many resources you get from your crops and trees!



We recognise there isn't a reliable method to gather the stone resource just yet, so we are looking to design some kind of "Rock tree" that will allow you to farm both types of building resources.

[h2]Bug Fixing and Feedback[/h2]
Various bugs have been listed in our Discord, and our programmer Rob has been hard at work addressing the most important of these, so thank you for your help finding and diagnosing these pesky problems! Please keep them coming!

Don't forget to hit that "Questionnaire" button in-game too, and let us know about your experience. Feedback is very important at this stage of development.


Thank you all once again, let's keep Ranching! 🧑‍🌾