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Glyphica: Typing Survival News

Hotfix for localization bugs

Added fixes for some localization bugs:
  • Volatile Fuel II for Spectre has wrong upgrade numbers.
  • Bugged words in Japanese wordlist causing crash when fighting Cypher (Boss 2)

Glyphica : Typing Survival Early Access Now Available!

Hello Survival Typists!

The big day is finally here! We are so excited to finally release the Early Access version of Glyphica : Typing Survival. We want to thank everyone who has given us feedback, especially our playtesters, without whom we would not have been able to fine tune the game. If you’re been playing the game for a while already, here’s a peek at what’s new for you.

[h3]Cypher Boss[/h3]

The Cypher Boss scrambles the text of any enemy nearby!

[h3]Heat Ray Main Weapon[/h3]

The Heat Ray is weaker than the repeater, but fires a steady stream of energy in one direction!

[h3]Roadmap[/h3]

Now It’s time to talk about our post Early Access plans and roadmap so you have a better idea of where we’re headed. Our goal with Early Access was to bring the game to you with the basic gameplay loop in as polished a form as possible, then take the next 6 months to refine the concept and add more content to the game. We plan to update the game once a month for the next 6 months, with the final update culmination in the 1.0 release.

Glyphica started out as a small project and was always meant to have a small scope. While we are attuned to the demands of our players, we have to be honest that there are certain limitations to what we can do to expand the game. This will be a constant negotiation between you and us, and we will do our best to bring out as much as we can with this game. But without further ado, here is what we are fully committed to doing!

Augmentations
The simple augmentation system from our demo was ripped out, and a new, more flexible one designed to take its place. There wasn’t quite enough time to implement it in the game for Early Access, however, and so this will be our first big update.

We envision augmentations to be like Balatro’s jokers, and players’ favorite augmentations can be equipped to suit their playstyle.

New weapons, Turrets, and Tags every Month!
An expanded arsenal of weapons and turrets to play with is scheduled for nearly every month of post launch development, so you will always have something new to play with!

New Bosses and Enemies
With new weapons you need new targets! While bosses and enemies a little more difficult to and won’t come out at the same pace as weapons, we’ll always be thinking about new ways to making typing survival more difficult!

Game Modes
The game will come with a mission mode and endless mode, but on top of that we are looking into other game modes as well, possibly including a “pure” typing game mode where you see how long you can go without any upgrades or weapons.

Themes and Customization
Somewhat in line with custom wordlists, we plan on having themes for the game that change the mood of the game entirely. Do you want to play something a little more chill, or do you wanna rock out while you shoot down some pesky words, we got you!

Down the road we do want to give the player more control over customization like fonts, music and stuff like that as well, but this may be a separate addition from themes which are intended to change the entire look of the game.

Modding and Wordlists
We are slightly limited by what we can do with modding, but we know that a lot of you are clamoring to have your custom wordlists in the game. That’s something we will definitely aim to add the the game!

Advanced Languages
Glyphica started out using only the Roman Alphabet, but we know now that there is a huge swathe of players interested in the game. While our selection of languages using the Roman Alphabet is already quite wide, we plan on expanding this languages that use different scripts. We already talked a little bit how this is actually more difficult than it sounds for us, but we’re committed to getting as wide a reach as possible!

Statistics and Leaderboards
While Glyphica is not necessarily an educational tool, we want you to be able to track your progress and see how you are improving over time. And we also know that the real reason you want to get better is to show your friends that you are better than them, so some sort of leaderboard integration is also in our plans.

Conclusion
Those are our current plans for post launch, set down in roughly the order we plan on tackling them. We estimate that this work will take us around 6-7 months, and the intent is to keep the scope of the game relatively small so that we can commit wholeheartedly to fulfilling them. Depending on the success of the game we may expand the scope, however we will always keep you informed if that will be the case.

Thanks again for joining us on this ride everyone, and happy typing to you all!





Playtest is Now Over, See You Next Week!

Hello Survival Typists,

Just a quick announcement to let you know that the playtest is now officially over, and you will no longer have access to the playtest version of the game.

Thank you to all of our playtesters who provided valuable feedback on the state of the game. We are now more confident than ever going into launch. Thanks again, and see you all here next week!

Glyphica : Typing Survival Release Date Announcement!

[previewyoutube][/previewyoutube]
Hello Survival Typists!

We are excited to finally announce that we are launching Glyphica : Typing Survival into Early Access on October 9, 2024 for $9.99USD! And we're doubly excited to give the world exclusive first look at the trailer to our friends at Best Indie Games. Check out the release trailer above!

[h2]Release Date Specifics[/h2]
Set your calendars, release date will be at these specific times:
October 9 - Release date at these times:
4PM CEST
10PM SG
7AM PDT

If you are an Influencer and want to cover the game, you can find our press kit here, with more details. Thanks, and see you all in a couple of weeks!

Glyphica Playtest 2 is now Live!

Hello, Survival Typists!

It's been a busy weeek here at Glyphica HQ. We've been hard at work sorting all the bugs and requests you fine folks submitted during our first playtest, and we're back with a LOT of fixes and some improvements.

The full list of fixes is in the changelog below, but there were two major changes to our bosses.

[h3]The Shielding Poet[/h3]

Some players figured out that you didn't need to rush through the Poet boss, and could use the time while he was droning on with his poetry to keep quietly leveling up. Now the poet has come back with a secret weapon, throwing shields at words to make them harder to kill. You can't ignore his poetry now!

Speaking of which, he have a nice addition to our Japanese poet, who now quotes excerpts from Osamu Dazai, Natsume Sōseki, and Basho.

[h3]The Less Annoying Cypher[/h3]

We also know that players did not like the Cypher because it detracted too much from the typing experience. So instead of adding new glyphs to add to the player's mental load, the cypher now just turns words into gibberish. Now you can still rely on your muscle memory for typing, but for random letters.

BUGFIXES
- Release no longer damages enemies when mistyping in menus.
- Fixed "getHit" crash for Sentry due to projectile colliding with object destroyed in same frame.
- Fixed "getHit" crash for Oscillator due to projectile colliding with object destroyed in same frame.
- Fixed "getType" crash due to destroying enemy destroyed in same frame on trial complete.
- Fixed completing all trials on first run doesn't save progress.
- Clear all pickups on trial complete to prevent them activating outside of game time.
- Fixed pressing space on summary screen can trigger reroll.
- Fixed "-1 reroll" effect not centered above reroll count in UI.
- Fixed weapons reporting negative DPS in weapon details.
- Fixed Perfect Input powerups surviving beyond level end.
- Fixed outdated Chopper English description.
- Fixed picking Relentless evolution causes currently active Meteor to remain indefinitely.
- Fixed old Evolution options showing up when not enough Evolutions in pool.
- Fixed grammar mistake in Chain Lightning Evolution for Hunter.
- Fixed Chopper gets stuck on screen edge when Boomerang Evolution is picked.
- Show level up prompt when loading a game with a pending level up.
- Fixed level up prompt persisting beyond end of level.
- Fixed East Asian characters still visible in Omen VI if far from turret.
- Fixed abandoning trial doesn't save record if higher than current.
- Fixed evolution effects not saved even though weapon details show them.
- Fixed analog stick on gamepads not working in Mac.

LOC FIXES
- Removed French words with oe
- Removed german word with é and untypable amet
- Changed L and V as trigger letters with T and S
- Fixed Densha and Wasabi being untypable because of capital letters

BALANCING
- Lowered default crit chance of all weapons to 1%
- Enlarged enemy now has 3x the health of normal versions.
- High level enemies do more damage.
- Added higher level version of Stalker with more health.
- Shield Drones have a shorter regen delay and faster shield regen.
- Cypher boss now has dynamic HP that scales according to highest DPS.
- Changed Cypher boss to convert words to gibberish instead of using a cipher.
- Made difficulty ramp increase after boss spawns.
- Made Poet boss buff some enemies while it's on screen by locking the words (you need to type locked words twice)