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Glyphica: Typing Survival News

New Wordlist and UI : Update v2024.05.03.001-ALPHA


Hello Survival Typists!

Thanks to your feedback, we are hard at work pushing out regular updates to the game, seeking to find the right balance before moving on to new features. A new UI gives you a clearer view of your current weapon set, and new word lists have been added for more variety and balancing.

A quick note on word lists! Glyphica's weapons are actually quite strategic in that they are triggered by the first letter of a word. This adds a lot more strategic choice making to the game, but does also mean that it's not super simple to simply download a wordlist and go hog wild without severly unbalancing the game. This also means it is a little more complex to add languages to the game, but we are definitely exploring different languages down the pipeline.

Keep those bug reports and feedback coming, and see you in the next update!

Bugfixes
- Fixed crash due to Spectre doing damage calculations when hitting Warder armor.
- Fixed late-game spawner malfunction and spawning very little enemies.
- Fixed words sometimes cut short.
- Fixed augments can't be purchased if coins equal the cost of augment.
- Fixed pickups spawning on screen edge, causing word to not be wholly visible.
- Fixed crash due to running out of upgrades.

Balancing
- Nerfed Spectre and Hunter damage.
- Balancing pass due to upgrade rarity and overall lowered upgrade stat increases.
- Lowered damage from enemies so you don't die in a few hits.
- Reduced Warder shielding range.
- Updated wordlist with a LOT more words.

Features
- Words now fade out when overlapping, showing only the word of enemy closest to player.
- Added upgrade rarity and variation in stat increase.
- Added weapon bar at bottom of screen to track current weapons and upgrade counts.
- Added health bar and health number at bottom of screen.

Update v2024.04.26.001-ALPHA adds Flow Improvements and Japanese Localization

Hello Survival Typists!

As a sign of our commitment to releasing updates for this game, here's the first patch for the Glyphica demo. These patches will come as needed, but over time we want to have a regularly scheduled major update alongside these smaller patches so that you all have something to look forward to as the game develops.

[h2]Flow Improvements[/h2]

There is a changelog below, but the biggest changes are that you can now level up when you like by pressing the spacebar or right stick down on the controller. It's a small quality of life feature but really helps the game flow better and make you feel like you are in control. In addition to that, you can now pause the game by pressing escape or the menu button on the controller, so you can take a break and rest your hands when you are at level 50 (which if you've reached it, is much higher than I ever have.)

[h2]Japanese Localization Experiment[/h2]

In addition to that, we have also experimented with adding Japanese localization. Localization is trickier than you might expect for the game, as the design of the game gives you weapons that are only triggered by certain letters. This has to be balanced very well for the game to maintain its design integrity. We have found a workaround using romaji that we hope will be acceptable to Japanese players. If so, then we may end up using this system for other non-roman alphabet languages.

Version: v2024.04.26.001-ALPHA

Bugfixes
---------
- Fixed Tesla Mines not doing damage or targeting enemies within range.
- Fixed bug where typing the wrong word in upgrade/loot menu sometimes unpauses the game in the background.
- Fixed "Precision" loot item giving 20% crit chance instead of 2% like stated in description.
- Fixed crash due to negative weights when randomizing loot.
- Fixed crash due to log file prevented from being saved by antivirus software or similar.
- Fixed icon of Blade Trap not reflecting actual Blade Trap.

Balancing
----------
- Added adaptive difficulty to provide a bit more challenge to better players.
- Nerfed Hunter duration upgrades from 20% to 10%.
- Nerfed Spectre damage upgrades from 20% to 15%.
- Nerfed Spectre duration upgrades from 20% to 10%.
- Removed double word in early game, now they only start spawning if you pick an upgrade that adds double word chance.
- Make longer word chance force 8-character words instead of just increasing word length by 2.

New Features
--------------
- Added Japanese localization and wordlist (experimental)
- Level up is now triggered by spacebar / right-stick-down so as not to disrupt typing flow.
- Added windowed / fullscreen option.
- If enemy is destroyed while typing its word, the word will remain until it is completed or there is a mistype. Weapons will trigger on word complete normally.
- Added pause menu.
- Escape key now also closes weapon details panel.
- Hide words when game is paused to prevent abuse.

Glyphica Demo Release and Discord Server Announcement!





Hello Survival Typists! We’re excited to announce that we released the demo of the game one day early because we were so excited to share the game with you! Please do check out the demo and let us know what you think.

This is the first time we are sharing the game with the wider world, so please expect and forgive the bugs that you encounter. It would help us immensely if you share any bugs you encounter or feedback you want to give here:
feedback form

We have also opened up the Glyphica Discord Server so you can have more direct contact with us and other fans of the game!
Join Discord Server

Lastly, our lead dev XM made this quick video with commentary to let you know a little bit more about the game! If you want more of this, please subscribe to the youtube channel for aliasBlack!
[previewyoutube][/previewyoutube]

That’s all for now, and we’re super pumped to see what you guys think!

Visual Update



After receiving a lot of feedback from Reddit, we've made some minor adjustments to the visuals of the game for better readability and clarity.

We've added a spot of color to enemies so you can easily tell them from the projectiles and power-ups, increased font sizes, and boosted contrast. You can turn off the colored enemies in the options if the original monochromatic look is more your style.

As usual, we're always listening to feedback, and we aim to do this even more when our demo is released in about a months time! Stay tuned!

Dark Mode Added to Glyphica



After getting some feedback from Reddit, we've decided to add a dark mode to the game for those who prefer such aesthetics, or those who require it due to a disability. The mode can be toggled in-game via the options screen.

We're constantly listening to our players for possible improvements to the game, so let us know via our X account or drop us a note in our community forums if you have suggestions or feedback for the game!