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Glyphica: Typing Survival News

Glyphica : Typing Survival Early Access Update 1

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Hello Survival Typists!

As promised we are bringing you the first of our planned monthly updates. Update 1 brings you Augmentations, a new weapon, and a host of other small additions and improvements.

But first, we want to thank everyone who has bought the game so far. Glyphica has sold over 17,000 copies so far, with an 85% positive rating. We appreciate all the feedback so far, both good and bad. Now, on the update!

[h3]Augmentations[/h3]

The main event is Augmentations! Our trials get super hard as you advance, so we built the Augmentations system to complement them. As you play the game, you’ll now be able to pick up coins, which you then use to buy augments that you equip at the start of a play session.

For example, if you are super confident with your perfect input, choose the Immaculate Augmentation to improve your Crit chance. On the other hand if you make mistakes a lot, choose Scapegoat to automatically sacrifice a drone instead of losing your perfect input streak.

This is only the first batch of augmentations, and more will be added over time.

[h3]Barrage[/h3]

Update 1’s new main weapon is Barrage. Unleash a flurry of Robotech style missiles at your enemies to cause AoE damage. But it takes time to reload, so it will be a matter of skill and timing as to when you unleash your rockets. To unlock barrage you will need to have finished at least Omen 3 on one of the other main weapons.
Difficulty Settings

[h3]Easier Difficulties[/h3]
We’ve been reading the reviews and discussion on the forums and on Discord, and we know that some of you have been struggling with the difficulty of the game! So we’ve created two modes to ease you into Glyphica until you’re ready to take on our trials. Omens will not unlock and Achievements will be disabled when playing in either mode.

Typist
Typist mode is the purest form of Glyphica. Type to shoot, and that’s it. No other weapons, no upgrades, no experience, just typing. Only basic drones will spawn, and while they will increase in word length they can be taken out with one shot. This is probably best for the person who wants to just practice their basic typing skills.

Relaxed
Relaxed mode is basically like our normal mode, but with 50% less enemies to deal with. This is best for the person who is more confident with their typing now and wants to practice engaging with what the full game has to offer.

[h3]Spaces and Punctuation[/h3]
We initially removed the need to type punctuation and spaces for our Poet boss because during our playtests people we’re having a hard time with the game. But it turns out some of you really want a legitimate typing experience! So we went ahead and added an option to toggle spaces and punctuation (very original, I know) in the options menu.

[h3]Special Characters Fallback[/h3]
A lot of you were having trouble with special characters like ë or é in the game. And some of you just plain hated having to type with accented letters! Since we are dealing with so many possible different keyboard configurations, we made the decision to simplify everyone’s lives by making the game default to the “base” letter while playing the game. So for example if you see an é and freak out, don’t worry just type e.

[h3]Music[/h3]
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Our talented sound partners at Imba Interactive are at it again, providing not only new sounds for the barrage weapons, but boss music as well! The Poet mixes classical music with a modern edge (think witcher + drum and bass), while the Cypher, as a sort of codebreaking kind of boss, takes its influence from morse code, of all things!

[h3]More Poetry[/h3]

We saw that some of you were getting bored of the Poet’s poetry (and we can’t blame you) so we’re slowly working on adding to his repertoire. Currently we’ve added some more poetry to the English, Spanish, and French versions. We are actually using public domain poetry for this, so if you have any suggestions for popular poetry in one of the languages that is in public domain, let us know!

That's it for now! We plan on another smaller update at the end of this month, so keep an eye out for that!

Changelog

BUGFIXES
--------
- Fixed unlocalized "Damage" string in weapon details.
- Fixed pickup boxes cropped on larger resolutions.
- Fixed crash on Omen select if you have beaten Omen VI.
- Show "All Trials Completed" when you beat Omen VI instead of Omen VII.
- Fixed Barrage pickups and ammo reload does not respect game pause.
- Fixed Heat Ray rotation does not respect game pause.
- Fixed full-screen resolution doesn't stick. (Please re-set full-screen option, this time it should stick)
- Fixed crash at the end of Poet paragraphs when it tries to match empty character.
- Fixed inaccurate description on Spectre Self-Assembly upgrade.
- Fixed Pickup offset and box does not scale with resolution.
- Fixed Shield icon offset above main weapon does not scale with resolution.
- Fixed Barrage turret shape not scaling with resolution.
- Fixed Regeneration loot item not adding whole numbers to health.


BALANCING
--------
-Added Typist Mode.
-- Only basic drone spawns, but they increase in number and words increase in length faster.
-- No level ups, evolutions or loot.
-- No double damage or reroll drops. Freeze and Shield remain.
-Added Relaxed Mode.
-- Game plays as normal but 50% enemy threat increase (reduces amount of all enemy types)
-No Omen unlocks when playing on Typing and Relaxed mode.
-Achievements disabled on Typist and Relaxed mode.
- Added 2 additional pages of Augments

FEATURES
--------
- Added boss music for Poet and Cypher bosses.
- Added Barrage main turret (no audio yet and rough balance)
- Added reworked Augment system and one page of Augments. (More coming tomorrow)
- Re-added Coin pickups and adjusted amount to take into account Trial and Omen.

Staging Build Now Open

Hi everyone, since some of you are really excited to see what is next, and we could always use help encountering the bugs that we inevitably create, we decided to open up our Production Testing branch of the game. This is where the newest stuff appears and we test it ourselves. If you want to join in the fun(?), then you can access the branch of the game by doing the following:

  • Go to your steam library
  • Right click on glyphica
  • Go to properties
  • Click on betas
  • Next to Beta participation, there is a dropdown menu (it should say None)
  • In the space under Private Betas type in the password below:
    RagingRacoonsInRed
  • You should then be able to click the dropdown menu and select staging - Proudction Testing Branch


Here are things to keep in mind before you join this branch. You will encounter the following:
-more bugs!
-first access to new content!
-possibly messing with your achievements!
-other stuff we can’t predict!

Do NOT join this branch if you want a smooth playing experience. You can of course join the branch first, then go back to no beta participation (redo the above procedure but click on None) to easily go back to the regular version of the game.

Any bugs found in the staging branch should be reported in the appropriate forum:
https://steamcommunity.com/app/2400160/discussions/9/

Bugfixes (v2024.10.21.001-BETA)

Hello Survival Typists!

We're back again with some more bugfixes for you!

BUGFIXES
--------
- Fixed crash due to Shooter projectile not resetting cyphered status after Trial 2 boss fight.
- Fixed boss loot does not respect loot requirements.
- Fixed half-typed words not cleared on trial completion.
- Add correct tag helper text and add tag-based spawn restriction on some rare loot that are missing them.
- If "Spaces & Punctuation" option turned off, accept all uppercase characters as lowercase (including Caps Lock)
- Fixed crash when switching to windowed mode on vertical monitor.
- Added two smaller resolutions to allow windowed mode on some vertical monitors.
- Detect and full-screen on the correct monitor on lower resolution multi-monitor setups.
- Changed level-up/evolution/re-roll key to "Enter" if "Spaces & Punctuation" set to "On" in options.
- Fixed Omen select screen not showing keyboard button hints when using keyboard arrows to navigate.

Bugfixes to Early Access Update 0.5 (quotation stopper)

Hello Survival Typists, our last mini update created some issues that we have now sorted. Please see below.

BUGFIXES
--------
- Fixed crash due to pickups not reseting cyphered status after Trial 2 boss.
- Use Space for levelup/evolution/reroll if "Spaces and Punctuation" option not turned on.
- Replaced all untypable single and double quotations in Trial 1/3 boss text.

BALANCING
---------
- Lowered opacity of non-crit damage numbers so screen is less cluttered.

Early Access Update 0.5 (Version: v2024.10.10.002-BETA

Hello Survival Typists!

We're here with a small balancing and bugfixes update before the bigger update we promised at the end of the month.

Differing DIfficulties
We've been obvserving your concerns about the difficulty of the game, both those who are struggling with the game's current difficulty and those who think it is just too easy because we don't force you to type spaces and punctuation during the Boss fights.

We're working on longer term solutions but for now we've come up with a compromise. You can toggle spacing and punctuation on or off in the settings menu if you want additional difficulty.

In addition, to lower the difficulty for the first boss, we've removed it's power to "lock" words with a shield when you first meet him. But when he comes back the second time he will have regained this power.

You can find the rest of the bugfixes and balance changes below.

That's all for now, and we'll be back with another update at the end of the month!

BUGFIXES
--------
- Fixed Endless mode sometimes becoming inaccessible after beating Omen VI
- Fixed crash that happens in very late game when there is insufficient viable loot.
- Slight improve in performance from not generating cyphered strings when not in Trial II
- Prevent pickups (e.g. Shield and Re-roll) from spawning if total amount may exceed maximum allowable.
- Accept base alphabet as input for special characters. (e.g. "a" for "å")
- Added option to include uppercase characters, spaces and punctuation in boss fight.
- Moved level up, evolution and re-roll from Space to Ctrl in preparation of the above.
- Moved weapon details from F1 to Tab so that 60% or less keyboards can access them easily.

BALANCE
-------
- Stopped Trial 1 Boss (Poet) from locking words during boss fight (it will start locking words again when you meet him at Trial 3)

FEATURES
--------
- Steam overlay announcement system on game start-up.