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Glyphica: Typing Survival News

Playtest is Now Over, See You Next Week!

Hello Survival Typists,

Just a quick announcement to let you know that the playtest is now officially over, and you will no longer have access to the playtest version of the game.

Thank you to all of our playtesters who provided valuable feedback on the state of the game. We are now more confident than ever going into launch. Thanks again, and see you all here next week!

Glyphica : Typing Survival Release Date Announcement!

[previewyoutube][/previewyoutube]
Hello Survival Typists!

We are excited to finally announce that we are launching Glyphica : Typing Survival into Early Access on October 9, 2024 for $9.99USD! And we're doubly excited to give the world exclusive first look at the trailer to our friends at Best Indie Games. Check out the release trailer above!

[h2]Release Date Specifics[/h2]
Set your calendars, release date will be at these specific times:
October 9 - Release date at these times:
4PM CEST
10PM SG
7AM PDT

If you are an Influencer and want to cover the game, you can find our press kit here, with more details. Thanks, and see you all in a couple of weeks!

Glyphica Playtest 2 is now Live!

Hello, Survival Typists!

It's been a busy weeek here at Glyphica HQ. We've been hard at work sorting all the bugs and requests you fine folks submitted during our first playtest, and we're back with a LOT of fixes and some improvements.

The full list of fixes is in the changelog below, but there were two major changes to our bosses.

[h3]The Shielding Poet[/h3]

Some players figured out that you didn't need to rush through the Poet boss, and could use the time while he was droning on with his poetry to keep quietly leveling up. Now the poet has come back with a secret weapon, throwing shields at words to make them harder to kill. You can't ignore his poetry now!

Speaking of which, he have a nice addition to our Japanese poet, who now quotes excerpts from Osamu Dazai, Natsume Sōseki, and Basho.

[h3]The Less Annoying Cypher[/h3]

We also know that players did not like the Cypher because it detracted too much from the typing experience. So instead of adding new glyphs to add to the player's mental load, the cypher now just turns words into gibberish. Now you can still rely on your muscle memory for typing, but for random letters.

BUGFIXES
- Release no longer damages enemies when mistyping in menus.
- Fixed "getHit" crash for Sentry due to projectile colliding with object destroyed in same frame.
- Fixed "getHit" crash for Oscillator due to projectile colliding with object destroyed in same frame.
- Fixed "getType" crash due to destroying enemy destroyed in same frame on trial complete.
- Fixed completing all trials on first run doesn't save progress.
- Clear all pickups on trial complete to prevent them activating outside of game time.
- Fixed pressing space on summary screen can trigger reroll.
- Fixed "-1 reroll" effect not centered above reroll count in UI.
- Fixed weapons reporting negative DPS in weapon details.
- Fixed Perfect Input powerups surviving beyond level end.
- Fixed outdated Chopper English description.
- Fixed picking Relentless evolution causes currently active Meteor to remain indefinitely.
- Fixed old Evolution options showing up when not enough Evolutions in pool.
- Fixed grammar mistake in Chain Lightning Evolution for Hunter.
- Fixed Chopper gets stuck on screen edge when Boomerang Evolution is picked.
- Show level up prompt when loading a game with a pending level up.
- Fixed level up prompt persisting beyond end of level.
- Fixed East Asian characters still visible in Omen VI if far from turret.
- Fixed abandoning trial doesn't save record if higher than current.
- Fixed evolution effects not saved even though weapon details show them.
- Fixed analog stick on gamepads not working in Mac.

LOC FIXES
- Removed French words with oe
- Removed german word with é and untypable amet
- Changed L and V as trigger letters with T and S
- Fixed Densha and Wasabi being untypable because of capital letters

BALANCING
- Lowered default crit chance of all weapons to 1%
- Enlarged enemy now has 3x the health of normal versions.
- High level enemies do more damage.
- Added higher level version of Stalker with more health.
- Shield Drones have a shorter regen delay and faster shield regen.
- Cypher boss now has dynamic HP that scales according to highest DPS.
- Changed Cypher boss to convert words to gibberish instead of using a cipher.
- Made difficulty ramp increase after boss spawns.
- Made Poet boss buff some enemies while it's on screen by locking the words (you need to type locked words twice)

Glyphica Playtest 1 is Live!

Hello Survival Typists,

Glyphica Playtest 1 is now LIVE!

We had to start 5 hours later than originally intended as we had been updating up to the last minute, and as what usually happens in these cases, introduced more bugs than we were aware of. Our sincere apologies for that, and we're hoping the short delay will be worth the more pleasurable play experience.

[h3]What's New?[/h3]
The playtest brings exciting changes from the demo build, all of which we would love to hear your take on them.

[h3]New Trials Mode[/h3]
Previously we only had an Endless Mode, but now we're introducing the main way we imagine you playing the game, our trials mode. Each trial consists of 5 omens, with each omen consisting of 3 missions of increasing difficulty, which can only be cleared after defeating the new bosses (more on those later). Each omen will also be more difficult and introduce a layer of randomness to the game. After clearing all the omens, you will have cleared the trial, and unlocked the endless mode.

[h3]Bosses[/h3]
We have 2 bosses ready for this playtest, and if all goes well, another one on the way by the next playtest. The Poet forces you to type its poetry before you can clear the stage (poor guy, he just wants someone to listen) and the Cypher is a boss who is both guarded by glyphs you need to decipher to attack him, as well as having an aura that encyphers any words near him.

These are still quite unbalanced so we need to know how you get on with them!

[h3]Live Playtest[/h3]

Just a reminder that this is a live playtest, and anyone interested in participating can request access and should be granted access immediately.

Happy typing, everyone!

Glyphica Steam Playtest Announcement

Hello Survival Typists!

Thanks so much for your patience. Finally the time has come for us to announce our playtest plans! The last major updates to the demo were made in July in time for our participation in the Steam Next Fest. Since then the demo has not been updated as our focus has been on our Early Access release (which again we must ask some patience for before we announce the date and price!)

In a little over a week, you’ll be able to get your hands on what we’ve been working on in that time.

[h3]Sneak Preview[/h3]

After observing players engage with the game, we wanted address a few things some players were running into. It’s quite hard for a lot of players to type for extended period of time, and the pacing of the endless mode can be a little bit fiddly towards the end. To address that we’re making a more run-based system where a player will have to finish 5 trials and beat bosses to progress through each trial. It's a seemingly small but cruical change, and makes the gameplay experience so much better.

That’s right, we’re creating bosses that are designed around the typing mechanic to spice up the gameplay. As a sneak peek, check out “The Poet” above, a boss that forces you to type out the bad poetry it dictates before you can move on. That’s just a tease of what you can expect in the playtest.

[h3]Demo Plans[/h3]
The demo no longer represents the game as it is now, so once the playtest is live it will be taken down. But we are committed to making sure you know what you are getting into when you play the game. The playtest will be the last chance you will get to try the game and see if it is for you before we launch Early Access.

We will likely release a new demo in the future, but that will take some time and the focus will be on Early Access development.

[h3]Building Hype[/h3]
We want this playtest to be one last big hype push before release. We are working hard behind the scenes, so if you want to support the game please tell all your friends to join the playtest!

[h3]Playtest FAQ[/h3]
We will have 2 separate playtests.

Playtest 1
Friday, September 13, 16:00 (CEST) 22:00 (GMT+8)
Duration : 3 days

Playtest 2
Friday, September 20, 16:00 AM (CEST)
Duration : 3 days

[h3]When can I sign up?[/h3]

Sign ups are open now on the game store page, it should look like the image above (don't click this image, it will do nothing). Sign up and wishlist the game and you should be alerted when the playtest goes live! If you want to be extra sure that you are notified of the Playtest launch, you can also join our mailing list or discord server.

Does my progress in the playtest transfer to the main game?
We are 90% sure that your save will be transferred when you buy the main game. But there is a 10% chance that some changes might make it so that the save file is no longer valid.

When is the Early Access launch?
We will have an announcement about Early Access once the Playtest ends. Until then, enjoy the Playtest!