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[BODYCAM] Questionnaire [CLOSED]

The questionnaire has closed, thank you to everyone who answered!
The answers will be posted in our discord after sorting

Hello everyone,

We've been watching your feedback regarding changes we made in previous updates on the daily, and we decided to set up a Questionnaire to get a definitive answer;
Does the majority like some of the changes after all, or not?
We've also added some questions that don't need answering, they're there to collect some opinions on other minor things!

The Poll will close in 7 days, and afterwards we will post the results on our discord to keep transparency!


Note:
You will need to add your Discord @ and your steam link to make your votes count. We will not have access to your emails if you voted.
We will not make any other sensitive information public whenever the results come in.
While not necessary, theres an option to give a custom answer to changes you disliked the most, which we will add in the next poll.
Spam answers will be sorted out!

Thank you for sharing your feedback during the development of the game!

Questionnaire: https://docs.google.com/forms/d/e/1FAIpQLSfnUq4BcfAZIFvimE66uxOJLTYw2IKxJO9iGGz14waWXQS_Sg/viewform?usp=dialog

The Reissad Team

Optimization Part II

Bodycam Update V0.1.4.1 – Optimization Part II & Gameplay Changes

⚠️ IMPORTANT NOTICE
  • This is Part II of our optimisation updates!


GENERAL OPTIMIZATION
  • VRAM optimization (Part 1)
  • Several memory leaks have been fixed
  • Improved overall FPS and game stability
  • Fixed a critical issue where bots caused lag when running
  • Addressed performance drops in specific gameplay scenarios
  • New engine-level tweaks added – let us know if you notice performance changes!


BODYBOMB REWORK
  • 2 minutes to plant the bomb
  • 10 seconds to plant (only within a valid bomb site)
  • 60 seconds until explosion
  • 10 seconds to defuse
  • Bomb can no longer be planted outside bomb sites


OTHER CHANGES & FIXES
  • Team Deathmatch restart bug has been fixed
  • Versus win condition increased to 10 points
  • When playing with friends, you're now more likely to be on the same team
  • Zombie mode spawn system improved
  • Minor bug fixes and polish applied across the game


WHAT’S NEXT?
  • A new Zombie map with a fresh gameplay experience
  • The upcoming Loadout system with full weapon & attachment customization
  • New gameplay features related to loadouts and animations
  • A brand-new multiplayer map has just been completed and is entering testing


More content is coming in the next few weeks.
In the meantime, check out the #devleak channel on our Discord to get early sneak peeks!

The Reissad Team

DLSS Returns & Performance Optimizations Part I

Bodycam Update V0.1.4.0

[h3]⚠️ IMPORTANT NOTICE
  • Note: This is Part I of our optimisation updates!
[/h3]

DLSS IS BACK!
  • After encountering unforeseen compatibility issues the first time, DLSS has finally returned for good!
  • A new DLSS option has been added in the graphical settings, right below the “FSR” setting.
  • FrameGen is yet to be added, but it will come soon!

Let us know your experience with the current implementation and if it needs improvement!
The last thing in the 2024 roadmap is done! (lol)

OTHER CHANGES & FIXES
  • The game has been optimized further, but we’re still ironing out the issues introduced in 1.3.4.
  • Upscale Quality, Anti‐Aliasing and TAA Upsampling settings work again!
  • The Weapons Locker has received some new icons.
  • Oil Rig shouldn’t use so much CPU anymore.
  • A bunch of new skin variations have been added to most guns.
  • A handful of new Operator Skins have been added!
  • An R-Point softcap has been introduced! This is very experimental and will be tweaked over time (current cap: 10,000 points; above this threshold, point gains will diminish).


Don’t forget to leave a review on Steam! Your feedback is always welcome.

The Reissad Team

Bodycam Hotfix V0.1.3.5 - Performance & Gameplay Fixes

[h2]Bodycam Update – Hotfix V0.1.3.5 [/h2]

Hey everyone

We've just released last day, our biggest update yet, and now here's Hotfix V0.1.3.5, fixing several issues and improving overall gameplay.

Here’s what’s new:

  • Performance fixes on Russian Building, Worn House, Hospital, and other maps.(We've made some improvements, but keep in mind that the big performance update is coming in the next update!)
  • Death tracking fixed - Death no longer counts as two deaths.
  • Audio improvements - Overall sound volume levels adjusted, footsteps volume balanced, correct dirt sounds now play, and outdoor ambience works properly.
  • Private match rewards - Playing in private matches no longer gives you any kind of rewards.
  • Joining late - Joining a minute before the match ends now gives you no rewards.
    Note: No reward screen will play after the scoreboard while the match is ending.
  • Rank rewards adjustments - No rank rewards when playing with bots and fewer than 3 real players.
  • Hardpoint mode now ends at 200 points - Let us know if this feels too short!
  • Bots now stay in matches - As asked, bots will now stay in matches until the lobby starts filling up with real players.
  • Bot fixes - Bots now shoot properly, and their accuracy against other bots has been improved.
  • Zombie skins fixed - They now appear correctly instead of using test assets.
  • Improved match stability - Reduced chances of matches stopping abruptly.


[center]As always, let us know your feedback - Thanks for your support![/center]

Bodycam Update V0.1.3.4 - Season 2, Bots, and Bug Fixes!

Bodycam Update V0.1.3.4 - [14/3/2025]

⚠️ NOTE:
This update focuses on new content, and semi-major bug fixes, while the optimizations are being handled by a specialized team and will roll out progressively.
We would also like to mention that because of so many additions introduced in this update, there could be many bugs that we missed during bug testing stages. If you find any, please report them on our discord!
Thank you for your patience and support while we continue improving Bodycam!

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NEW CONTENT

🏆 SEASON 2 BEGINS!

  • Ranks have been reset!: Players now have 60 days to climb the leaderboard before the season ends, and earn exclusive rewards!
  • Season Rewards: You are now able to claim exclusive badges as rewards for your rank position in the previous season, and new operator skins for season 2!
  • View Past Rankings: You can now check your rank history by visiting the Leaderboard section and selecting previous seasons.!
  • Season Duration: This season will run for two months, but we may adjust future seasons based on your feedback. Let us know if you prefer shorter or longer seasons!
  • Rank Placement Change: The amount of points needed to rank up has been increased exponentially, making the grind harder and more pleasing! This change is not final though, we appreciate any feedback!


🔥 STREAK SYSTEM - DAILY FREE SKINS!

  • Daily Win Rewards: Win one match per day to earn a free skin.
  • No Duplicate Skins: Skins are chosen from those you do not own yet.
  • Consistency Matters: If you miss a day, your streak resets! Stay consistent to maximize your rewards.
  • Future Updates: More streak-based rewards will be added in future updates!


🎯 NEW GAME MODE - HARDPOINT

  • Objective-Based Gameplay: Hardpoint is a fast-paced mode where teams must capture and hold a rotating zone to earn points.
  • Winning Conditions: The team that reaches 200 points first, or has the most points by the end of the timer wins!
  • Rotating Capture Points: The zone moves periodically, forcing players to anticipate rotations and reposition before the enemy does.
  • The More The Better: The more teammates you have on the hardpoint, the more points your team receives!
  • Best for Tactical Players: Hardpoint is perfect for those who enjoy a mix of team strategy and aggressive play-styles. Try it out, and let us know your feedback!


🗺️ NEW MAP - PAINTBALL ARENA

  • Designed for Competitive Modes: A paintball-inspired map tailored for Versus, Body Bomb, and Hardpoint game modes.
  • Ground-Level Combat: Unlike Airsoft, Bomb House, or Russian Building, this map has no elevated areas, ensuring a level playing field.
  • Cover-Based Movement: Small, scattered covers force players to stay mobile and react quickly to enemy movement.
  • Symmetrical Layout: The map is evenly designed, providing a balanced and fair competitive experience.


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🤖 BOTS - DYNAMIC MATCHMAKING AI
NOTE: The bots are not perfect just yet, and will be improved over time!

  • Dynamic Matchmaking Support: Bots automatically fill empty slots and leave as real players join. They are designed to maintain the game’s pacing and balance.
  • Filling Lobbies & Expanding Player Base: Bots have been added to ensure that matches feel full and competitive, particularly in regions where the player base is still growing. This helps Bodycam expand globally and improves matchmaking speeds.
  • Adaptive AI Difficulty: Bots start at an easier level but dynamically adjust their difficulty based on player performance. If you're dominating, they will get smarter and more challenging for you.
  • Realistic Player Behavior: Bots analyze the battlefield, take alternative routes, use flanking tactics, and engage dynamically in fights.
  • Objective-Focused AI: Bots interact with objectives just like real players; They plant and defuse bombs, capture Hardpoints, and support their team in tactical engagements.
  • Option to disable bots: If you're hosting a match, you can disable bots in the settings before starting a match!
  • Bot Kill Point Rewards: Killing a bot grants ¼ of a player kill's value. For example, if a player kill grants 40 RPoints, a bot kill will grant 10 RPoints.
  • Temporary bot limit: For testing, bots will fill lobbies up to 4 players for the time being!


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🌍 MAP REWORKS & FIXES
We have started reworking several maps to improve visual quality, level design, and balance. However, this is just the beginning! These improvements are not final. This is a first step to better organization and testing community feedback before the full map overhauls planned in the 2025 roadmap.


  • Worn House Revamped: Improved textures, lighting, and overall level design for better balance and visuals.
  • Russian Building Now Features a Redesigned Outside Area: Expanded for more strategic opportunities and improved navigation.
  • A New Staircase Has Been Added To Russian Building: Changing the way players navigate and making gameplay more dynamic.
  • Airsoft House Optimizations: The map has seen a considerable amount of changes and optimizations, removing annoying spots and more, making gameplay smoother and more enjoyable.
  • Training Range Now Has New Guns: FOSTECH shotgun and Revolver have been added to training range for everyone to test them out!
  • Countless hitboxes fixed across all the maps: Including Russian Building trees, Rome's bushes, and more!
  • "Logistics" Was temporarily disabled for a small rework


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🎨 SKINS & CUSTOMIZATION UPDATES

  • 37+7 New Operator Skins Added! There's 37 new skins you can buy in the shop, and 7 more you can get from season rewards!
  • A handful of new weapons skins! A couple more weapon skins were added this update for some guns!
  • New National Flag Badges Added: Represent your country with pride! All nations now have unique flag badges.
  • More Badges Coming Soon: Future updates will introduce new badges with different meanings and significance.
  • Profile Picture Now Reflects Your Operator Skin: Your in-game avatar is now represented by your chosen operator skin, adding more immersion and natural team identification. We would like your feedback regarding this change, let us know if you like it or not!


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OTHER ADDITIONS, CHANGES, FIXES & POLISH

  • Added voice lines that play at start of rounds and other situations
  • Added [RADIO] audio setting, that controls the previously mentioned voice lines
  • Added Take/Interact key bind option (Default: E)
  • Added a new scope
  • Added new walking sounds
  • Reworked Main Menu UI completely
    Note: UI Bugs are still present, this is just the first part of the UI rework!
  • Nerfed and Buffed rank point rewards for certain gamemodes
  • Improved and adjusted the friendly name UI
  • Team killers are now automatically kicked after 3 TKs, regardless of their performance in the match
  • Friendly "Green Box" no longer disappears when too close, minimizing confusion and accidental team kills
  • Joining a match too late will no longer grant you any rewards, preventing players from abusing the system by joining late and getting free rewards.
  • Players will no longer earn any points in private matches. These games will be purely for practice.
  • RTSS (Riva Tuner Statistics Server) works again
  • Improved the player hit registration
  • Improved issues with body bomb rounds not ending properly
  • Improved issue where lasers unintentionally lit up entire rooms
  • Improved issues with private lobbies not working
  • Resolved issues with pump shotgun and revolver getting stuck
  • Fixed issue with weapon skins not saving if you don't have an operator skin equipped
  • Fixed issues with the resolution not being saved
  • Fixed issues with the shop being empty
  • Fixed issues with the bomb not dropping from dead players
  • Fixed issue where lasers caused a large red flash when turned on
  • Fixed bug that disabled the green box and names of friendlies at the start of a match
  • Players can no longer steal the bomb from a teammate
  • Ranks are now spelled correctly
  • Voice chat volume is no longer affected by the "Master Volume" setting
+ COUNTLESS other smaller bug fixes and changes!