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Bodycam News

Bodycam Video Devlog #1 – What’s Next for Bodycam?

[p][/p][previewyoutube][/previewyoutube][p]Hey everyone 👋[/p][p]We’re excited to launch our very first Bodycam Video Devlog!
In this episode, we take you behind the scenes and talk about all the new features coming to Bodycam:[/p]
  • [p]Loadouts – choose your gear and customize your playstyle[/p]
  • [p]Zombie Mode – a terrifying new way to experience Bodycam[/p]
  • [p]New Content & Updates – fresh features and improvements[/p]
[p]This is just the beginning. We plan to share more regular vlogs/devlogs with you so you can follow the journey of Bodycam as it evolves.[/p][p]👉 Check out the full video here: [dynamiclink][/dynamiclink][/p][p]We know many of you are curious about what’s coming next. Right now, there are a lot of things in the works behind the scenes that we can’t reveal just yet. What you’ve seen so far is only a small part of Bodycam – we’re working hard on much more content that takes a lot of time and effort to build.[/p][p]We can’t wait to share more with you as soon as it’s ready! Thank you for your patience and support 💙[/p][p]See you on soon!
The Reissad Team[/p]

[BODYCAM] Roadmap Update : What's Coming Next ?!

🔧 Roadmap Update – Optimization, Loadout, Zombie & More

Hi everyone,

We’re kicking off a new format here on Steam: regular updates on our roadmap progress.
We usually post dev leaks (images, info, early previews) on our official Discord, but since not everyone is there, we’ll now keep you updated here as well.

👉 Click here to view the full roadmap


[h2]✅ Optimization & Game Polish Part III[/h2]
This part is being handled by a specialized team, and they’ve already delivered key updates:
  • DLSS integration
  • Performance and stability improvements
  • Polish passes across various systems

However, this section is still ongoing.
Part III : A major VRAM optimization update is coming soon — it should significantly improve performance across most setups.

[h2]🔧 Loadout & Weapon System – Our Current Focus[/h2]
This is what our main team is working on right now.
We’re building a completely new loadout system, featuring:
  • Fully reworked weapon animations
  • New weapons
  • Thousands of attachments
  • Variants & skins
  • Real gameplay effects per item (not just visual)

Every weapon in Bodycam will now be fully customizable — with thousands of unique combinations.
Here are just a few examples of what you’ll be able to create using the new system — every weapon in the game will be modifiable to this level of detail.
First look at the Raider X, one of the many new weapons in development!



[h2]🛰️ New Drones Incoming[/h2]
We’re also adding new types of drones to the game.
Each drone will come with its own purpose, strengths, and drawbacks, and we’ll explain exactly how to use them and what they’re meant for in future updates.

So don’t worry if you're not sure what they do yet — we’ll walk you through everything soon 😄


[h2]🎥 Animation Overhaul – New Possibilities[/h2]
We’re completely reworking all weapon animations in Bodycam, not only to improve realism but also to unlock new gameplay dynamics:
  • Support for tactical and stressed reloads
  • Smoother transitions and improved responsiveness
  • Weapon behavior adapting to loadout configuration

Check out two recent previews here:

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]🧟 Zombie Map – In Advanced Production[/h2]
A third team is working on our next zombie map — and it’s already well advanced.
  • This will be the largest map in the game
  • With easter eggs, secrets, and challenges to unlock
  • Designed to be both immersive and replayable
  • Keeping realism as a core experience

[h2]📹 New CQB Map Preview[/h2]
We’re currently polishing a new close quarters map — built for intense tactical gameplay.
Check out the teaser video here:

[previewyoutube][/previewyoutube]



[h2]🗺️ Map Polish[/h2]
We’re gradually revisiting every map in the game to improve both visual quality and gameplay balance, with a strong focus on making each environment feel more polished, immersive, and competitive.
  • Oil Rig is being completely reworked from the ground up
  • Tumblewood is also getting multiple improvements for better readability, flow, and competitive viability



[h2]📆 Coming Soon – What to Expect[/h2]
Between June, July, and August, multiple major updates will be released, including:
  • ⚙️ VRAM & performance optimization
  • 🧩 Loadout system + animation overhaul
  • 🔫 Dozens of new weapons and attachments
  • 🧟 Massive zombie map
  • 🖥️ UI Rework (starting with settings)
  • 🔁 Host migration
  • 🗳️ Voting system


Thanks for your patience and your support.

We’d love to hear your thoughts feel free to share your feedback in the comments or on our official Discord.
We’ll be happy to dive deeper into each new feature with you!

Bodycam Hotfix v0.1.4.1 – Bug Fixes & Cleanup

Bodycam – Hotfix V0.1.4.1a • Bug Fixes & Cleanup


[h3]⚠️ QUICK HOTFIX NOTICE[/h3]
  • This hotfix addresses several gameplay, UI and spawning issues reported after the latest update.


[h2]Patch Notes[/h2]
  • Fixed “Free cam” issue while playing TDM in Backrooms
  • Fixed zombie rounds not starting
  • Adjusted fall-damage sensitivity (was too strict)
  • Fixed hosts being removed from the scoreboard
  • Fixed hosts not spawning with weapons
  • Resolved kills sometimes not counting
  • Removed FAL skins that appeared in operator-skin selection
  • Fixed occasional T-posing
  • Fixed Season Rewards not displaying
  • Fixed weapon/character skins not displaying in matches
  • Fixed round-end screen showing “Round lost” twice
  • Removed black mold from BombHouse
  • Fixed zombie instant-kill bug



Thanks for the quick feedback!.

[BODYCAM] Questionnaire [CLOSED]

The questionnaire has closed, thank you to everyone who answered!
The answers will be posted in our discord after sorting

Hello everyone,

We've been watching your feedback regarding changes we made in previous updates on the daily, and we decided to set up a Questionnaire to get a definitive answer;
Does the majority like some of the changes after all, or not?
We've also added some questions that don't need answering, they're there to collect some opinions on other minor things!

The Poll will close in 7 days, and afterwards we will post the results on our discord to keep transparency!


Note:
You will need to add your Discord @ and your steam link to make your votes count. We will not have access to your emails if you voted.
We will not make any other sensitive information public whenever the results come in.
While not necessary, theres an option to give a custom answer to changes you disliked the most, which we will add in the next poll.
Spam answers will be sorted out!

Thank you for sharing your feedback during the development of the game!

Questionnaire: https://docs.google.com/forms/d/e/1FAIpQLSfnUq4BcfAZIFvimE66uxOJLTYw2IKxJO9iGGz14waWXQS_Sg/viewform?usp=dialog

The Reissad Team

Optimization Part II

Bodycam Update V0.1.4.1 – Optimization Part II & Gameplay Changes

⚠️ IMPORTANT NOTICE
  • This is Part II of our optimisation updates!


GENERAL OPTIMIZATION
  • VRAM optimization (Part 1)
  • Several memory leaks have been fixed
  • Improved overall FPS and game stability
  • Fixed a critical issue where bots caused lag when running
  • Addressed performance drops in specific gameplay scenarios
  • New engine-level tweaks added – let us know if you notice performance changes!


BODYBOMB REWORK
  • 2 minutes to plant the bomb
  • 10 seconds to plant (only within a valid bomb site)
  • 60 seconds until explosion
  • 10 seconds to defuse
  • Bomb can no longer be planted outside bomb sites


OTHER CHANGES & FIXES
  • Team Deathmatch restart bug has been fixed
  • Versus win condition increased to 10 points
  • When playing with friends, you're now more likely to be on the same team
  • Zombie mode spawn system improved
  • Minor bug fixes and polish applied across the game


WHAT’S NEXT?
  • A new Zombie map with a fresh gameplay experience
  • The upcoming Loadout system with full weapon & attachment customization
  • New gameplay features related to loadouts and animations
  • A brand-new multiplayer map has just been completed and is entering testing


More content is coming in the next few weeks.
In the meantime, check out the #devleak channel on our Discord to get early sneak peeks!

The Reissad Team