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Monkey Math News

Build 0.6.0 Online Update!

Putting the finishing touches and testing the Online update. If all goes well I'm hoping to get this out sometime next week or early Nov. Multiplayer is a simple P2P connection through Steamworks so a Steam connection is required and inviting someone else will be done through the Steam Friends menu.



After this update I'm looking to add some more variations to the standard classic mode and what the road to the 1.0 release looks like. Expect some smaller updates here and there as I fix some bugs but the big changes will be saved for 1.0.



Thanks for playing!
ScienceRobot

Build 0.5.3

Various bug fixes and UI enhancements/improvements.

Thanks for playing!
ScienceRobot

Build 0.5.2

- Small tweaks and cleanups
- Starting local no longer brings up a confirmation, now just plops the second player on the map.
- Fixed some customization bugs

Build 0.5.1

Just a few QoL updates and behind the scenes cleanups, getting things in place for peer-to-peer PvP
- Numbers will appear and blink when respawning.
- Classic mode target number will now gradually increase as the rounds go on. Instead of playing a game where you might get 20 - 110 - 10 as your numbers you'll get 10 - 20 - 110.
- Default max range for classic is 200 from 100. If you already have a max set this won't affect you, just for fresh installs.

Thanks!

Early Access Build 0.5.0!

- Sprite cleanup, modifications, reworks, recolors, etc.
- Reduced the overall game size by about 10MB.
- Fix text and number misalignments in various areas.
- Reworked Classic and Overworld layouts
- Added new 'Retro' classic level for the DK Jr Math enthusiasts (dozens of us)



- Reworked the monkey customization, now choose any color you wish!



Enjoy and thanks for playing!
ScienceRobot