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Asteroids ++ News

Asteroids ++ 1.1.1c - Balance Changes

Release 1.1.1c - Balance Changes

Happy 4th of July! It's time to balance the game further!

[h2]Features/Changes[/h2]
  • Changed how dark green asteroids can reflect bullets


[h3]Sniper[/h3]
Sniper was made more expensive to act more like a secondary weapon, cost nerf it is
  • Sniper starting cost 50 > 75 (Nerf)


[h3]Shield[/h3]
Shield was just too good to use so I decided to make it a bit more expensive, but still a good option regardless

  • Shield starting cost 50 > 75 (Nerf)
  • Shield procedural cost 0 > 35 (Nerf)


[h3]Bouncy Orbs[/h3]
Bouncy orbs could be a bit more useful now with the introduction of dark green asteroids, at a procedural cost increased as you progress with leveling

  • Bouncy Orbs can now take up reflected player bullets and UFO bullets, at a cost of charge decrease (but it doesn't reset)
  • Bouncy Orbs procedural cost 0 > 25 (Nerf)


[h3]Nuke[/h3]
Nuke was dissatisfying to use compared to the black hole which could kinda do what a nuke does except its cheaper and a bit more limited, so I decided to make the nuke a bit more available while keeping okay costs on later levels. Also decreased ability cost for more infinite pierce uses

  • Nuke starting cost 300 > 200 (Buff)
  • Nuke procedural cost 125 > 75 (Buff)
  • Nuke ability cost 4000 > 3000 (Buff)
  • Nuke procedural ability cost 1000 > 750 (Buff)


[h3]Timestop[/h3]
Timestop as an getaway ability was decent enough when having a lot more going on in the screen but UFO bullets aren't stopped, so instead I've made them so they convert into player bullets with a cost
  • Timestop procedural cost 50 > 70 (Nerf)
  • Timestop turns all reflected and UFO bullets into player bullets upon use (Buff)


[h3]Repair Kit[/h3]
Nobody used this thing, so I made it cheaper

  • Repair Kit starting cost 110 > 50 (Buff)
  • Repair Kit procedural cost 40 > 20 (Buff)
  • Repair Kit will recharge machineguns ability (Buff)
  • Repair Kit ability cost 400 > 250 (Buff)
  • Repair Kit procedural ability cost 250 > 150 (Buff)


[h2]Fixes[/h2]
  • Bullets can sometimes get stuck in dark green asteroids and deal unintentional massive damage
  • Fixed wrong info when wave skipping
  • Fixed Repair Kit not working (thanks CqtnuNick)

Common Drops #006

6 new drops are out in the common pool!




[h3]Added:
  • Orange Small Asteroid
  • Orange Medium Asteroid
  • Orange Large Asteroid
  • Orange Huge Asteroid
  • Orange Triplet Asteroid
  • Orange UFO (Bombs)
[/h3]

Play the game to unlock them!

Asteroids ++ 1.1.1b

[h3]Release 1.1.1b[/h3]

[h3]Features/Changes[/h3]
  • You can now unlock the pluto campaign without beating the main one by owning either Pluto or Charon in your steam inventory
  • Changed how the game drops items to prevent bots
  • Removed more old code and optimized some bits of the game
  • Weekly planet has been nerfed, it can no longer have over 8 waves if the planet isn't "Hard" (it may surpass 8 because of asteroid evolution)
  • Nerfed Mars from 4-6 to 3-6 waves
  • Nerfed Neptune from 5-10 to 4-10 waves and starting threat level from 20-30 to 10-20
  • Updated disk requirements from 300MB to 400MB


[h3]Fixes[/h3]
  • Hopefully further fixed a crash with "inf bound"


[h3]Known Issues[/h3]
  • Linux isn't properly launching, I'll attempt to fix it asap
  • Audio is weird in GM2024.6, this is flagged to be fixed in GM2024.6.1

Asteroids ++ 1.1.1a

  • Hopefully fixed the "inf bound" crash issue (please test this one by trying longplays or the current weekly planet)
  • Removed old code

Asteroids ++ 1.1.1 - Beeps and Boops

[h3]Release 1.1.1[/h3]

Recently there has been an increase of the "player count" where the game jumped from the highest 24 player count up to 4000! However this looks like a bot problem. Seems like bots run the game every 2 hours to try to get item drops, usually weekly planets and sell them on the market. This update attempts to fix this issue of bots, the game now has an algorithm which checks if you are a legit player playing. This algorithm is not going to be explained.

[h3]Features/Changes[/h3]
  • Engine updated to from GM 2024.4 to 2024.6, which brings more stability to the core of the game
  • Attempt to "fix" the bot problem
  • Player Count EXP multiplier bonus decreased


I won't ban bots, as it's impossible to ban 4000 individual accounts, let alone make the anticheat try to ban people, which could lead problems in banning legit players, so my goal is to make users get drops but just make it HARDER FOR BOTS to get drops. Enjoy the update