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Asteroids ++ News

Asteroids ++ 1.2.2

After playing asteroids I discovered that some weapons would need reworking to do, so here's what I am thinking of:

[h2]Balance Changes:[/h2]
Black Hole:
- DPS increased by 50%, no cost changed
Rock-pods:
- Damage increased by 6X
- Procedural cost reduced from 65 to 30
Shotgun:
- The first 5 frames of the bullets spawning now deal 2X more damage
Bouncy Orbs
- Increased base damage by 2 times but decreased recharge damage from 10X to 7X
Clone
- Many, many fixes, but could be still broken
Repair Kit
- Repair kit ability now recharges all orbs depending on ability level

Orange Asteroids
- Bullets from orange asteroids are less resistant to player attacks
Yellow Asteroids
- Medium: Decreased HP from 20 to 10
- Large: Decreased HP from 100 to 70
- Huge: Decreased HP from 1500 to 700
- Triplet: Decreased HP from 500 (1000) to 400 (800)
Green Asteroids
- Triplet: Decreased HP from 500 (1000) to 450 (900)

[h2]Features[/h2]
  • Changed the socials tab (added website and 'work for me', removed TCC)
  • The asteroids store may now receive sales, there could be a sale on from time to time!
  • Added possible languages in the languages tab, and also 'help translate' button
  • Added a new gameplay option: Wave skip coin spawn


[h2]Fixes:[/h2]
  • Fixed boss spawning in weekly planet, essentially if you ran the Sun campaign and then played weekly planet, bosses would spawn...
  • Fixed softlock when using super skip while also having the clone equipped (thanks Completed24)
  • Fixed having an ability to use the clone even if its unequipped.
  • Fixed bug where if having a clone would duplicate the effects of the ability (two ability huds would spawn)
  • Fixed a bug where having a clone would duplicate android controls, wait what (???)
  • Fixed issue where sometimes entering in different games and then in daily would result in having more ability power than intended.
  • Fixed issue where the weapon level would still be copied even if the clone has been destroyed (which is a buff)
  • Fixed some UI stuff

Music and Drops Update! (And also future updates)

  • Added 2 new music kits in the drops! Added Black Rock and it's final wave variant!


[h3]Asteroids drops changed:[/h3]
  • Small Asteroid - 51.6% chance to drop instead of 20%
  • Medium Asteroid - 25.8% chance to drop instead of 20%
  • Large Asteroid - 12.9% chance to drop instead of 20%
  • Huge Asteroid - 6.4% chance to drop instead of 20% (NOW RARE INSTEAD OF COMMON)
  • Triplet Asteroid - 6.4% chance to drop instead of 20% (NOW RARE INSTEAD OF COMMON)
  • Golden Variants - These asteroids are now 7.8X more rare to be dropped. (NOW VERY RARE INSTEAD OF RARE)


Asteroids drop changes are made to balance asteroid crafting and make item trading more meaningful. It also naturally makes more sense to have bigger asteroids be rarer.

Finally, the official OST will also update to include new songs very soon.

[h3]Future Updates (1.2.X and 1.3)[/h3]

Infinite Achievements - I always hated the 'Do X amount of thing' achievements, which is why I (mostly) tried to avoid those achievements on Steam. My achievement design is generally unique for each weapon/ability/utility or progression based. Now I have an idea to include achievements in-game and the player can progress through infinite achievements where they can 'upgrade' achievement medals and gain higher rewards!

Monthly Medals - I plan adding monthly medals, there would be a medal which can be upgraded to infinity and each upgrade costs more credits. (So for december it would be a christmas based medal). Each medal upgrade brings a permanent 1% buff (either shop discount, weapon buff, ability buff, utility buff, asteroids health, asteroids damage, specific asteroid type nerfs, skill tree buffs, etc) but costs more and more credits the more it is upgraded. A new medal would appear each month, however, if you upgraded a medal from the previous year, the levels would be saved so you wouldn't have to grind for upgrades again! Ironman mode will disable these buffs, and in weekly/daily levels ironman mode is on by default.

Monthly Gifts - There would be a monthly gift which when opened would let you play a minigame and depending how well you did in a minigame the prize is determined based on how well you did. These would be obtainable through IAP (or special events). On average a player can earn 15000 credits, up to a max of 30000 if they play minigames perfectly (or 10000 minimum if they do it poorly). There would be a unique minigame for each month!

Shop Discounts - I am thinking to make a discount system for the IAP shop, so occasionally there would be a sale on a specific item in the shop.

That's all, thanks for playing!
If you want more quality updates, please donate!

Asteroids ++ is now on clouds!

We aren't saying asteroids are high, well I mean... they are... but... no, forget it!

[h2]ENABLED STEAM CLOUD FOR ASTEROIDS ++![/h2]



You can now finally play Asteroids ++ on different machines! Isn't that awesome?
However if you don't like it, you can turn off cloud saving in the properties of the game on steam.

If you want more quality updates, please donate!

Common Drops #011

6 new drops are out in the common pool!




[h2]Added:
  • Black Small Asteroid
  • Black Medium Asteroid
  • Black Large Asteroid
  • Black Huge Asteroid
  • Black Triplet Asteroid
  • Black UFO (Sniper)
[/h2]

You can spawn black asteroids in sandbox mode by owning them in your inventory!
Play the game to unlock them!

If you want more quality updates, please donate!