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Developer Update: Localization

Welcome back to our Developer Update series!

This week, we’re breaking down how one feature alone can help to ensure that our next playtest is more accessible than ever before.

We sat down with Mike, Narrative Designer at Cathedral Studios, to learn more:



[h3]What is Localization?[/h3]

In simple terms, localization is the act of translating our game to support our international gamers' local languages. There is more to it than that, of course; not everything can be perfectly translated! But that is the top-level concept: to ensure that players in regions where English is not their first language are just as able to play and enjoy The Bornless as anyone else.

[h3]Why is Localization so important?[/h3]

Inclusion and accessibility are incredibly important to us at Cathedral Studios. Localization goes beyond simply translating words 1:1, as that can lead to some seriously janky translations! What we try to do is adapt the phrasing and sentences to suit the language we're translating into—that way, we're able to communicate the same concepts and ideas without key information getting lost in translation (pun absolutely intended).

[h3]How are we implementing Localization in The Bornless?[/h3]

As a small studio, we must recognize our strengths and our talents. We have a number of team members who speak various languages (French, Spanish, Danish, Serbian, to name but a few) whom we can lean on to sense-check and QA test some of our localization. For other languages, we'll need to rely on consultants who can plug the gaps in our knowledge.

[h3]How do we decide which languages to prioritize?[/h3]

Until we have the resources to localize The Bornless into every language possible, we do have to be somewhat selective, unfortunately. How we decide really comes down to data: Which global regions have the most native speakers? Which countries have high populations of gamers? By strategically targeting those communities, at least initially, we should be able to reach the highest number of players and ensure that playing our game is as frictionless as possible!



#StayUnholy
- The Bornless Team 🖤

[h3]Want to be among the first ones who will experience the true horrors of Farmouth? Add The Bornless to your wishlist.[/h3]
https://store.steampowered.com/app/2411280/

[RERUN] OFFICIAL PLAYTEST STREAM - March Playtest

Watch this rerun of our Devs playing The Bornless from our A Storm is Coming Playtest in March!

[LIVE] Mythos Madness - 5th April 2025

Watch some of our Mythos Creators play The Bornless for our Mythos Madness event!

Mythos Madness - 5th April 2025

[h3]Get ready for more Mythos Madness![/h3]

Some of our Mythos Creators are going to be revisiting Farmouth Island to battle it out head-to-head in The Bornless! Best of all, you can join in the fun by watching their live streams both here on Steam and on Twitch.

We’re excited to bring you some of our Mythos Partners live here on Steam this Saturday, April 5th, from 5 PM to 9 PM UTC! But fear not—over 20 creators will also be live-streaming over on Twitch, and you can find some of their channels listed below!

Each participating creator will distribute Steam keys for our next major playtest (TBA).

NaughtyDaughety Cipox ZAFuzzy VerbalHero Olaf Ely_Showdown TripleW Delacroix DavinEricson KallMeKrissy GraveGamer SkiSki_BangBang Toyreaper7 DannyTramp ItzCycloneZ ZilentNoise EvilAngelEye Hawg RuthlessFaction TiredEyeBags Quadrell

Make sure to watch your favorite streams for a chance to win, and join the unholy fun yourself!

Date: Saturday, 5th April 2025
Time: 5PM - 9PM UTC

#StayUnholy
- The Bornless Team 🖤

[h3]Want to be among the first ones who will experience the true horrors of Farmouth? Add The Bornless to your wishlist.[/h3]
https://store.steampowered.com/app/2411280/

Developer Update: Soul Mirror

Since our last playtest, our developers have been working hard on lots of exciting updates that you’ll be able to experience very soon!

We wanted to share some of the key things we’ve been working on, along with insights from the team.

This week, we’re taking a deep dive into the Soul Mirror.



We're really excited to bring more functionality back to the Safehouse. In the last playtest, use of the Soul Mirror was temporarily removed, but for our next big playtest (TBA), it will be returning!

So, what’s the Soul Mirror all about, and how will it impact your gameplay experience?

Let’s hear from Calum, our UI wizard, as he breaks down the work he’s been doing on the Soul Mirror:

[h3]What is the Soul Mirror?[/h3]

The Soul Mirror is the player's primary interface to their collection of characters—both Human and Demon. Here, players can equip characters, read their lore, and acquire new ones. Each character in The Bornless has their own story and can be individually levelled up, rewarding players with cosmetic unlocks and eventually unlocking a corrupted variant of the character.

On the Demon side, the Soul Mirror allows players to preview each Demon’s unique abilities, unlock rewards through levelling, and even purchase new Demons.

[h3]What have you been working on with the Soul Mirror?[/h3]

The Soul Mirror system has undergone a complete overhaul. However, it isn’t just a task for the UI Team alone; it requires extensive collaboration with the 3D Design Team to create new Human and Demon characters. Our Narrative Department also plays a key role crafting intertwined stories about each character, detailing their history with Farmouth Island and what their motivations are for being there.

Meanwhile, the UI Team has been building out all the front-end functionality to smoothly navigate these systems. And, at this stage, all the necessary 2D art is also in production.

[h3]What can players expect when using the Soul Mirror?[/h3]

New characters and Demons… lots of them!

We’re really looking forward to the Soul Mirror going live and rewarding players for using their favourite characters. You'll have the opportunity to preview playable Demons in detail, including breakdowns of their skills, attacks, and more.

With this update, players will also be able to buy and equip new characters and Demons—something we’re very excited for you to explore!

[h3]What were some of the biggest challenges in designing the Soul Mirror interface?[/h3]

One of the main challenges we've faced is ensuring the Soul Mirror has a great user experience—not just for keyboard-and-mouse users, but also for players who prefer controllers. Ensuring the interface is intuitive and enjoyable for both input methods has been a major focus for us.

#StayUnholy
- The Bornless Team 🖤

[h3]Want to be among the first ones who will experience the true horrors of Farmouth? Add The Bornless to your wishlist.[/h3]
https://store.steampowered.com/app/2411280/