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Rogue Labyrinth News

Debut Festival 2025 - We're in!

[p]Great news! Rogue Labyrinth has been selected to be featured in "DEBUT FESTIVAL" put on by GameDev.Ist[/p][p][/p][p][/p][p]Debut Festival is a Steam Event focused on indie developers/companies launching their premiere game. We fit the criteria and are happy to be included alongside other awesome developers.[/p][p][/p][p]Check out the event, running from August 7 to 11.[/p][p]https://store.steampowered.com/curator/44730990/sale/debutfestival2025[/p][p][/p][p]You can also play the new Rogue Labyrinth Demo which features:[/p]
  • [p]NEW voice acting[/p]
  • [p]Roguelite hack & slash action [/p]
  • [p]Ducks you can use as projectiles that never die.[/p]
  • [p]Mini-games galore[/p]
[p][/p][p]Happy hitting![/p][p][/p][p]~ Tea Witch Games[/p]

Lights, Camera, Chaos - We've got news...

[h2]Rogue Labyrinth is set to launch September 1![/h2][p][/p][previewyoutube][/previewyoutube][h3]Everything is a Projectile![/h3][p]You can turn nearly anything into a weaponized projectile — rocks, debris, furniture, even unconscious contestants— transforming the entire arena into a playground of controlled chaos.[/p][p][/p][h3]Narrative Affects Stats[/h3][p]With roguelite replayability at its core, Rogue Labyrinth has a dynamic narrative system that can affect gameplay stats. Every run shifts public favor, builds Iris’s reputation, and opens up new dialogue interactions.[/p][p][/p][h3]Accessible Controls, Strategic Depth[/h3][p]Button mash or chase the perfect combo. Use ancient artifacts and magical blessings to create synergies that wipe the screen of enemies.[/p][p][/p][h3]Join the Community[/h3][p]Remember to wishlist Rogue Labyrinth and join our community on Discord, where you can chat with the devs, voice actors, and other players! We're a small indie team and appreciate the on-going support.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]See you in the Labyrinth!
[/p][p]~ Tea Witch Games[/p][p]
[/p]

Demo v1.0 Release

Greetings Leaflings!

As we are in the final stages of development for Rogue Labyrinth, it seems about the right time to also give a final big update to the game's Demo!
Rogue Labyrinth has had a lot of additions over the last many months. The demo is updated to reflect some of that, allowing players to play the first Rank of the Labyrinth and experience some of the new bosses and powers.

We've added a new channel to our Discord specifically just for discussing the Demo. If you aren't already part of the Discord, consider joining! We hang out and hold testing on the full game every once and a while while getting sidetracked discussing retro games.

Beyond the Discord, we also have a new sub forum just for demo feedback on Steam.

After taking a look at what the Demo update has in store, look at the indie.io Publisher Sale! They focus entirely on indie games like ours, so it's a good chance to find something new at a discount. Rogue Labyrinth is also featured as Coming Soon!

Demo Patch Notes:
-A New Act 1 Boss may appear: King Toadster. Don’t get run over!
-A few new Artifacts. Mostly cute follower animals
-Control Scheme and Tutorial Updated
-Added basic Encyclopedia to Pause Menu
-Added new Minigames: Goal, Generator Defense, Memory, The Punch
-Lots more Audience Members, Busts, and Animations
-Various Bug Fixes

Make sure to wishlist us in order to get all the big new updates happening soon!

Rogue Labyrinth is partnering with indie.io!

Rogue Labyrinth is partnering with indie.io!

We’re excited to announce that Rogue Labyrinth is now teaming up with indie.io! With indie.io’s expertise in supporting indie developers, we’re confident this collaboration will help bring Rogue Labyrinth to even more roguelite fans!

Since we began development in 2023, Rogue Labyrinth was a small game but grew bigger thanks to our peers and fans we met across the various events we attended such as: Seattle Indies Expo, Portland Retro Gaming Expo, The MIX, OTK, Dames 4 Games, Game Devs of Color Expo, Roguelike Celebration, Dreamhack Beyond, Geek Girl Con, Boston Fig, and MORE.

We can't thank you enough, especially the folks on Discord who have helped us playtest every month. (You can spot many of them in the Labyrinth's audience, by the way!)

For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone.

Join our Discord and be sure to wishlist and follow Rogue Labyrinth to stay up to date with future news!

Demo 2.3 Update

Demo V2.3:
One of the fastest and biggest patches yet!
We've been doing our best to bang this out as fast as possible. There's a lot of exciting changes and improvements to the game. Most notable is simply that the game is like 200% more fun to play. Blessing effects occur way more often, and each room gives bigger rewards, while enemies scale up faster than before.

We have a new weapon, charging thornballs, and the ability to string together Rival Abilities faster. The game has a higher advanced play now without affecting the base gameplay.

The big focus is on having fun, even if it means breaking the game is all that much easier. Curses =/= fun, so they're out, replaced by something called Gambits which is sort of like getting a huge bonus plus a huge curse at the same time. This helps with making every run feel way different than the last.

We also integrated new UI for dialogue. You will notice that there are sparingly few emotions and animations currently, but we hope to fill this out over the next few months, giving a very full and vibrant feel to the dialogue exchanges.

There's yet more coming out for next patch. We have big changes planned with adding a combo meter to replace the Hype meter (it's just easier to understand combo bars), more weapons, blessings, synergies, and enemies! We're also very excited to finally put in some better art soon and really beautify up the landscape... With more things you can destroy!

Thank you all for your support. We have Steam Events coming up again soon and hope to make our big push for more wishlists, so expect things like new screenshots and trailers too. See you in a month with the next patch!

John Bond