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  3. Sunderfolk Update #4 - 1.5 Patch Notes & Summary

Sunderfolk Update #4 - 1.5 Patch Notes & Summary

[p][/p][p]Hey Guardians!
[/p][p]Our first new content patch is here! Read on to see what’s changing and being added to Sunderfolk. 
[/p][h2]What’s New in Sunderfolk [/h2]
  • [p]Now introducing One Shot Mode - A new way to play your favorite Sunderfolk missions outside of the main campaign! [/p]
    • [p]A full rundown can be found HERE! [/p]
    • [p]Choose your difficulty mode and heroes before jumping in[/p]
    • [p]Select any of the Sunderfolk missions from the campaign, including bosses.[/p]
    • [p]4 new missions have been added exclusively to One Shot Mode. [/p]
    • [p]Grading System: Increase your mission rank, up to the coveted S grade. 
      [/p]
[p]Perfect for game nights where you just want a bite, instead of a whole meal!
[/p]
  • [p]The New Missions - These are exclusive to One Shot mode and will test your acquired strategies to their limit. [/p]
    • [p]Snack Run - Guide a Beetle to delicious treats. Hazards abound! [/p]
    • [p]Slip & Slime - Slip and slide your way to survival. [/p]
    • [p]Proving Grounds - Fight waves of enemies and emerge victorious. [/p]
    • [p]You Asked For This - Developed with the Sunderfolk Discord community! [/p]
[p]It's finally here!!! Now who's getting the first S grade?
[/p][h2]Quality of Life Updates[/h2]
  • [p]Game Start Revamp - Choose your preferred game mode: Campaign or One Shot Mode. [/p]
    • [p]The first player to join becomes the designated party leader, and selects the party's game mode and campaign from their Controller app.[/p]
      • [p]Players will no longer need to navigate menus using the main screen—Once the QR code is scanned, the Controller app can be used to control and navigate the main menu. [/p]
    • [p]A new image carousel has been added to the Game Start flow. [/p]
  • [p]Skip First 3 Tutorial Missions -  Now you can jump straight into your next campaign. They will still be available in One Shot Mode.  [/p]
  • [p]New Targeting Colors - Customize your battle experience![/p]
    • [p]To change your targeting colors, navigate to Shared Settings -> Visuals -> Combat(Colors). [/p]
    • [p]You can customize between Movement, Attacking, and Interaction text and visuals.  [/p]
[h2]General Bugs & Issues Fixes[/h2][h3]Main Screen / UI[/h3]
  • [p]Updated the text in the Tavern and Tavern Upgrades UI to clarify the randomized meals players receive via the Meals System. [/p]
  • [p]Removed UI “hover” behavior in Shared Settings to avoid accidental or unintended actions from players. Menu items in the left panel must now be clicked/selected instead of hovering over to change the contents in the right side. [/p]
  • [p]Fixed a bug that could lead to a softlock when resuming the campaign after patching the game to the latest version. [/p]
  • [p]Adjusted the Mission Summary text for the mission “The Fungal Vale” to help remove confusion about whether the side objective to save the Prophet and Sentinel was successful. [/p]
  • [p]A Mushroom Ally NPC name has been localized for all non-English languages and will no longer show the developer name. [/p]
[h3]Personal Screen / UI[/h3]
  • [p]The Arcanist’s Passive ability information is now correctly displayed during the level-up screen. [/p]
  • [p]Fixed an issue that did not recognize players having the required gold amounts for town upgrades if the gold was gained during the same town session. [/p]
  • [p]Interacting with Tuya during her “Hide and Seek” conversation in town will now only cost 1 Conversation Point instead of 3. [/p]
[h3]Combat[/h3]
  • [p]The “Explode” action has been adjusted to accurately reflect the affected range, and doesn’t affect other characters or objects outside of the intended range. [/p]
  • [p]Fixed an issue where the game could softlock after the Bard was knocked down after performing their Ultimate attack. [/p]
  • [p]Trinkets are no longer consumed after being activated during the last attack action when the “Auto-end Turn” setting is enabled. [/p]
  • [p]Fixed an issue where Fire created by the Pyromancer's skills did not appear on the map board over other ground objects. [/p]
  • [p]Fixed an issue where the Button Mushroom ally did not teleport into a Mycelic Core hex during the “Lost in the Swamp" encounter. Silly little guy![/p]
[h3]The following two fixes contain major spoilers for the story of Sunderfolk. [/h3]
  • [p]Fixed an issue where the nameplate for the Lich would disappear when they were in the north section of the map.[/p]
  • [p]Fixed a bug during the final mission “Sundered Shadows” that caused multiple Shadow Heroes to spawn in the final fight.[/p]
[h3]Miscellaneous[/h3]
  • [p]Berserker and Rogue passive icons have been added for a clearer visual for when their passive abilities are active. [/p]
  • [p]Added patch notes and game Discord links to game start carousel. [/p]
[p]We always encourage more feedback and suggestions for future updates! The best places are on our socials and on our Discord server. [/p][p][/p][p]Thanks for playing, and we’ll see you in Arden. 
[/p][p]The Sunderfolk Team[/p]