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UnderSupernova News

Daily Update

Added star feature: Tidal locking. Some planets will have this characteristic, and only the Morning and Evening Circle is livable. The temperatures on both sides of the Morning and Evening Circle gradually increase or decrease to the point where creature cannot survive.

Temperature, gravity, and air pressure will prevent plants from growing that cannot adapt.

After zooming out the map, the higher the zoom out factor, the faster the map moves.

Daily Update


The species definition includes the range of gravity, temperature, and pressure that it adapts to. Added enhancement effects for three types of adaptability in the item definition. After equipping, only the best effect is obtained without stacking. For temperatures that do not exceed the limit much, it starts with losing blood, and too many die directly. Other adaptations exceed their limits and lead to direct death.

When planets are generated within a galaxy, some planets with relatively extreme environments also generated, where is difficult to survive without special equipment.

Micro map updates.

Fixed several bugs related to water blocks.

Weekly Update


Support for setting behavior restrictions in batches by species and teams.

When controlling multiple people, a jump button has been added to the role list. It is more convenient for multiple teams to perform different tasks simultaneously.

Adjusted some pathfinding logic for excavation and construction.

A new black technology item that can be exchanged with the main civilization has been added: one time teleportation tool . You can right-click the command to consume it to transport multiple selected people to the specified grid point.

Added water cubes, gas cubes, and magma cubes. (Water cube, as the name suggests, can only become a flowing characteristic of water after excavation, which is a transitional characteristic that may be replaced in the future)

Added planets of pure gas, pure liquid, and pure magma types to the landing site (no specific stratification description has been provided yet, regardless of how high they are, the same substance is temporarily present)

Fix many bugs

Daily Update

Added character mood.

When the character falls asleep, if it has been more than 8 hours since the last awakening, all emotions will be halved.

Toy categories with added items and recipes, defined by the FunPerMin field as the joyful emotions it can provide.

Several toy items have been added: Go chess, Gyroscope, Tangram, Rubik's Cube, Solitaire, Mahjong, etc.

Added long-term action of playing, increasing happiness at the end of the action.

Characters have a certain chance of playing with toys for entertainment purposes.

Daily Update

80% of the default planet's area is relatively barren land with insufficient nutrients to grow trees.

Wiki website links have been added to the game.

Added the decoration, convenience, and comfort of items to measure the surrounding environment. You can refer to the table to define these values for other items and furniture.

When a character falls asleep, if it has been more than 8 hours since their last awakening, the scores of these items in the 9 squares centered around them will be calculated and added to the overall group score. Considering the encouragement of diverse items and decorations, when obtaining scores for surrounding items, the number of items is not considered (>1 is sufficient).

Added flavor to food, including sour, sweet, bitter, spicy, salty, and other blank flavors (leaving more flavor substances blank). You can refer to the taste definition of cooked food to set the taste and deliciousness of other custom foods. When characters eat, they will also increase points based on their level of satiety and the taste level of the food.

In the management interface, a point exchange function has been added, which allows you to exchange some future-tech items based on the points obtained from character's daily life.