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Duck Life 9 News

DEMO UPDATE

- New path building mode and path options in the flock
- Added Steam cloud saving
- Improved performance
- Reduced frequency of random crashes
- Ducks now visibly sleep when passed out on the ground
- Improved equipment and food info boxes in the inventory
- Added more sound effects
- Fixed graphical bug concerning cut-outs in transition screens
- Improved training centre interior
- Improvements to dialogue expressions
- Fixed flying across chasms in Spring Meadows
- General bug fixes

đŸ€ KEY DROPS & DEV STREAM (WEDNESDAY) đŸ€



Hello everyone!

Wix Games will be live streaming Duck Life 9: The Flock on Feb. 7 @ 7.30pm GMT / 2.30pm EST / 11.30am PST

Be on the lookout for official Steam keys drops that will unlock the full game once it is released. If you watch, you may get a free Steam key ;)

See you all in the stream!

If you haven't already, you can wishlist Duck Life 9: The Flock below, so you don't miss the launch discount.

https://store.steampowered.com/app/2416880/Duck_Life_9_The_Flock/

đŸ€ KEY DROPS & DEV STREAM đŸ€



Hello everyone!

Wix Games will be live streaming Duck Life 9: The Flock on Feb. 5 @ 9pm GMT / 4pm EST / 1pm PST

Be on the lookout for official Steam keys drops that will unlock the full game once it is released. If you watch, you may get a free Steam key ;)

See you all in the stream!

If you haven't already, you can wishlist Duck Life 9: The Flock below, so you don't miss the launch discount.

https://store.steampowered.com/app/2416880/Duck_Life_9_The_Flock/

Devlog #11

Hey there, Duck Adventurers! Alex here with devlog 11

Within the flock, you'll be the caretaker of the most lovable virtual duck friends imaginable. These magical feathered buddies rely on your help to keep their spirits high and their feathers shining. But here's the real magic: these duckies aren't just waiting around for you to tell them what to do. They're smart, and they make their own decisions too! Watch as they play, explore, and interact with their world in the most delightful and surprising ways

[h2]Duck Management[/h2]

Each duck has needs which must be kept. Your duck can start feeling a bit down when it’s been left alone for too long, needs a quick toilet break, it hasn't had a snack in a while or it hasn't caught some Zs today yet. If these needs are not maintained, it will start affecting your duck negatively. This can make traveling around the flock a bit trickier and completing tasks a tad slower.

While they are smart and make their own choices, they sometimes need help to decide which task is the best thing to do. So leaving them alone for too long can be detrimental. Remember, a happy duck is a quacking good companion!

[h2]Duck Socialising[/h2]

Ducks are very social and love talking to one another. Maybe they had a tough day at the training centre, they’ve just met for the first time, or maybe they are lower levelled so they needed some guidance. You can follow these conversations in the thoughts tab of the Duck Menu. However, these disappear after a while, so do check in; otherwise, you may miss some of the excitement around the flock.

Unfortunately ducks don’t have access to the training centre without you so they are unable to train while you go off and explore the wilderness that is Featherhaven Island.

[h2]Divine Oversight[/h2]

Even when you're out and about, exploring Featherhaven or engaged in training, your ducks continue to toil behind the scenes. They chop wood, educate, mine rubies, and engage in social interactions, only pausing for some much-needed rest during the night cycle. However, at any point, you can return and provide direction according to your wishes. As the player, you have the ultimate say. If you see your ducks socialising, you can send them back to work. If a duck is especially fatigued, you can let them retire early, ensuring they're rejuvenated for the adventures ahead.

That’s everything for now, but come back soon for more dev logs! We post here every two weeks. Join our Discord channel to keep updated and to join the discussion. We’ll also be posting trailers and updates on our YouTube channel, and if you’d like to wishlist the game you can do so now on the official Steam page

Devlog #10

Get ready to party, duck fans - it's the 10th Devlog celebration! Storm here, with all the juicy details on the epic races coming to Featherhaven Island.

This is gonna be wild, folks. Your feathery racer will face raging rivers, sheer cliffs, and deep dark holes - the ultimate test of duckly skill! All that training has led to this moment. The trophy gleams, victory awaits - who will claim duck supremacy?!

Strap in and buckle up, it's gonna be a rollercoaster ride to racing glory! The island calls, adventure beckons! Happy 10th Devlog, duck fans. Now let's do this!

[h2]3, 2, 1
. GO![/h2]

We have the lineup ready and raring to go, sweat rolling down your brow as the suspense builds. The only thing between you and the track is the countdown. Like the street races of old; a referee stands front and centre counting down the seconds

It’s a more immersive way to start the race compared to previous instalments where this information was displayed over the game, little details like there are something we want to add to every aspect of the game in order to make the experience as exciting and interesting as possible

[h2]Cool Runnings[/h2]

“And they’re off! Billy takes the lead followed by Heather, Derice just behind with Lucy at the rear, it’s anyone's game so early on. Wait! What’s this? The crowds are cheering Lucy on and she’s pulling out front!”

“Derice is now in last place and seems low on energy, how is he going to recover from this? But wait! Derice has just pulled out an apple and he’s regaining his strength, there’s a chance he can win this!”

This is what the races are all about. We want everything you do to matter. Having food is essential to keep your duck's energy up, and motivating them helps your duck race ahead. These races are about endurance and skill. Being prepared will ensure you come out on top!

[h2]I wanna be the very best[/h2]

It’s not just about running, between you and the goal are obstacles that will challenge your duck's other abilities. This is why we train, people!

The races are set on wild terrain. Sometimes it'll be smooth sailing, then BAM - a cliff drops into the ocean. Talk about a quack attack! Don't freak out though - we got your duck's back. The races are beatable for all. If you don’t have flying unlocked then the race won’t require it; however the extent at which you trained your duck in flying (or any other ability) will determine their ability to do that task.

[h2]Walking on water[/h2]

You might find a wide stretch of water between you and the final prize. Going around is not an option so we’ll have to go through it. These moments can make or break the final outcome, you might have spent ages training running to be the fastest you can but if the other ducks are better swimmers you’ll find that they could overtake you, taking your spot on the podium.

[h2]Try not to fall[/h2]

Don’t underestimate the dangers that lie ahead. Falling from a tightrope won’t be the end but you might find yourself on a long and gruelling route to catch up with the others, you still stand a chance but it’ll be tricky to make up the time you’ve lost.

We can get into the abilities more at a later date, don’t forget your ducks need to also know how to climb and jump which will be essential for other ways to race!

[h2]To the victor goes the spoils[/h2]

At the end of it all is the grandiose celebration, on par with the Olympic Games or the Grand Prix! When your duck crosses that finish line, cue the confetti cannons! Cameras flash as the crowd goes wild, cheering your feathered champion's success. Your hard work paid off big time! Even if your duck doesn't nab first place, keep on training! There's always another race ahead and victory could be yours. Just imagine your duck standing atop that podium, gold medal gleaming!

Win or lose, you're all champions in our book. But strap in for the ride of your life as we go for the gold! Heart-pounding action awaits at the ultimate duckathlon. Let's get quackin', racers! Fame and fortune call - it's time to make history!

Come back for the next dev log in a weeks time! In the meantime, join our Discord channel to keep updated and to join the discussion. We’ll also be posting trailers and updates on our YouTube channel, and if you’d like to wishlist the game you can do so now on the official Steam page (wishlisting helps a lot with getting the game featured on Steam when it releases, so please do it if you can!)