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Adrenaline Rampage News

Play Tests #9. New Enemies, Balance, and Visual.

Hello, Survivors!
This week we made many important changes. The gameplay has become more fun. We hope you like the jump changes ;-). Bosses number two and number three have become more difficult. We gave these bosses new skills, and they are waiting for you ). Now let us tell you about everything in order...

Some innovations can be seen in the Adrenaline Injection video.
[previewyoutube][/previewyoutube]

Gameplay
1. Changed the jump mechanic. Now the character jumps faster and more interestingly.
2. Gamepad control. Entering the portal and activating terminals are now triggered by moving the left stick up.
3. Improved the wall jump mechanic.
4. Improved the dash skill of boss number two, “Gorilloid.”
5. The dash skill of boss number two, “Gorilloid,” now pushes back and deals damage to enemies.
6. Boss number three, named “Radiation Sphere,” has a new skill. Beware!

Visuals
1. Integrated the enemy “Shieldbearer.”
2. Improved color schemes on levels.
3. Improved lighting system on levels.
4. Integrated boss number three, “Radiation Sphere.”
5. Increased the size of the grenades of the enemy “Punisher Grenadier” by two times.

Balance
1. Strengthened the damage booster: booster strength 200% → 400%, duration 10 → 15 seconds.
2. Weakened the “Vampirism” ability by four times.
3. Weakened the “Healing Drone” ability by two times.
4. Weakened the “Energy Shield” ability by two times.
5. Increased the base health of regular enemies, 100% → 150%.
6. Changed the speed of enemies, 100% → 75%.

Service Systems
1. Improved the save system.
2. Improved the report submission system.
3. Changes in the localization system.
4. Improved the visual settings system.
5. Configured the Steam achievements system. Steam achievements will be added in the next game versions.

Best regards,
The Midhard Games Team

Playtests #8. Game Design Tools, Save and Report Systems.

Hello, Survivors!
This week we focused on service mechanics. We improved the toolkit for game designers, enhanced the game's save system, and refined the crash reporting system.

Game Design Toolkit
To develop a game, it is not enough to create beautiful graphics and interesting mechanics. A rich set of tools for game development is needed. These tools help developers manage the game conveniently and quickly. This week, we were engaged in developing and improving such tools. And not only that.

Save System
We have added several levels of protection for game saves. This system is usually invisible, but it plays a huge role for all of us, the players. Imagine you won the hardest raid, collected valuable resources, and significantly upgraded your character... - and all these achievements are not saved. This is a very frustrating and sad situation. To avoid such situations, we periodically improve our save system. It is just as important as the reporting system.

Reports System
We have refined and configured the report submission system. Now, in case of a game crash, a window will appear offering to send a report. You can choose any option: send a report with information about the crash; do not send a report. We only need technical information that can help understand the causes of the game's malfunction.

Best regards,
Midhard Games Team

And this is how we created the Kamikaze enemy
[previewyoutube][/previewyoutube]

Adrenaline Injection releases on July 5, 2024

Hello friends!

Adrenaline Injection will be available to play from July 5, 2024.

Adrenaline Injection is a free demo of the game Adrenaline Rampage. An adrenaline mix of genres: survival, platformer, and zombie apocalypse.

https://store.steampowered.com/app/3041240/Adrenaline_Injection/

Adrenaline Injection includes:
- 2 characters
- 2 difficulty levels
- 20 stages
- 32 skills
- 3 floors at the base
- 3 BOSSES

Adrenaline Injection is our bold experiment. It's a survival genre game with a side view. You probably haven't seen gameplay like this before. We hope you will enjoy it.

The release date of Adrenaline Injection may change if any force majeure occurs.

Playtests #7. Patch 0.1.82: Balance, Interface, and Gameplay.

Hello friends!
Thank you for the playtests! Thanks to your gameplay videos, we understood how to make the game even better. Therefore, we made many changes to the balance. And of course, we continued to work on improving the interface. We fixed several bugs and replaced the interface sounds. And now, let's go into detail.

Gameplay
1. Added the boss model of the Gorilla. This boss lives on the fourteenth stage. Come in if you dare ;-)
[previewyoutube][/previewyoutube]
2. The hint over the portals is now hidden and displayed when the character approaches the portal.
3. Evolution formulas are now displayed everywhere in the skill selection window.
4. Adjusted the second level of difficulty. Multiple changes.

Interface
1. Updated the statistics window.
2. Updated the settings window.
3. Changed the icons on the minimap.
4. Changed the image in the main menu.
5. Multiple localization system improvements.



Balance
1. Reduced the effect of increasing health for the “Maximum Lives” ability for the Gunner, 50/100/150/200 > 25/50/75/100.
2. Weakened the "Healthy Living" skill, regeneration reduced: 0.2/0.4/0.6/0.8 > 0.1/0.2/0.3/0.4; healing reduced: 30%/60%/90%/120% > 20%/30%/40%/50%.
3. Significantly increased grenade damage, 12/25/37/50 > 36/40/44/50.
4. Multiple changes in stages 14-20. Now this segment has become more difficult. Bosses have become nastier.

Sounds and Music
1. Changed interface sounds.
2. Sound balancing performed.

Bugs
1. You can now exit the difficulty selection window via the ESC button.
2. Fixed a loading error on the training level. The error appeared after continuing the game and exiting it.

Thank you for helping with the playtests, reading these news, and playing games :)
Team Midhard games

Playtests #6. Patch 0.1.78: Interface and Extended Demo

Hello Friends!
This week, we focused our main efforts on the interface. The game looks significantly better. There are still old elements and unfinished parts in the interface. Thanks to your feedback, we are aware of all the inconvenient aspects in the game. We will fix them over time.

Thank you very much to everyone who helps us test the game. It is very valuable and important. Without you, the game wouldn't be so adrenaline-filled! By the way, you will soon be able to play the first version of the game - read more about this below.



Interface
1. Redesigned and improved the character selection window
2. Redesigned and improved the difficulty selection window
3. Redesigned and improved the skills selection window
4. Redesigned and improved the pause menu window
5. Redesigned and improved the window between stages
6. Multiple changes in the interface in different languages. Preparation for translating the game into foreign languages is underway
7. The main menu picture has been replaced. This is not the final art, we are experimenting with colors



Other
1. Testing different game mechanics and modes
2. Removed special missions to unlock the portal
3. Added a new musical composition
4. Continued work on characters
5. The concept of the shooter is ready and approved, meet her



Adrenaline Injection
In a few weeks, a special version of the game will be available. Format - Prologue. This version will be something like an extended demo. It will be free.

The goal of Adrenaline Injection is to discuss the main game with you. All these months we have been discussing the "beginning" of the game. Most players like the beginning, and it will remain approximately the same.
The extended demo will have about 3-7 hours of content. Based on the results of extended testing, we will make changes to the main version of the game.

By the way, why do you think we chose this name - Adrenaline Injection? - You can write your ideas in the community - https://steamcommunity.com/app/2419720/discussions/