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Adrenaline Rampage News

Update 2: Gameplay Enhancements, Level Design Improvements, and More.

Hello, Adrenaline Survivors!

Know your enemy by face. This is a regular Techno Zombie.

In this update, we focused on improving gameplay. The enhancements touched upon characters, enemies, skills, and level elements. We also paid special attention to your suggestions for improving the interface. Overall, we've made the game more beautiful and fixed bugs. Now, let's go through everything in order.

[h2]Game play[/h2]
  • Changed the logic for player and portal appearances in stages. Now, the player and portals can appear in any compartment.
  • Increased the number of compartments from which levels are created.
  • The Plasma Drone skill has become more accurate and now shoots less at inter-floor structures and more at zombies.
  • Increased the perceptible thickness of zombie shields. Now it's easier to jump on the shield and ride the Shieldbearer.
  • Improved the algorithm for generating stages.
  • Enhanced the geometry of Stage 14.
  • The Rifleman now better targets spiders close to itself.
  • The Rifleman now always turns towards the target.
  • The Rifleman now targets frozen spiders.
  • The Axeman's class skill. The speed-up of attack rate now lasts longer. Enjoy chopping enemies to bits.
  • The Axeman now does not damage Shieldbearers from the front.
  • Now, drones after being frozen should shatter like ordinary zombies frozen in the air.
  • Disappearing platforms. They now don't disappear quickly if you jump on them right after they appear.
  • Added an impact effect for some enemies. Now it's clearer when and how enemies are striking.
  • Fixed a platform where you could hide from enemies.

[h2]UI, UX[/h2]
  • Now the Esc button closes the dropdown menu on the settings page. It does not close the settings menu.
  • If the settings section is enabled in the pause window, the Esc button only closes the settings window. The pause window remains.
  • If the progress window or any of the terminals are open, switching to another window does not pause the game.
  • Now the quantities of different resources are displayed at the base. Previously, you had to stand at the grille or open a terminal.
  • It is now clearer how to upgrade weapons to evolution.
  • When controlling with a gamepad, tooltips for upgrades in terminals are displayed.
  • Improved keyboard control in the skill selection window.
  • Now you can reset game progress with a gamepad.
  • Removed the Health parameter from the Resurrection skill, as it now fully restores health.
  • In the location selection menu, the Esc button now returns to the base.
  • Added a tooltip in the loading window: Dash can be performed in any direction.
  • Expanded the description of the Axeman character: One jump.

[h2]Bugs[/h2]
  • Fixed a problem with bosses getting stuck. They sometimes froze for a few seconds.
  • Now mini-bosses do not get stuck on platforms.
  • The first boss Zomboid is now consistently named across all instances.
  • Freezing now interrupts the jumping animation of enemies.
  • Now the animation plays for frozen enemies.
  • Now upgrading the machine gun does not reduce the spread from 100% to 1%.
  • Stomp skill. Added parameters in the skill description.
  • Sometimes the elevator did not move when pressing UP.
  • Skill selection window. Sometimes the skill was not highlighted by the mouse cursor. A similar problem occurred with the keyboard.
  • When entering a portal, the weapon did not disappear.
  • It was possible to hide under textures if you dashed down while moving on a descending elevator.
  • The correct color scheme was not always enabled at the level.

[h2]Other (Visuals, Localization)
[/h2]
  • Updated words and phrases in different languages. Added new words and phrases.
  • Improved color schemes on stages.
  • Removed grenade reflections on walls.
  • Removed the display of a non-existent object on the minimap.
  • Now horizontal saws do not overlap light sources.

[h2]Optimization[/h2]
Improved the enemy damage system. Now it takes fewer resources for calculations.

[h2]New Character
[/h2]We have started work on creating a new character. This will be an explosive warrior. Something will constantly be exploding around him. If you want to share your ideas for the new character, send them in discussions on Steam or Discord.


Sincerely,
The Midhard Games Team

Roadmap. Stage 1. New Demo Version of the Game Available.

Hello, Adrenaline Survivors!


[h2]A roadmap is our intention and a BIG action plan.
[/h2]
We plan to release major updates every 2-3 months. Between these major updates, we will release smaller updates. There's always something to improve and fix - you know how it goes))

In the first major update, we plan to add to the game:
  • A new character.
  • A new location.
  • New weapons and skills.
  • New weapon evolutions.

[h2]Another piece of news!
[/h2]The game now has a demo version. The demo is based on the current version of the game and is intended for everyone who wants to try the game for free.

Sincerely,
The Midhard Games Team

Update 1: Balance Changes and Minor Bug Fixes

Hello, friends!


After the successful launch of the game, we've been closely monitoring the portals. We've been nervously watching streams and reading your comments. Fortunately, no critical bugs were found. So, we focused on a multitude of minor improvements.

[h3]Update 1 Content
[/h3]
  • Numerous minor bugs fixed,
  • Balance adjustments made,
  • Performance improvements.

[h3]Bugs[/h3]
  1. Boss Spheroid projectiles have been fixed. Projectiles occasionally got stuck in the air.
  2. Boss Spheroid: Increased single shot speed, 200 → 400.
  3. Fixed the progress bar for the Luck skill in the progress terminal.
  4. Various text corrections.
  5. The correct difficulty level is now displayed in the victory screen.
  6. Skill point crates now drop from all bosses (previously didn’t drop from some bosses).
  7. Fixed a bug with manual control of the Axeman character.
  8. Tooltip fixes for displaying some achievements.
  9. Added description for the Plasma Charge skill.
  10. Added description for the Bluster Fury skill.
  11. Added description for the Echo Strike skill.
  12. Boss movement fixed: Bosses can now pass through crowds of regular enemies.
  13. Fixed shooting for the Plasma Drone skill; it now fires without missing shots.
  14. Enemies no longer stumble on stairs.
  15. Fixed the ability to set negative values when upgrading skills at the base.
  16. Shieldbearer enemies no longer grab characters. Previously, this felt like sticking to shieldbearers.

[h3]Balance[/h3]
  1. Inner Fire skill: The chance of a burning enemy exploding after death has increased, 0% → 15%.
  2. The Axeman character's Duration Enhancement skill has been reinstated.
  3. The Axeman character now only accelerates and increases damage upon hitting enemies.
  4. Enemy wave balance: Boiler Room, Difficulty Level 4, Stage 14.
  5. Enemy wave balance: Laboratory, Difficulty Level 2, Stage 2.
  6. Enemy wave balance: Laboratory, Difficulty Level 3, Stage 9.
  7. Enemy wave balance: Laboratory, Difficulty Level 3, Stage 12.
  8. Enemy wave balance: Laboratory, Difficulty Level 3, Stage 16.
  9. Enemy wave balance: Laboratory, Difficulty Level 4. Difficulty increased across all stages.
  10. Enemy wave balance: Laboratory, Difficulty Level 5, Stage 12.
  11. Enemy wave balance: Laboratory, Difficulty Level 5, Stage 16.

[h3]Other (Optimization, Visuals, Controls)[/h3]
  1. Optimization of certain enemies.
  2. The Stomp skill effect no longer interacts with lighting.
  3. Default skin color for Runner and Jumper enemies changed from gray to blue.
  4. Removed an extra wall piece image from the character selection screen.
  5. Added Dash skill to the Caps Lock key.


Sincerely,
The Midhard games Team

Adrenaline Rampage is now in Early Access. The Landing in Atum has Begun

[previewyoutube][/previewyoutube]
[h2]Hello, Adrenaline Warriors[/h2]
The day has finally come. We've stabilized the portal to the cosmic city of Atum. This means that members of the elite Adrenaline Rampage unit now have the opportunity to join the cleanup of Atum from the hordes of techno-zombies! Everyone can become a part of Adrenaline Rampage!

A huge thank you to Alpha Squad for clearing the landing zone on the other side.

Alpha Squad is a group of unstoppable playtesters and streamers. They played, survived, and overcame. Again and again, version after version.

Warriors, thank you for your patience and perseverance!

[h2]What's Next[/h2]
With the release, the development of the game is just beginning )). In the next couple of weeks, we will be actively watching your playtests, reading comments, and engaging in discussions. It's important for us to understand how the game turned out and how you envision it in the future. After that, we will publish a development roadmap outlining the first big steps.

If any bugs are discovered, we'll quickly fix them and release small updates.

[h2]Let's Stay Connected[/h2]
Any comments, ideas, or reasons to laugh - send them to the Steam community or Discord. Your feedback will help make the game even better. Thank you )

We wish you an exciting time in Adrenaline Rampage!

Sincerely,
The Midhard games Team

Adrenaline Rampage release in one week - August 13th

Hello, friends! Survival and adrenaline are like lightning and thunder - they storm hand by hand. Let's prepare together!
In exactly one week, we all will land in the cosmic city of Atum - on August 13, 2024.



[h2]And now, let's reveal a few secrets. Listen up and don't say you haven't heard:
[/h2][previewyoutube][/previewyoutube]

First secret.
This city is infested with techno zombies. If you're not ready to destroy zombie hordes, you'd better pretend to be sick. Maybe they'll leave you in the infirmary.

Second secret.
The city is constantly changing. Something very strange is happening. The structure and geometry of space itself is changing.

Third secret.
After destroying techno zombies, energy cells remain! Collect energy cells - this is the path to increasing your power!

And one more thing. Sandwiches, tea, and coffee won't be needed - because your hands will be shaking after adrenaline-fueled battles. And there won't be time for these human habits. You'll need to survive. Again and again.

To not miss the start of the survival operation, add the game to your wishlist and subscribe to our channels.

We wish you an excellent week!
Sincerely,
The Midhard games team