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Adrenaline Rampage News

Playtests #8. Game Design Tools, Save and Report Systems.

Hello, Survivors!
This week we focused on service mechanics. We improved the toolkit for game designers, enhanced the game's save system, and refined the crash reporting system.

Game Design Toolkit
To develop a game, it is not enough to create beautiful graphics and interesting mechanics. A rich set of tools for game development is needed. These tools help developers manage the game conveniently and quickly. This week, we were engaged in developing and improving such tools. And not only that.

Save System
We have added several levels of protection for game saves. This system is usually invisible, but it plays a huge role for all of us, the players. Imagine you won the hardest raid, collected valuable resources, and significantly upgraded your character... - and all these achievements are not saved. This is a very frustrating and sad situation. To avoid such situations, we periodically improve our save system. It is just as important as the reporting system.

Reports System
We have refined and configured the report submission system. Now, in case of a game crash, a window will appear offering to send a report. You can choose any option: send a report with information about the crash; do not send a report. We only need technical information that can help understand the causes of the game's malfunction.

Best regards,
Midhard Games Team

And this is how we created the Kamikaze enemy
[previewyoutube][/previewyoutube]

Adrenaline Injection releases on July 5, 2024

Hello friends!

Adrenaline Injection will be available to play from July 5, 2024.

Adrenaline Injection is a free demo of the game Adrenaline Rampage. An adrenaline mix of genres: survival, platformer, and zombie apocalypse.

https://store.steampowered.com/app/3041240/Adrenaline_Injection/

Adrenaline Injection includes:
- 2 characters
- 2 difficulty levels
- 20 stages
- 32 skills
- 3 floors at the base
- 3 BOSSES

Adrenaline Injection is our bold experiment. It's a survival genre game with a side view. You probably haven't seen gameplay like this before. We hope you will enjoy it.

The release date of Adrenaline Injection may change if any force majeure occurs.

Playtests #7. Patch 0.1.82: Balance, Interface, and Gameplay.

Hello friends!
Thank you for the playtests! Thanks to your gameplay videos, we understood how to make the game even better. Therefore, we made many changes to the balance. And of course, we continued to work on improving the interface. We fixed several bugs and replaced the interface sounds. And now, let's go into detail.

Gameplay
1. Added the boss model of the Gorilla. This boss lives on the fourteenth stage. Come in if you dare ;-)
[previewyoutube][/previewyoutube]
2. The hint over the portals is now hidden and displayed when the character approaches the portal.
3. Evolution formulas are now displayed everywhere in the skill selection window.
4. Adjusted the second level of difficulty. Multiple changes.

Interface
1. Updated the statistics window.
2. Updated the settings window.
3. Changed the icons on the minimap.
4. Changed the image in the main menu.
5. Multiple localization system improvements.



Balance
1. Reduced the effect of increasing health for the “Maximum Lives” ability for the Gunner, 50/100/150/200 > 25/50/75/100.
2. Weakened the "Healthy Living" skill, regeneration reduced: 0.2/0.4/0.6/0.8 > 0.1/0.2/0.3/0.4; healing reduced: 30%/60%/90%/120% > 20%/30%/40%/50%.
3. Significantly increased grenade damage, 12/25/37/50 > 36/40/44/50.
4. Multiple changes in stages 14-20. Now this segment has become more difficult. Bosses have become nastier.

Sounds and Music
1. Changed interface sounds.
2. Sound balancing performed.

Bugs
1. You can now exit the difficulty selection window via the ESC button.
2. Fixed a loading error on the training level. The error appeared after continuing the game and exiting it.

Thank you for helping with the playtests, reading these news, and playing games :)
Team Midhard games

Playtests #6. Patch 0.1.78: Interface and Extended Demo

Hello Friends!
This week, we focused our main efforts on the interface. The game looks significantly better. There are still old elements and unfinished parts in the interface. Thanks to your feedback, we are aware of all the inconvenient aspects in the game. We will fix them over time.

Thank you very much to everyone who helps us test the game. It is very valuable and important. Without you, the game wouldn't be so adrenaline-filled! By the way, you will soon be able to play the first version of the game - read more about this below.



Interface
1. Redesigned and improved the character selection window
2. Redesigned and improved the difficulty selection window
3. Redesigned and improved the skills selection window
4. Redesigned and improved the pause menu window
5. Redesigned and improved the window between stages
6. Multiple changes in the interface in different languages. Preparation for translating the game into foreign languages is underway
7. The main menu picture has been replaced. This is not the final art, we are experimenting with colors



Other
1. Testing different game mechanics and modes
2. Removed special missions to unlock the portal
3. Added a new musical composition
4. Continued work on characters
5. The concept of the shooter is ready and approved, meet her



Adrenaline Injection
In a few weeks, a special version of the game will be available. Format - Prologue. This version will be something like an extended demo. It will be free.

The goal of Adrenaline Injection is to discuss the main game with you. All these months we have been discussing the "beginning" of the game. Most players like the beginning, and it will remain approximately the same.
The extended demo will have about 3-7 hours of content. Based on the results of extended testing, we will make changes to the main version of the game.

By the way, why do you think we chose this name - Adrenaline Injection? - You can write your ideas in the community - https://steamcommunity.com/app/2419720/discussions/

Playtests №5. Patch 0.1.73: Enemy Spawning Logic, New Interface

Hello AdrenalineRs!
This week, we focused on numerous small improvements that, together, should enhance the gameplay experience. This includes both visual elements and gameplay mechanics. We have almost completed the Gorilloid model. Elements of the location, lighting, and fog have been refined. Additionally, work on improving the interface has been carried out.

Step by step, we continue to move towards our common goal. The goal is to create a game that evokes many emotions, fun, and adrenaline!

Play demo and give us feed back, please :)
https://store.steampowered.com/app/2419720/Adrenaline_Rampage/?curator_clanid=44851119

Gameplay
1. Changed enemy spawning; now they appear close to the player only in extreme cases
2. The duration of the slowdown effect (victory and defeat) has been doubled
3. Removed melee attack from enemies: Grenadier
4. Refined the starting level: unnecessary elements have been removed
5. Increased the activation zone of terminals at the base
6. New boss in development - Gorilloid. What mechanics develop for him?



Interface

1. Began extensive work on changing the entire interface
2. Shortened the phrase that appears when activating the portal
3. Added subtitles to the video in both Russian and English
4. The hint "Hold button to skip" has been made more noticeable and translated into Russian
5. Coins replaced with energy cells

Visuals

1. Completed the development of the new interface art
2. Replaced the background on the loading screen
3. The fog effect now displays further
4. General visual quality improvements

Localization

1. Changed the Russian voiceover of the character
2. Various text corrections

Balance

1. The speed of some saws on the game level has been reduced by 30%

Bugs

1. Fixed invulnerability issue when taking damage from saws after a dash. Now you can dash through saws
2. Fixed passage display on the minimap
3. Fixed stretching of the skill selection window
4. Fixed loading of the dash effect

Miscellaneous

1. Disabled data collection for analytics. Removed the data collection request window