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The Mildew Children News

Join us in celebrating The Storyteller's Festival

[h3]Greetings![/h3]

Welcome to the The Storyteller's Festival!



it is our pleasure to announce that THE MILDEW CHILDREN is a part of the Fest.
Which means that the demo will be available during the event.

Feel free to add the game to your wishlist after playing the demo, especially if you enjoyed it so you won't miss any updates.

The Demo will be available from January 29th 10:00am (PST) to 4th February 10:00am (PST)!

This demo is essentially The Mildew Children: Chapter 1 (which in turn is the prologue for the full version of the game - The Mildew Children) that you are most probably already are familiar with.


It's available on Steam for free and you can add it to your library in order to permanently keep it, or leave a feedback review.

https://store.steampowered.com/app/2420330/The_Mildew_Children_Chapter_1/

[h2]Ask the Dev[/h2]
You are very welcome to join Discord server to discuss more about the game.

CHAPTER 1 IS AVAILABLE!

[h3]Greetings to you mystery seekers![/h3]

We are excited to bring you the first chapter of The Mildew Children!

https://store.steampowered.com/app/2420330/The_Mildew_Children_Chapter_1/

The game takes the player through the daily life of a gloomy village inhabited only by children with their wicked pagan traditions. You will learn about the threat looming over the village, and take part in one of the witches' rites. The kind of rite in which even the slightest mistake could have grave consequences.

Chapter 1 includes Steam achievements (even several hidden ones).

But before you dive into the story, please take a moment to check the Chapter 1 launch trailer.
[previewyoutube][/previewyoutube]

[h2]So, what's next?[/h2]
The full version of the game, including all 12 planned chapters, will be released in February 2024.

Please add the game to your wishlist in order to avoid missing out on the thrilling conclusion to this mysterious fairy tale!

https://store.steampowered.com/app/2420350/The_Mildew_Children/

[h3]Don't be shy to chat.[/h3]

Feel free to ask questions and share your thoughts on our Discord server.

Have a great day and see you soon!

Play The Demo! Watch the Stream!


[h2]Join us at the Steam Next Fest Event as we're playing through THE MILDEW CHILDREN Demo.[/h2]

The Demo is available from 9th to 16th of October!!

Demo will show players the daily life and savage traditions of the grim village of children, as well as initiate them into of one of the witches’ rites.
  • It’s the first of 12 chapters of this mysterious tale.
  • Narrative and gameplay combining investigations, puzzles, quick-time events (QTE) and multiple-choice dialogues.
  • Beautiful 2d art and hand-drawn frame-by-frame animations.
  • Unique locations: the village streets, the burial ground and old house of witches.
  • Unique portraits reflecting the characters' emotions during dialogues.


[h3]Wishlist and Follow:[/h3]
https://store.steampowered.com/app/2420350/The_Mildew_Children/
[h3]Don't miss the release of Chapter 1[/h3]
https://store.steampowered.com/app/2420330/The_Mildew_Children_Chapter_1/
[h2]Ask the Dev[/h2]
You are very welcome to join Дискорд server to discuss more about the game.

Welcome to the Steam Next Fest: October 2023 Edition!


[h3]Greetings![/h3]
[h3]Join us at the Steam Next Fest event and play the demo of this mysterious tale "The Mildew Children"![/h3]

The Demo will be available from 9th to 16th of October!

Join us for the Broadcast and get ready to see the very beginning of the grim tale. You will meet the main characters and learn about the local savage traditions.

For those who are new to the project:

Combining elements of fairy tale and horror, the story draws on pagan folklore and ancient beliefs. Accompany Kyrphel, a young witch, and her friends in this grim, beautifully hand-drawn adventure game. Take part in a dreadful Ritual, interact with peculiar villagers, perform sorcery, and overcome the affliction that haunts the girl, because the fate of the entire village is at stake.

[h2]Ask the Dev[/h2]
You are very welcome to join Дискорд server to discuss more about the game.
[h3]Wishlist and Follow[/h3]
https://store.steampowered.com/app/2420350/The_Mildew_Children/

The Mechanics of the game

Hello everyone!

Let's discuss the main game mechanics and how they were created.

The following video includes and demonstrates all of the core mechanics:
[previewyoutube][/previewyoutube]
This information would be particularly interesting for those who would like to dig deeper into the background of the development:

Since the game is largely based on dialogues and conversations, I wondered how I could add dynamic elements to the plain text? Obviously, I realized I couldn't do anything radically different and started thinking about other games I know, their elements that might work well for my game...

A few rules were immediately set for myself - the controls should be as simple as possible, with a comfortable way to play with just a keyboard, while also being easy to adapt for smartphones.

Making choices
This example illustrates a moment in the game when you need to convince the boy to open the door. The portrait at the bottom of the screen displays the face of the speaker while also displaying various emotions. Currently, there are more than 100 different portraits available.



The most obvious mechanics that instantly came to mind have been used in various RPG/Adventure games for centuries, such as choosing between multiple answers in a limited amount of time. Persuading other characters when you can clearly see their attitudes (like in Deus Ex: Human Revolution).

I added another narrative technique to this list: the ability to lie. The player may find it more profitable to lie than to tell the truth, but they may also get caught if they exercise some of these choices. Many dialogue branches revolve around the choice of lying or not lying. I wanted to convey the sense that the world itself does not accept lies, and that deceiving can negatively affect your destiny.

Casting the incantations



An idea that emerged fairly quickly was to make the player maintain a rhythm when going through lines of dialogue. A spellcasting gameplay evolved from this idea - spells are chanted rhythmically word by word.

It was important to allow the player enough time to read the words, so the timer was made quite forgiving. Additionally, it was placed close to the text to make the reading easier.

Health mechanics - marker to the left of the portrait



This gameplay mechanic caught my attention a long time ago, while playing a 2D platformer called Celeste. There is a point in the story when the heroine has a panic attack. Keeping the heroine calm is achieved by holding a feather in a moving frame up and down.

I decided to implement something similar in my game - the heroine, due to a inborn disease, becomes physically ill during rituals. In order to monitor her condition, you must keep a marker constantly moving up and down.

The main benefit of this mechanic is that it adds the necessary degree of tension to the text. In addition to being very easy to learn, it can easily be made more difficult by making the movements more abrupt and making the marker less responsive. Meanwhile, the player can keep track of the heroine's condition without taking their eyes off the text, watching the moving marker with the side vision and orienting by sound (if the marker reaches a critical point, the accelerated heartbeat rate and tinnitus could be heard).

Casting spells successfully with declining health. Persuasion level is the marker on the right.



As all mechanics are simplistic enough from a gameplay perspective, they can be combined to create tension without overloading the process.

As an example, the combination of dialogue choices and incantations creates situations where you need to choose between several options quickly.

By casting the incantations while the heroine is unwell, you are tasked to keep an eye on both rhythm and condition at once.

Thanks for taking the time to read this! Hope this information was helpful to you.

[h2]You are welcome to join the Discord server, ask your questions, and participate in the discussions[/h2]