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The Wind's Path News

Save Backup Update

[p]A couple of updates:[/p]
  • [p]The game will now create a backup save file. [/p]
  • [p]Safer saving system to mitigate chances of corrupting save file.[/p][p][/p]

New save system

The saving method has been changed. The game now uses a .sav file instead of .res. This will be reset your game's progression but will make the game less vulnerable to malicious exploits. Please contact me if you have any further issues. Thanks!

Small Fixes Update

Optimized particle effects to be less resource hungry

Calamity Lag fix

The screenshake was causing lag in the first few calamity rooms. I've taken them out for the time being. The levels shouldn't lag as much now. Please let me know if you are still experiencing issues.
Thanks for your time!



Demo Update!

The Wind’s Path Demo on Steam has been updated with some badly needed fixes.
Endless Project Games is still accepting feedback from anyone who plays the demo. So don’t be shy!

These fixes include the following:
  • New tutorial - Added a new tutorial to teach players more of the game’s mechanics.
  • Smoother Difficulty - Eased some of the entry levels to ease players into the main game.
  • Increased Attack Range - The basic wind attack has an increased range. This makes attacking enemies slightly safer because the player can attack from farther back now.
  • Updated Capsule Art