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Schrott News

🔧 Tutorial Update

⚙️ New Tutorial
[h3]version deployed 0.6.5[/h3][p]⭐️ = community feedback[/p][p][/p][p]You guys complained a lot that our tutorial didn't teach you anything. We thought it would be easy to teach you all the mechanics just by playing the game, but we realize that's a lot to expect while driving at full speed through a gigantic rift! We have overhauled the current tutorial and added text boxes and flashy images to explain everything. We hope this does the job — if not, join our Discord server and let us know why. We love the feedback you're giving us, and we love implementing your ideas.[/p][p][/p][p]Oh, and we've also updated some other things in the game.[/p][p][/p][h2]New Features[/h2]
  • [p]⭐️ major tutorial improvements[/p]
  • [p]added progress menu to garage and tutorial menu[/p]
  • [p]⭐️ added keyboard navigation for ui tab navigation[/p]
  • [p]added more new chunks to biome 1[/p]
  • [p]added new ad banner colors[/p]
[p][/p][h2]Balancing[/h2]
  • [p]increased juice gain slightly[/p]
  • [p]removed scrap drops from ad sails[/p]
  • [p]reduced scrap cost increase in the pitstop during a run[/p]
  • [p]reduced cost of some parts in the pitstop during a run[/p]
  • [p]adjusted some parts of the map to be more fair[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]fixed slower obstacle mod not working properly[/p]
[p][/p][h2]Quality of life[/h2]
  • [p]inventory now shows both cards (of equipped and selected part)[/p]
  • [p]equipped parts in inventory are properly highlighted on selection[/p]
  • [p]⭐️ looting an empty part-box will now also show a card pop-up[/p]
  • [p]improved pitstop UI layout[/p]
  • [p]⭐️ changed the color of default part icons in inventories to make them more distinguishable from other parts[/p]
[p][/p][p]Again: If you find any bugs, want to give feedback or have some nice Ideas to make the game even better, feel free to join us on Discord and let us know.[/p][p]Gino & Linus[/p]

🎮 Our First Ever Gameplay Video is Here!

[h2]Our First Ever Gameplay Video is Here![/h2][p]We just recorded our very first gameplay video where we tested our own game as if we were playing it for the very first time. Along the way, we explain the core mechanics, talk about all the features, and show off what makes our roguelite racer unique.[/p][p]Just two days ago, we released a brand-new update - and this video includes a showcase of the fresh features it brings. We also jump into a few runs to really put the game (and ourselves) to the test![/p][p]We’re super excited to share more gameplay with you in the future. This is our first gameplay video ever, so… enjoy - and please don’t be too harsh on us!
[/p][previewyoutube][/previewyoutube][p]
Best,
Gino & Linus[/p]

🔧 Demo Update | Patch 0.6.5

⚙️ New version deployed 0.6.5
[p]⭐️ = community feedback[/p][p][/p][p]We've listened to your feedback and added some new quality-of-life improvements to our game. Highlights include an updated inventory and new skills and upgrades.[/p][p][/p][h2]New Features[/h2]
  • [p]skill upgrades are now communicated more clearly in Skill chunks, the pitstop, and the Pause Menu[/p]
  • [p]added new Salt Lake chunks (Biome 1)[/p]
  • [p]scrap costs are increased with each consecutive pitstop[/p]
  • [p]⭐️ cacti now give Juice[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]⭐️ fixed an issue where parts could be equipped in the background when progressing in the reward menu after a run[/p]
  • [p]⭐️ fixed screenshake stacking[/p]
  • [p]fixed juice and scrap loot colliding with drive camera[/p]
  • [p]fixed a bug where the tutorial reward mod would disappear[/p]
[p][/p][h2]Balancing[/h2]
  • [p]adjusted all scrap costs in the pitstop[/p]
  • [p]reduced Juice gain overall[/p]
[p][/p][h3]Quality of Life[/h3]
  • [p]⭐️ improved inventory UI to make equipped items more visible[/p]
  • [p]added a Pause Menu pop-up for “Quit Game” or “Give Up Run” confirmation[/p]
[p][/p][h3]Misc[/h3]
  • [p]improved chunks (level-design)[/p]
  • [p]adjusted background in main menu[/p]
[p][/p][h2]⚠️ Known Issues[/h2]
  • [p]closing give up or quit menu with controller will also close pause menu at the same time[/p]
  • [p]vSync enabled can cause lags[/p]
  • [p]some graphics settings override each other[/p]
  • [p]open pause will reset invincibility timer[/p]
  • [p]no proper widescreen support[/p]
[p][/p][p]If you have any feedback for us, please get in touch – for example, via Discord.[/p][p]Gino & Linus[/p]

🖌️ NEW KEY ART

[p]We are really happy and proud to present to you our new key art created by the amazing David Thor Fjalarsson. David has done art for The Rogue Prince of Persia, Superfuse and Dead Cells. We enjoyed working with him, and we can't wait to bring you more exciting stuff in the future![/p][p][/p][p][/p]

🔧 New graphics option + minor improvements for 0.6.4

[h2]⚙️New patch for 0.6.4 deployed[/h2][p]⭐️ = community feedback[/p][p][/p][h3]Changes[/h3]
  • [p]⭐️ added motion blur and speed line toggle to settings[/p]
  • [p]fixed floating grass in tutorial[/p]
  • [p]fixed a bug when choosing part for pit stop shop[/p]
  • [p]fixed floating tires in one chunk[/p]