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Backpack Battles News

Summer Update OUT NOW!!

[h3]Hi everyone![/h3]

Backpack Battles is part of the Steam Summer Sale with a 10% discount!

And our biggest update yet is live right now with many new items and quality-of-life features that were requested by you!



[h3]The New Items![/h3]

We added a total of 15 items of different kinds.
There are 5 items that you can buy directly from the shop. This was based on this poll we made on our Discord server btw!



One of these items is the Unidentified Amulet, which transforms into one of 6 different new amulets.
We also added 5 new recipes.

Within this item set, there are some new mechanics like:
  • A weapon that uses stamina to generate Empower
  • Items that are Magic, Holy, Dark and Vampiric all at the same time
  • The first craftable bag
  • A way to damage ranged opponents with Spikes
  • And more!

That being said, it is to be expected that some of these new items will require balance adjustments in the future or push existing builds over the edge, so expect balance adjustments in the following weeks until we are happy with the state!

Speaking of balance… before we get there, here are some quality-of-life highlights of this version:

[h3]The combat log has grown more powerful![/h3]
  1. It now tracks when (de)buffs are reflected, nullified, resisted, protected, or prevented.
  2. When you hover over the entries after battle, it now restores states of items like potions, playing cards etc. as well as cooldowns and Battle Rage.
  3. We also added replay buttons!
  4. The meters now show the totals of damage done and stacks gained etc. and there are new ones for how often weapons missed attacks and were Out-of-stamina, activations and maximum health gained (all with plots!).
  5. In the panel above the combat log, you can choose if you want to see log entries for when an item activates.
  6. Last, but not least music will now play after battle so you can inspect the combat log while listening to some nice medieval soundtrack by alkacrab!

Also, the inventory now has an Undo/redo feature you can use if your restructuring did not quite work out as you have imagined. Just press Ctrl+Z to undo the last action and Ctrl+Y to redo it.

We want to thank everyone who tested the new stuff and reported bugs - this makes it possible for us to add new content so quickly.
And now to the change log, including all that is new and balance changes!

[h3]But wait, there’s one more thing![/h3]
There’s only one week left to order the Rainbow Goobert plushie - so get your colorful cuddly blob now!



Full Changelog for 0.9.12

[h2]New Content & Features[/h2]
  • NEW ITEM: Prismatic Orb
  • NEW ITEM: Unidentified Amulet (+Amulet of Life, Amulet of Feasting, Amulet of Energy, Amulet of the Wild, Amulet of Alchemy, Amulet of Steel)
  • NEW ITEM (Reaper): Toad
  • NEW RECIPE: Prismatic Sword
  • NEW RECIPE: Stone Golem
  • NEW ITEM: Shiny Shell
  • NEW RECIPE: Shell Totem
  • NEW ITEM: Oil Lamp
  • NEW ITEM: Maneki-neko
  • NEW RECIPE: Box of Prosperity
  • Added an UNDO FUNCTION! You can go back to old inventory placements with Ctrl+Z, redo with Ctrl+Y, define snapshots with Ctrl+ [1 to 9], and load them by pressing the same number (this only affects placements and can of course not revert buy/sell/crafting etc.)
  • Added a summer-themed outfit for each chibi
  • Item tooltips now update in real-time during combat
  • Added new BGM for battle when in Survival mode, and for after battle (before and during Survival
[h3]Combat Log[/h3]
  • Added totals to meters
  • Added meters & plots for weapon misses, item activations, maximum health gained, weapons out-of-stamina
  • Added entries when (de)buffs are reflected, nullified, resisted, protected, prevented etc.
  • You can show/minimize/hide activation entries using the panel above the combat log
  • Hovering entries after battle now restores states of items like potions, playing cards etc. as well as cooldowns, battle rage, and replays the related animations, damage numbers etc.
  • Added replay buttons to combat log



[h2]Balancing[/h2]
[h3]Neutral[/h3]
  • Debuffs that are reflected can no longer be reflected a second time
  • Reworked Burning Torch: Heat threshold is removed, chance increased
  • Mana Orb: Now only triggers once. Mana cost 30 -> 35, buffs gained 12 -> 17
  • Djinn Lamp: Now only triggers once
  • Blueberry, Crown, Holy Spear, King Crown, and King Goobert now have the Magic type
  • Glowing Crown: Cooldown 2.5s -> 2.4s
  • King Crown: Cooldown 2.5s -> 2.4s
  • King Goobert: Invulnerability 1.2s -> 1.3s
  • Spear: Minimum damage +1
  • Holy Spear: Cooldown 1.4s -> 2.5s, damage 5-12 -> 13-18, Block removal 6 -> 10
  • Holy Armor: Block 55 -> 60
  • Corrupted Armor: Block 70 -> 75
  • Spectral Dagger: Cooldown 2.5s -> 2.3s
  • Potion Belt: Cleanses 4 -> 5
  • Protective Purse: Block 12 -> 13
  • Stone Helm: Block 30 -> 35
  • Crossblades: Damage +3
  • Thornbloom: Chance to gain Empower 40% -> 50%, damage +1
  • Emerald (Inventory): More & faster Regeneration
  • Sapphire (Inventory): More & faster Cold
  • Tim: Critical hit and debuff resistance 30% -> 25%, cost 11g -> 10g
  • Hammer: Stun chance 50% -> 45%


[h3]Pyromancer[/h3]
  • Burning Banner: Cooldown 3.4s -> 3.6s, Blind chance 30% -> 50%
  • Friendly Fire: Cooldown 3.5s -> 3.4s
  • Dark Lantern: Debuffs per Dark item 9 -> 8


[h3]Berserker[/h3]
  • Reworked Wolf Emblem: No longer gives debuff resistance, now gives Empower or Block based on your current Block.
  • Anvil: Now affects a second weapon, damage bonus 2 -> 1


[h3]Ranger[/h3]
  • Mega Clover: Buff threshold 20 -> 15, Buff amount 40 -> 25
  • Bow and Arrow, Belladonna’s Whisper, Tusk Piercer, Fortunas Grace: Stamina usage 1.5 -> 1.2
  • Belladonna’s Whisper: Damage needed per Poison 7 -> 6
  • Carrot: Cooldown 4s -> 3.5s



[h2]Fixes[/h2]
  • Fixed a second Deck of Cards being available under very specific circumstances
  • Fixed a visual glitch when both players were in Battle Rage or invulnerable
  • Changed how Heroic Potion works internally, it now always creates a single log entry and issues with the Impractically Large Greatsword should be resolved
  • Fixed visual glitch when healing a try-heart


[h2]Other[/h2]
  • Added activation animations for Mr. Struggles, Ruby Chonk, Cauldron
  • Added new sounds for Squirrel, Rat, Snake, Dragons, and items made of Fire & Ice
  • Added hover particles for Cauldron
  • Added a click tolerance for shop items to make them easier to grab
  • It’s now possible to grab a single item from the storage box by box-selecting it
  • Item library, options, character sheet: Lots of things now respond to hover
  • When crafting something from an item with gems inside, gems are now placed into the crafted item
  • Steam Deck: Removed options that are specific to desktop

[h3]Item Library[/h3]
  • Filters (like the rarity) can now be right-clicked to apply it as an exclusive filter, and right-clicked twice to apply all except this one
  • Catalysts (crafting ingredients that are not consumed) are now marked on the info panel
  • Items now display their sockets when hovered

More New Items on the Beta Branch NOW!!

[h3]Hi everyone,[/h3]

The 5 more items we teased last time are now ready to be tested and are freely available on the beta branch!



The whole Summer Update, including all the items is planned to go to the main branch on Friday 28th of this month (that’s in one week).

So, to the new items!
Shiny Shell is a cheap Holy item that heals once, with increasing efficiency based on adjacent Holy items. It can be crafted into the Shell Totem, which is a source of healing and Empower that uses stamina.

The Oil Lamp is an Epic shop item that scales an affected weapon’s damage and accuracy.

Then, there is the new Legendary item, the Maneki Neko: When the combined gold value of surrounding items is high enough it increases sales chance, prevents crits and increases the speed of Godly and Unique items!

And finally, there is the first craftable bag with the Box of Prosperity, which keeps part of the functionality of a Box of Riches, while adding space to your inventory.

[h2]Combat Log[/h2]
We have also been working away on the combat log, adding many visual improvements, logging more combat stuff (resisted debuffs, nullified buffs, protected buffs, reflected debuffs...), and counting (like misses, activations, …). With that, we plan to move on to the next big feature soon. The patch also has a set of quality-of-life improvements and UI polish.

[h2]Rainbow Goobert Plush[/h2]
You can still order the plushie! We need to reach 200 sold plushies for them to be made. And it's only available for a limited time, so order your own Rainbow Goob now!



[h2]The Beta Branch[/h2]
On our Discord server, you can find instructions on how to join the beta. Also, it's the perfect place to let us know when you encounter bugs or crashes. The new items and combat log changes are expected to have some bugs, so please test everything thoroughly! The beta branch has a separate progress from the main branch, and you can switch back any time.

Anyway, have fun testing all the new things, and stay tuned for our biggest update yet next Friday! :)

New Items & More Now on the Beta Branch!

[h2]Hi everyone,[/h2]
we have lots of news!

There are many things to talk about, so before we get into detail, here is a short summary:
  • You can order Rainbow Goobert on makeship NOW!
  • The beta branch is up! You can access and test all the items teased in the previous post.
  • Also on the beta branch, the combat log now tracks cooldowns and many other things, and we finally have an auto-advance mode! (That will get more and more similar to the actual fight with future updates)
  • And (surprise!!), there are more item teasers! So the next update will be a big one.


[h2]Rainbow Goobert Plush[/h2]
You can now order the plushie! We need to reach 200 sold plushies for them to be made. And it's only available for a limited time, so order your own Rainbow Goob now!



[h2]The Beta Branch[/h2]
On our Discord server, you can find instructions on how to join the beta. Also, it's the perfect place to let us know when you encounter bugs or crashes. The new items and combat log changes are expected to have some bugs, so please test everything thoroughly! The beta branch has a separate progress from the main branch, and you can switch back any time.

[h2]New Items[/h2]
The new items you can test on the beta branch right now are:
The Prismatic Orb is a Godly item that is Vampiric, Magic, Holy, and Dark, and synergizes with all these types! You can use it to make the Prismatic Sword, which uses the same synergies, but …well, to punch people.

Then there are the new Amulets: Rare items that reveal their effect only after you buy them, and synergize with different build paths. Currently, there are 6 different effects it can gain!

Then, as promised, there is the Toad, to give Reaper another pet to choose from. It synergizes with gaining and using different buffs!

And finally, there is the Stone Golem, a strong fellow that can attack, gain Empower, and stun your opponents! You can craft him on any class.



[h2]Combat Log[/h2]
We are still working our way towards feature completeness of the combat log, so we try to get as many of the requested features in as we can! With the beta update, it can now finally track the states of items like potions, playing cards etc., as well as their current cooldowns. We also added a feature to automatically advance, so you can view the fight again.



There are a few more improvements we want to get in before we go on to the next major feature.

[h2]More Items Coming Soon![/h2]
And a surprise for you guys! The next update will have 5 more items in it, stay tuned for more teasers on our X page. It won’t be too long until you can try them out as well! :)



We often get questions on whether we want to add more items, and the answer is clear: Of course! We have several more sets planned during the early access.

Backpack Battles Patch 0.9.11

[h3]Hey everyone,[/h3]

Time for another Backpack Battles patch!

[h2]Coming Soon: Item Update![/h2]

We have been working intensely on more content, and here is a first little teaser for the things coming up. Follow us to stay tuned for more info soon!



[h2]New in 0.9.11: Combat Log Update[/h2]

Also it’s time for another patch!

This week, we have more improvements to the combat log, which now allows you to filter for different things. This includes the commonly requested text search. You can also click on "You" and "Opponent" to filter the log.

You can now also see stamina used, gained and removed in the damage meter, we will probably add more metrics soon!

[h2]Coming Soon: Backpack Battles Plushie![/h2]

And there is another thing in the works: We are teaming up with Makeship to bring you guys a plushie! You may already be able to guess who this could be - stay tuned for more info! You can subscribe to the Makeship page to get notified when the plushie can be preordered.



[h2]Full Changelog for 0.9.11[/h2]
  • Combat log can now be filtered by character and using a text search. (The text search field is placed in a new widget above the combat log, currently it’s lonely there but it will soon get company)
  • Added Stamina meter to the combat log (showing which items used, gained and removed stamina from opponent)

[h3]Fixes:[/h3]
  • Drop-down lists can now be closed by reselecting the active selection
  • Fixed damage meter plots sometimes being in the wrong order
  • Fixed some points in the plots being placed at the wrong x position
  • Fixed combat log appearing at unexpected places (let us know if it still happens!)