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Backpack Battles News

Backpack Battles Patch 0.9.32

[h3]Hi everyone,[/h3]

Today we have a little teaser for the items coming to the beta branch - if all goes well next Friday already!



Besides that, there are some more balance adjustments. It turns out the love Pyromancer got last patch wasn't quite enough, so here is more!

As always, we’ll keep watching if this was too much, or too little, don't panic :)

[h2]Changelog for 0.9.32[/h2]

Neutral
  • Bloody Dagger: Cooldown 2.5s -> 2.4s
  • Poison Dagger: Damage +1
  • Lightsaber: Blind duration 5s -> 6s
  • Knife to Meet You: Dagger speed bonus 15% -> 20%
  • Lil Chestnut: Added 4 star tiles
  • Ice Dragon: Block 50 -> 60
  • Amulet of Steel: Block 25 -> 30, Block needed to gain Empower 35 -> 40
Pyromancer
  • Fire Pit: Maximum health bonus 4 -> 5
  • Sun Shield: Damage blocked 14 -> 15
  • Burning Sword: Heat chance 40% -> 60%
  • Burning Blade: Damage +2
  • Solaris: Sun Shield Heat generation 60% -> 75%, Sun Armor Block 18 -> 20
  • Friendly Fire: Cooldown 2.9s -> 2.8s
  • Frozen Flame: Block 19 -> 22

Backpack Battles to Participate in the 2025 Steam Chinese New Year Sale!

Hello, everyone!

Backpack Battles will take part in the 2025 Steam Chinese New Year Sale from January 27th to February 10th, 2025.

During the event, you can purchase Backpack Battles with a discount of -10%. We hope you enjoy the game!

https://store.steampowered.com/app/2427700/_Backpack_Battles/

Backpack Battles Patch 0.9.31

[h3]Hi everyone![/h3]

Here is a small round of balance adjustments, mostly catching up on some of the Pyromancer subclasses that fall behind in higher rankings. Unless something needs immediate action, the next adjustments will probably be with the next content patch. Stay tuned for the next beta branch coming soon(-ish)!

[h2]Changelog for 0.9.31[/h2]
Neutral
  • Holdall: Block 5 -> 6
  • Poison Spear: Damage +2
  • Hammer: Damage +1
  • Investment Opportunity: Maximum health 2.5 -> 3
  • Artifact Stone: Death: Cooldown 2.1s -> 1.9s
  • Cubert: Chances 50% -> 55%
Pyromancer
  • Burning Blade: Damage +2
  • Friendly Fire: Cooldown 3s -> 2.9s
  • Frozen Flame: Block 17 -> 19
  • Sapphire Whelp: Mana Cost 2 -> 1
  • Solaris: Heat chance 50% -> 60%, Block 15 -> 18
Reaper
  • The Fool: Cost 4g -> 3g
  • Darkest Lotus: Cost 7g -> 6g

Backpack Battles Patch 0.9.30

[h3]Hi everyone![/h3]

Last week, we changed the Hero Sword recipe to include only a single Whetstone. Our first impression it that the changes have landed quite nicely and that they are here to stay.

We will let y’all experiment for at least another week and keep a close eye on everything Hero Sword-based in particular.

We are having a new poll on our Discord server, by the way - so come by and let us know what you think.

[h2]Changelog for 0.9.30[/h2]
Neutral
  • Poison Dagger: Cooldown 2.5s -> 2.2s
  • Bloody Dagger: Cooldown 2.8s -> 2.5s
  • Spectral Dagger: Bonus damage 5 -> 6
  • Shepherd’s Crook: Buff protection 25% -> 35%
  • Stone Armor: Empower removal 1 -> 2
  • Shelly: Cleanse increase 35% -> 30%
  • Snow Stick: Cooldown 1.9s -> 2.1s, damage +1
  • Knife to Meet You: Speed boost by daggers 10% -> 15%
  • Mana Mastery: Cooldown 5s -> 4.7s
  • Smelly Wall: Block needed 20 -> 18
  • Pop: Speed per Mana 3% -> 4%
  • Cthulhu: Cooldown 5s -> 4.5s
Pyromancer
  • Chili Pepper: Cooldown 5s -> 4.8s
  • Chili Goobert: Heal 12 -> 14
  • Frozen Flame: Block 14 -> 17
Berserker
  • Cheese: Cooldown 4s -> 3.8s
  • Cheese Goobert: Maximum health 18 -> 20
  • Deerwood Guardian: Heal 12 -> 15
  • Brass Knuckles: Stun chance 40% -> 50%, stun duration 0.4s -> 0.3s
Reaper
  • Demonic Flask: Damage 0.4 -> 0.35
  • Strong Demonic Flask: Damage 0.75 -> 0.7
  • Death Scythe: Stamina cost 1.0 -> 0.8
  • Mr. Struggles: Debuff chance 30% -> 25%
  • Mrs. Struggles: Cooldown 3.7s -> 4.0s

Backpack Battles Patch 0.9.29

[h3]Hi everyone and Happy New Year![/h3]

This balance patch will be more experimental than usual, with adjustments to the crafting paths of Spectral Dagger, all Rainbow Gooberts, and the Hero Sword (also impacting all its crafts).

We will be closely watching to see if these things are too strong, too weak and if they flow well and will adjust accordingly next week.


[h2]Change Notes for 0.9.29[/h2]
Neutral
  • Poison Spear: Damage +2, Block removal 5 -> 6
  • Spectral Dagger: Recipe changed to Dagger + catalyst Mana Orb (it will not be consumed). Damage 3 - 6 -> 1 - 3, cooldown 2.1s -> 3.0s, bonus damage 7 -> 5. This is an experimental change.
  • Poison Dagger: Cooldown 2.7s -> 2.5s
  • Bloody Dagger: Cooldown 3s -> 2.8s
  • Hero Sword: Recipe is changed to Wooden Sword + Whetstone. Damage bonus 2 -> 1. This is an experimental change.
  • Steel Goobert: Activations 5 -> 6
  • Hero Longsword: Damage bonus 4 -> 3, damage -2
  • Falcon Blade: Damage -2
  • Crossblades: Damage -8, speed bonus 75% -> 60%
  • All Rainbow Gooberts are now crafted without a (basic) Goobert. Activations needed 6 -> 9, Blind 4 -> 3. This is an experimental change.
  • Shelly: Cleanse increase 40% -> 35%
  • Lightsaber: Damage +2
  • Darksaber: Damage +2
  • Jynx torquilla: Speed buff limit 40% -> 50%
  • Prismatic Orb: Cost 13 -> 14
  • Stone Shoes: Block 40 -> 45
  • Holdall: Block 4 -> 5
  • Shepherd’s Crook: Blind/Cold resistance 40% -> 50%
  • Ice Armor: Start of battle Block 60 -> 75
  • Frozen Buckler: Damage blocked 10 -> 12
  • Smithing for Dummies: Stamina reduction 18% -> 22%
  • Stoned: Block generation 70% -> 75%
  • Hardwood: Block bonus 15 -> 16
  • Slime Time: Cooldown 2.2s -> 2.0s
  • Superspacious: Trigger speed bonus 5% -> 7%
  • Spicy Banana: Heat chance 30% -> 40%
  • Investment Opportunity: Health gain 2 -> 2.5
  • Girl Power: Cooldown 6.2s -> 6.7s
  • Blood Manipulation: Unhealing 20% -> 15%
  • Heavy Drinking: Cooldown 8.5s -> 10s, Speed bonus 40% -> 50%
  • Snowcake: Cooldown 3.0s -> 2.8s
  • Pop: Damage +1
Pyromancer
  • Solaris: Sun Shield Heat chance 40% -> 50%, Sun Armor Block bonus 13 -> 15
  • Frozen Flame: Block 12 -> 14
  • Burning Sword: Heat needed 5 -> 7
  • Burning Blade: Heat needed 4 -> 6. Damage -1
Berserker
  • Extra Angy: Duration 50% -> 60%
  • Brass Knuckles: Stun chance 30% -> 40%, duration 0.5s -> 0.4s
  • Deerwood Guardian: Mana gain 2 -> 3
  • Hawk Rune (Weapon): Critical Hit chance 15% -> 12%
  • Hawk Rune (Inventory): Cooldown 4s -> 3.3s
Ranger
  • Markswoman: Damage 15% -> 20%
  • Acorn Ace: Stamina reduction 10% -> 12%
  • Ranger Bag: Baseline crit chance 10% -> 12%
  • Yggdrasil Leaf: Heal 17 -> 15
  • Fortuna’s Hope: Chance 70% -> 75%
Reaper
  • Mr. Struggles: Debuff chance 35% -> 30%
  • Mrs. Struggles: Cooldown 3.5s -> 3.7s
  • Demonic Flask: Damage per debuff 0.45 -> 0.4
  • Death Scythe: Stamina cost 1.2 -> 1.0