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Amerzone - The Explorer's Legacy News

🕊️ Here’s how the remake of Amerzone keeps the soul of the original game 🐣

With its remake of Amerzone - The Explorer's Legacy, Microids Studio Paris is bringing a classic adventure game up to date, and not just with new graphics. At the same time, the team is painstakingly preserving the identity of the original episode, released in 1999. We took a look at how they are managing this balancing act!

[h2]Handling a classic game with respect[/h2]



For Microids Studio Paris, whose team worked with Benoît Sokal for nearly a decade, it was crucial to honor the work of this unique author. As Lucas Lagravette, Game Director, told us: “We see it as a piece of history. It’s a title that has earned cult status with its atmosphere and narrative world; so, we could never allow ourselves to treat it lightly.

To succeed in creating a remake that is both faithful and innovative, the designers drew inspiration from Capcom’s approach to Resident Evil on the GameCube. “It was a remake that enhanced the experience, while respecting the original and its audience,” commented Lucas. He gave the following example: “There’s a really well-known corridor in Resident Evil, where dogs jump in through the windows. This doesn’t happen in the remake, so players let down their guard. It’s only when returning later that the dogs finally appear, offering a surprise for even the earliest fans! It’s a great example of how to use a subtle change to augment the source game.

With the Amerzone remake, Microids Studio Paris has had to decide what should remain the same, and what should be adjusted or redesigned. To guide this process, as Lucas Lagravette explained to us, some general principles were laid down as early as the pre-production phase, following analysis of the 1999 version and other references. “Then, during production, there are lots of decisions to make on a case-by-case basis,” added the Game Director. “Part of my job is to make these decisions – in consultation with Benoît Sokal’s family, and with the help of the talented team that we worked with to make Syberia: The World Before.”

[h2]Features of Amerzone that will be kept in the remake[/h2]



So, what won’t be changing in the Amerzone remake? Firstly, as you may have noticed in the trailers, the player's character still moves from one scene to the next in a linear fashion. “We experimented with allowing free movement, but it just didn’t feel like Amerzone,” Lucas told us. “The levels aren’t designed that way; a typical example being the lighthouse, which is tall and narrow. We also believe that this kind of unusual way of moving around will be a differentiating feature of our game.

Similarly, the character controlled by players will remain out of frame and silent, as in the 1999 game. Lucas Lagravette commented on this choice: “If we had given a voice to the protagonist, we would also have had to come up with a character, a past and motivations... But Amerzone

🕊️ Making-of #03 - A Multi-Layered Scenario ✍️

Hello Explorers,

In this third Making-of, Microids Studio Paris talks about the narrative of the original game and how it impacted Benoît Sokal’s later works, from Canardo to the Syberia saga.

[previewyoutube][/previewyoutube]

🕊️ Wishlist Amerzone - The Explorer’s Legacy now

https://store.steampowered.com/app/2429190/Amerzone__The_Explorers_Legacy/

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🥚 Take the egg of the White Birds back to Amerzone 🕊️

Hello Explorers,

Alone in a lighthouse, an old explorer awaits for you and begs you to help him fix the errors of his troubled past.

[previewyoutube][/previewyoutube]

[h2]The Amerzone... That mysterious land is both the source of my greatest joy... and my deepest disgrace[/h2]

🕊️ Wishlist Amerzone - The Explorer’s Legacy now

https://store.steampowered.com/app/2429190/Amerzone__The_Explorers_Legacy/

📬 Stay connected!

Amerzone Twitter - Twitter - Facebook - Instagram - Amerzone TikTok - TikTok - Discord

🕊️ A look back at what made the 1999 original so magical! ✨

A great classic of the adventure genre that sold more than a million copies, Amerzone is returning with an ambitious remake to mark its twenty-fifth anniversary. So, what was it that made the original game so brilliant? Let’s refresh our memories together in this article!

[h2]A stunning visual atmosphere that stood out from the rest[/h2]


The first thing to grab players’ attention when they loaded up Amerzone was its visual appearance. They could explore pre-rendered 3D environments that went beyond anything possible in real-time in those days. “It went even further than Resident Evil, for example, which had fixed pre-rendered scenes,” Lucas Lagravette added, Game Director at Microids Studio Paris. “In Amerzone, it was possible to turn the camera 360 degrees and become totally immersed in the world.

This world was an amazing jungle, offering plenty of realism and yet inhabited by imaginary plants and animals. Players would often wonder if what they were seeing on their screens was real or made-up. “This was the signature of the creator Benoît Sokal,” Lucas Lagravette explained. “There was a kind of ‘austereness’ in Benoît’s fantasy world, which made the illusion all the more effective. It’s impossible to separate Amerzone from Benoît Sokal; it truly is an art game and it always had a special place in his heart.


[h2]An engrossing narrative with a deep subtext[/h2]

Benoît Sokal, who sadly left us in 2021, put a great deal of work into the atmosphere in Amerzone, for instance by drawing all the sketches in Valembois' notebook. He was also a great storyteller; the narrative in Amerzone is another thing that marked players at the time.

Players learned more about the world through a letter here, a phone call there, or an amazing cutscene. This way of conveying the story wasn’t common in 1999,” Lucas Lagravette recalled. Amerzone also carried messages to be discovered between the lines, on topics such as colonialism, dictatorship and endangered species.

For players to interact with the story, the original team opted for point-and-click gameplay: another contributing factor to the title’s massive appeal. “

🕊️ Making-of #02 - Enigmas at play 🧩

Hello Explorers,

In this second Making-of, the team at Microids Studio Paris talks about their philosophy for reworking and reimagining the puzzles of the original game.

[previewyoutube]https://youtu.be/cEzKe-RuylQ[/previewyoutube]

🕊️ Wishlist Amerzone - The Explorer’s Legacy now

https://store.steampowered.com/app/2429190/Amerzone__The_Explorers_Legacy/

📬 Stay connected!

Amerzone Twitter - Twitter - Facebook - Instagram - Amerzone TikTok - TikTok - Discord