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Soulslinger: Envoy of Death News

New Update incoming soon: Overhauled Combat Flow, visual Upgrades, and more!



Heya Soulslingers!

We’re excited to announce that the next update for Soulslinger: Envoy of Death is just around the corner, and this time, it’s all about YOU, the players! Based on your feedback, we will be making several impactful changes and additions to enhance your experience. Here’s what’s new:

First up, combat flow will receive a major overhaul! You’ll soon be able to interrupt reloading and swap weapons on the fly, giving you more flexibility and control in the heat of battle. Combined with vastly improved weapon handling, accuracy, and animations, every shot and reload will feel smoother and more precise than ever.

We’re also expanding the game world with new arenas being added to both the Land of Memories and the Outskirts. These new battlegrounds are designed to challenge your skills in fresh and exciting ways, ensuring that no two runs feel the same.



In Haven, you’ll have even more reasons to linger. New conversations with NPCs will provide deeper lore and opportunities to connect with Death, Lady Valerie, and Helene.

Finally, we’re putting a huge focus on visual clarity and polish. Numerous VFX will be reworked, with unnecessary elements cleaned up or removed, and higher-quality effects introduced. The result will be a battlefield that’s easier to read, letting you focus on the action without sacrificing clarity.

This update is a labor of love, shaped by your voices, and we can’t wait for you to dive back into the Soulslinger experience. Thank you for your feedback and continued support — it inspires us to keep making the game better with every release!

So long, friends!
Ede out!


https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/

HOTFIX - VERSION 0.659

BALANCE:
- Reduced the health of the Sentinel boss by 15%

BUGFIXES:
- Fixed a bug where the run progress could be reset when travelling from the Land of Memories to the Outskirts
- Fixed a bug where going from the Land of Memories to the Forgotten Graveyard from a Death Offer segment would result in losing some perks
- Fixed a bug where audio would not be slowed down when the battle shrine slows down time
- Fixed a bug where either the Countess or the Cursed King remnant bossfight would be available, but never both

🔥 Major Early Access Update 0.658 adds a new Boss, Weapon, Elites & More!



Heya Soulslingers!

Get your guns ready and set foot into Soulslinger's largest Early Access update to date!

The new boss 'Sentinel' is waiting to be defeated at the end of the 'Outskirts' realm, you can find the ‘Wraithshot’ schematics to add a powerful addition to your weapon arsenal, and finally get introduced to the game's main villain, Victor!

But that's not all, of course! The major update introduces new 'Rush Encounters', adds five new, elite enemy types, a new relic, the final Well of Tears upgrades, and not least lots of new conversations back at Haven that provide you with more lore and story details.

So, what are you waiting for? Death is calling you back to arms!

And without further ado, this is the complete changelog for version 0.658:


NEW FEATURES:
  • The second half of the 'Outskirts' realm has been added with new arenas and new enemies
  • Added a massive new cinematic right after beating the Revenant Sheriff, this introduces 'Victor', the main villain of the game
  • Added a new weapon: the ‘Wraithshot’ schematics can be found upon defeating the 'Revenant Sheriff' boss
  • Introduced 'Rush Encounters', these become available after meeting Victor
  • Added five new, elite enemy types summoned by Victor during Rush Encounters
  • Added a new boss: the 'Sentinel' can be defeated at the end of the 'Outskirts' realm
  • New relic: the Scroll of Wealth schematics can be purchased from the pirate vendor, causes coins to stay on the ground longer
  • Added "Remnant Bossfights", you can now fight realm bosses such as the Cursed King or the Countess again for more rewards
  • Lots of new conversations back at Haven that provide more lore and story details
  • Added the final Well of Tears upgrades that unlock Battle Shrines
  • Added Battle Shrines to the game, these offer unfair temporary advantages in exchange for sacrificing health


BALANCE:
  • Bossfights are now mandatory and cannot be postponed -- if you still want to do that, there will be an endless mode
  • Slightly reduced the Dune Guardian's health and increased its cooldown
  • All Death Offers are now more powerful or have less severe downsides (excluding Reaper's Resilience)
  • Slightly increased the Night Quartet's cooldown cost
  • The 'Bullet of Vitality' perk is no longer consumed upon use and works like other bullet perks
  • Buffed Shock Bullets to deal much more damage
  • Buffed the Lightning Strike spell to have a significantly higher range
  • Nerfed the amount of damage resistance you can get from all sources
  • Increased Cursed King and Countess damage
  • Reduced the requirement of the melee achievement from 1000 to 100 punches


IMPROVED FEATURES:
  • Performed an overall optimization pass, the game should run smoother in general
  • Optimized the performance of the electric dash/stun reload visual effect
  • Added the segment info (the one you see on the loading screen) to the character screen as well
  • Replaced the melee animation with a more impactful punch


BUGFIXES:
  • Fixed a bug where the Blood Rune would not become usable again if it was reset after traveling through a gate
  • Fixed a bug where the death sound would play twice if the "Boss Defeated" message was displayed while loading Haven
  • Fixed a bug where the Shotgun and Night Quartet weapons would only fire a single projectile if fired while using ADS
  • Fixed a bug where summoning a Golem right before entering a gate disables enemy AI in the next arena
  • Fixed a few instances of the bug where enemies could be summoned inside unreachable building interiors in the Outskirts realm
  • Fixed a bug where the Silver Defiler wouldn't work with the gunslinger Well of Tears upgrade
  • Fixed a bug where killing a Nightmare creature would immediately destroy its projectiles
  • Fixed a bug where entering the Countess bossfight would reset the current save to the Land of Memories immediately
  • Fixed a bug where the lowHP sound event would carry over into Haven, shutting out a lot of the sound effects
  • Fixed a bug where the "Who needs powers" achievement could only be unlocked in difficult mode


So long, friends!
Ede out!


https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/

New Early Access Update releasing this Week: New Weapon, new Enemies, new Boss!



Heya Soulslingers!

In just a few days, Soulslinger: Envoy of Death will receive its largest update yet, and we can't wait for you to dive in! The second half of the Outskirts realm will finally arrive, packed with treacherous new arenas, a host of never-before-seen enemies, and surprise encounters that break up regular gameplay.



We’re also introducing a brand-new weapon — the Wraithshot. A powerful addition to your arsenal, the Wraithshot schematics can be found after defeating the Revenant Sheriff boss. This gun is devastatingly strong, but its strength is balanced by the fact that it needs to be reloaded after each shot. But if that shot is used well, it can tear through the entire battlefield!



But that’s not all. We’re thrilled to finally introduce the game's main villain, Victor. With him comes a brand-new challenge: Rush Encounters. Victor intervenes in regular battles, summoning five elite enemy types, each more brutal than the last. These enemies can phase through walls and unleash devastating area-of-effect attacks, ramping up the intensity like never before.



Lastly, prepare to confront one of your deadliest opponents yet — the nightmarish Sentinel. This grotesque boss awaits you at the end of the Outskirts realm, wielding soul-devouring powers that pose an entirely new kind of threat. Do you have what it takes to bring it down and survive?

And this is just the tip of the iceberg — it’s not even a quarter of the changes and new features coming your way! After four months in the making, we at Elder Games are beyond excited to finally bring you this massive update!

So long, friends!
Ede out!


https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/

HOTFIX - VERSION 0.474

IMPROVED FEATURES:
- Added an initialization screen (only needs to run once) that should further alleviate in-game stutters

BUGFIXES:
- Removed independent weapon FOV as it caused severe issues with multiple screen resolutions
- Fixed an exploit where Spectral damage resistance could be used to reach invulnerability
- Fixed a bug where the 150 health achievement would not always unlock
- Fixed a rare bug where Soulslinger could sometimes get hurt while the map was loading
- Fixed a bug where the dry ground had water splash sound effects in the Soul Forge in Outskirts
- Fixed a bug where a saved game in any of the boss arenas would not load correctly
- Fixed a collider and audio issue in the miniboss arena in the Outskirts
- Fixed a bug where the Forgotten Graveyard waypoint was not cleared when entering a secret gate
- Fixed a bug where shields could be left behind after a shielded enemy was killed
- Fixed a bug where the Blood Rune instructions were left on screen even after leaving the arena where it was used
- Fixed a bug where exiting during battle (choosing "Yes" on the warning that pops up) wouldn't properly reset the run