1. Talented
  2. News

Talented News

A Sneak Peek Into 0.12

Hello Talented People!

Take a look below at our update trailer for 0.12!

[previewyoutube][/previewyoutube]

A summary of what is to come:

  • A new challenge mode: Bend the rules of Talented and earn yourself brand new skins for all classes!
  • Over 80 new Talents: Find new ways to survive and explore the Talent Tree in a whole new way.
  • Nightmare Mode: Push your builds to their limit. How long can your survive?

Keep an eye out for the update as it'll be here very soon

Stay Talented!



Devlog #51 - Nightmare Fuel

Greetings Talented Gamers!

We're closing in fast on the 0.12 update, this should hopefully be the final devlog before it drops. As always, there will be a round of balance changes and bug fixes which you can find in the release notes.

This week I'll dive into the minor features that will be coming with the update, special thanks to our Beta Testers who've been giving feedback on these (and helping us spot all of the bugs!).

Damage Numbers



By popular request, Damage Numbers can now be enabled in the settings menu! Time to find out just how much damage you're dealing with your 10,000% Ability Power.



The larger the damage dealt, the bigger the number!



And crits even have their own special funky style!

Eternal Nightmare



Now this one we're really exited about - at Mastery 10 you can now unlock the new Eternal Nightmare Game Mode.



You can enter the Nightmare by completing any run on Mastery 10+. When you do, you'll be granted with an endless Night that steadily increases in difficulty until the entire screen is a wall of enemies!

There are 3 achievements for surviving 30, 90 and 180 seconds and you can find your best survival time on the Character Selection Bridge. We've been loving this one in our playtests!



Lock 'n' Load



We're rebalancing Bandit this update to be slightly less Shop reliant. The full list of changes will be in the release notes but Spoiler Alert: Shop Prices of Ability, Epic and Legendary Talents will be going up drastically.

To help ease the blow we'll be allowing you to lock Talents in the Shop, so you can hold onto them for a later time when you have more cash!

'Chieves

As always we'll be going out with a batch of 20 new Achievements. These come in all shapes and sizes, here's a couple of our faves:





So there you have it, we can't wait to see what everyone thinks of all of our hard work on this update! As always we'd love to hear your thoughts, both in the comments here and on our Discord.

We do our best to read everything, even if we can't respond. Until next time...

Stay Talented

Devlog #50 - The Best Boi

Hello Talented Gamers!

DEVLOG 50! WE MADE IT!

I want to give a massive thank you to anyone who has taken the time to read these, we certainly didn't expect to keep them going as long as we have!

This time we'll be revealing some of the new Talents that will be bursting onto the tree with the 0.12 update for Warrior, Summoner and Bandit! If you didn't catch last devlog and want to know more about how Talent Packages are being reworked and what Archer and Wizard have to look forward to, you can find that here.



Curveball



Warrior will be chucking some shiny new weapons in 0.12.



Throwing Weapons come from a handful of different sources. New Talents allow you to throw them every few seconds, New Abilities will let you throw them on command and the Axes from Axe Toss also count as Thrown Weapons.

With Talents from the Fastball Talent Package you'll be able to build around Throwing Weapons even further!



Friends Til the End

Summoner is getting his most loyal summon yet!



Once you've summoned the Ghost Puppy, he'll keep returning to you until the end of the Night - even if he dies! Remember that a pet is for life though, every dog deserves a healthy diet and a cute collar!



Shop Til you Drop

We're building out Bandit's identity further in 0.12 by giving him some new mechanics core to his class.



Spree Talents will reward you for entering the Shop, these buffs can get pretty out of control if you enter the Shop multiple times in a single Night...

Lucky for you we'll be adding even more ways to do that!



We're also experimenting with Talent Packages giving classes access to mechanics usually reserved for other classes. Some clever people already made the connection between Wizard's Elementals and Summoner's Helpers!

Bandit is next in line, receiving a Combo Package in 0.12.



Our goal with any class getting Talent Packages that use a mechanic from another class is to make sure:

- They feel like they're accessing that mechanic in a unique way that's on-brand for the class
- They're never the "master" of that mechanic in the same way the class that owns it is (Bandit should never get combo benefits as powerful as Warrior!)



Of course that's only a sneak peek at the Talent Packages coming next update, there are plenty more we haven't revealed yet. We can't wait to see what you make of them when the update drops.

Thank you so much for joining us for the 50th Devlog and double thanks if you've been reading for a while! Next time we'll be revealing the new Endless Nightmare feature and will hopefully be ready to show off some Damage Numbers. Until then...

Stay Talented

Devlog #49 - Re-Packaged

Hello Talented Gamers!

We're moving swiftly on to our second major feature of patch 0.12 - Talent Packages 2.0!



After hearing a ton of feedback on how the old system worked, we've reworked this feature from the ground up. The main points we want to hit are:

  • Give you more influence over which Talent Packages appear on the tree.
  • Give you more opportunities for unique builds.

Discovery Talents can now be found on the Talent Tree giving you a choice of 3 random Talent Packages to choose from.



When you make a choice, that Package will then take over the surrounding area, swapping unlearnt Common Talents with Rares and unlearnt Rares with Epics/Abilities.



Discovery Talents will appear at a similar rate to Epic Talents but start to show up slightly higher on the tree. This does mean you'll finally be able to access more than 2 Talent Packages in a single run!

New Stuff

Of course we can't update the new Talent Package system and not give you some new toys to play with! This week I'll reveal some of the new mechanics that Archer and Wizard will be getting.

Having a Blast



Archer will be getting some extra firepower in the form of Homing Missiles. These cheeky chappys seek out the nearest enemy and deal 50% of your Attack Damage on impact, they can be deadly in large numbers.

There will be plenty of ways to fill the screen with them, but here's a couple to get your started.



And of course, like anything it Talented - you can upgrade it!



Helpers...? On Wizard...?

Wizard will be getting something far more sensible (I'm kidding).



Introducing Elementals - these fun little friends will be summoned through a variety of Talents and Abilities.



Elementals can be Fire, Wind, Earth or Frost and each of them applies a Status Effect (Burning, Shocked, Wounded and Frostbite in that order). Once you've got them, you'll be on the hunt for ways to make them even more powerful.





There are even more Talent Packages for our other 3 classes to reveal next time - so keep your googlys peeled for more news! Until then...

Stay Talented

Devlog #48 - Skintimidation

Hello Talented Gamers!

We've been hard at work developing the first major feature of 0.12 - our Challenge system - and there's so much to share!

As mentioned in our original announcement, each class with be getting 3 challenges just for them (totaling 15). Challenges are intended to be a twist on the classic Talented gameplay that either pushes a certain playstyle to the extreme or gives you something entirely unique.



A nod to some of our favorite games and a commonly requested feature. You can finally be the turret you were born to be!



Ever wonder what Talented would be like if you just had EVERYTHING?





Everyone wanted a Talented babysitter mode, right?

Rewards

Better yet! You won't just be playing for pride, each challenge rewards either a Legendary Talent unlock for that class, or a skin.

0.12 will have 5 Legendary Talents and 10 SKINS



We always felt bad about adding the 0.1 second Time Between Attacks cap, so we've let you demolish that!



Each skin comes with some very small adjustments to base stats (and perhaps the occasional custom mechanic). These are mostly intended to add a little bit of flavor, but I'm sure some people will have fun min-maxing...

Challenges should be dropping on our Community Beta Branch very soon, if you're interested in helping us improve this and even more features you can check out the Beta Tester program Here! We'd love to have you.

More Balance

We've also been working with our Beta Testers to fix some balance outliers in the 0.11 update, with a particular focus on Bandit (since he's our newest character).



We tried a few different versions of Mining Operation before setting on this one, it should keep the feeling of a growing (and potentially infinite) economy but be a little less game breaking.



We felt both Bladed Round and Fireworks rounds were underwhelming compared to other rares, so they've been brought up to speed.



Axe Toss has felt like the inferior Warrior starting ability for quite some time. Not only have we buffed the base ability, but his Level 12 upgrades should be much more appealing now too





That should be plenty to chew on this time! Next Devlog I will be diving into the changes to Talent Packages and hopefully revealing some of the new Talents you can unlock.

Stay Talented