1. Ghoul Smash
  2. News

Ghoul Smash News

Ghoul Smash - Roadmap

Ghoul Smash v14 Revision 3

  • Fixed a bug causing some skills not to trigger.
  • Slightly adjusted the sprite, name, and description on some items.
  • Adjusted how buffs are added, hopefully this won't have dramatic consequences.
  • Multiple small bug fixes.
  • Updated demo version.

Ghoul Smash Launches into Early Access



I am pleased to announce that you can now buy and play Ghoul Smash! The game will be 25% off for the next 7 days. Feel free to join into the discord here to discuss the game.

If you're on the fence, try out the up-to-date demo to see if you like the game! Happy Smashing!


https://store.steampowered.com/app/2435910/Ghoul_Smash/

Ghoul Smash v14

Combat Interface
  • Loot Drops, Materials, and Atlas Cores will now display their sprites upon dropping instead of text, enhancing clarity during combat.


Enemy Changes

[h3]Enemy Rarity Scaling[/h3]
Adjusted the damage output of monsters based on rarity:
  • Magic (Blue Outline): 1.5x (previously 2x)
  • Rare (Yellow Outline): 2x (previously 3x)
  • Astral (Purple Outline): 3x (previously 5x)


Eternal Battleground
  • The display for the Eternal Battleground has been completely revamped. You can now select specific encounters and adjust their difficulty.
  • Atlas Fragments have been removed; you can now access former Atlas Fragment encounters using Atlas Cores found within the Eternal Battleground.


Atlas Crucible Changes
  • Atlas Fragments will no longer drop.
  • The Crucible Screen has been removed.
  • Arena: Renamed to Colosseum and downgraded to a T4 encounter.
  • Galleon: Renamed to Frigate and upgraded to a T11 encounter.


Mini-Boss Adjustments
  • Mini-Bosses are now area-specific, ensuring that each area will consistently spawn the same Mini-Boss. The goal is to assign a unique Mini-Boss to each base area.
  • Added 3 New Mini-Bosses, each dropping a unique item, located in the Ocean, Bastille, and Highway areas of the Eternal Battleground.
  • Shield Golem Mini-Boss: Spawns in the Scrap Heap
  • Dragon Mini-Boss: Spawns in Elemental Plane (Temporary)
  • Reaper Mini-Boss: Spawns in Cemetery
  • Wurm Behemoth Mini-Boss: Spawns in Dredge Pit
  • Minotaur Mini-Boss: Spawns in Cave (Temporary)
  • Cyclops Mini-Boss: Spawns in Isles (Temporary)


Urwood Updates
  • The Atlas Crucible Upgrade now unlocks areas in the Eternal Battleground.
  • The Atlas Crucible Droprate Upgrade increases the chance of Atlas Core drops.


Skill Changes
  • True Cleave: Now requires 200 Strength for the additional effect (previously 150).
  • True Arrow: Now requires 200 Dexterity for the additional effect (previously 150).
  • True Magic Missile: Now requires 200 Intelligence for the additional effect (previously 150).


Bug Fixes
  • The Infinite Void Skill is now properly disabled when the full Ethereal Set is not equipped.
  • The Molten Golem’s second enrage phase now triggers at the correct health threshold.
  • Volatile Whetstone now accurately indicates when a weapon is unmodifiable.


Wishlist Now!

https://store.steampowered.com/app/2435910/Ghoul_Smash/

Ghoul Smash Launches into Early Access on September 26th

Greetings Smashers!


I am excited to announce that Ghoul Smash will be entering Steam's Early Access on Thursday, September 26th!

Ghoul Smash is a small solo project I work on when I have the time, and it combines what I believe to be the best parts of similar titles. Ghoul Smash will leave Early Access within a year from this release.

Ghoul Smash will cost $4.00 USD or your country's equivalent. If you wish to help translate Ghoul Smash, feel free to join the Discord! Be a part of the development of this dopamine-filled, turn-based ARPG and have features you want added to the game!




Wishlist Now!

https://store.steampowered.com/app/2435910/Ghoul_Smash/