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Sigilfarer News

Update 09.02.2024

[h2]Added:
[/h2]
  • Option to disable motion blur in settings
  • Story chapter tooltip
  • Setting to mute the game upon exiting its window


[h2]Improved:
[/h2]
  • Rarity indicators for items in the inventory
  • Separation of fog settings from shadows
  • Changing objectives in consecutive story chapters


[h2]Fixed:
[/h2]
  • Overlapping of item name on the "close" button
  • Animation of the top resource bar when not necessary, e.g., when moving items in the inventory
  • Other minor fixes and tweaks

Update 08.02.2024

[h2]Wanderers, the new update changes are here!
[/h2]
We’ve added quest change notifications, a „J” shortcut to access the journal, and a heartbeat sound when the caravan's charge drops to 0% — cool, right? How about adding the same heartbeat sound for battles against troll gangs? 👀

See the full changelog below:

[h2]Added:
[/h2]
  • Quest change notifications
  • Keyboard shortcut "J" to access the journal
  • Tutorial step on the prepare screen
  • Heartbeat sound when caravan charge drops to 0%


[h2]Improved:
[/h2]
  • Fight levels
  • Screen dimming during tutorial displays
  • Consistent music on hexes under the city
  • Improved lock disappearance during transitions
  • Recharge widget in the camp
  • Inventory visuals
  • Showing of inventory changes during events


[h2]Fixed:
[/h2]
  • Wrong drag-and-drop item size
  • Issue causing quest log not to display after camp’s ambush
  • Ability to setup the camp in the city or at a POIs
  • Crashfix for the NL_Continue event in Mine
  • Other minor fixes and tweaks

Devlog #1 Demo release and game development so far

Welcome, Wanderers, to our first Devlog!

First, we would like to thank you for participating in the Nashlax's stream as part of the Steam Next Fest event. A lot of you seemed to enjoyed it - we feel like we have a solid base and can now focus on polishing and adding additional content into the game to make it even more fun.

In this post, we'll take you through the process we've gone through to get to where we are today, as seen in the released demo.

Wanderer's Sigil was first announced more than six months ago. A lot has changed since then!

New biomes that interact with the game’s storyline, new structures, quests, events and a lot of changes to the procedurally generated map. The addition of „tunneling” requires from players to plan their route strategically and navigate smartly. In the latest update, we have also divided the map into story chapters and added a compass to make it easier to reach quests or return to town. Be careful, as it is easy to get lost or into trouble due to the darkness that comes when the crystal's energy drops!

Old vs new exploration:


Icons of opponents on the map have been removed. They have been replaced by models of opponents standing on the ground. We are currently working on improving the mechanics that allow enemies to move around the map after a certain number of player turns. However, such mechanics can cause balance issues, so this is a change we have in mind for the future.

Old vs new enemies on the map:

Updated combat system with the addition of the ability to drag a selected die onto an opponent and the option to change characters formation, that opens up new strategic possibilities for those who focus on creating specific builds. We have recently introduced a variety of combat levels that reflect the biome in which the combat takes place.

Combat levels depending on biomes:

Dice have also been redesigned, improving the readability of special skill markers.

Old vs new dice:

We have expanded the mechanics of the camp by adding the possibility to resurrect a fallen wanderer. After all, you don't want to see your allies get zombified forever, do you?

Revive available in camp:

And, as a treat for reading so far, take a look at how the game looked at the very beginning. We've sure come a long way!

Earliest version of Wanderer's Sigil

We hope you enjoyed this Devlog - more updates are coming soon.

Stay safe, Wanderers!

Steam Next Fest Demo updates

[h2]Changelog 06.02.2024:[/h2]
Added:
  • Story chapters
  • "Finished" status for tasks
  • "Feedback" button in the main menu, pause menu, and outro
  • Alternative wanderers poses
  • Transition sounds for accessing the journal, inventory, tasks, and entering/exiting the map
  • New day and night start sounds
  • Option to exit the camp without resource loss.
  • Sound of wanderer's death while traveling across the map
  • Ability to resurrect wanderer at the camp
  • Possibility to change the character formation
Improved:
  • Database optimisations
  • Main menu buttons color change
  • Health loss when out of Sigil notification indicator changed to "HP loss"
  • Troll attack now has a single sound
  • Delayed animation for day and night transitions
  • Changes to the prep screen
  • Arrangement of items in the inventory
  • Camera behavior when transitioning to POIs
  • Frames in the loot window
  • Default SFX volume level
  • Animation of a healing spell
  • Prepare action poses
  • Music volumes
Fixed:
  • Inventory does not respond to double-clicks
  • Wrong hex assignment for tasks
  • Problem with task completion and disappearing markers in tasks
  • Wrong health display after re-entering camp for the second time after resurrection
  • Fixed a bug that caused music to stop playing when returning to the map
  • Other minor fixes and tweaks

[h2]Changelog 05.02.2024:
[/h2]Added:
  • New compass
  • New sound effect when a character is selected in the inventory and on the preparation screen
  • New outro sequence after defeating the last boss
  • New character selection screen
  • Drag and drop item sounds in the inventory
Improved:
  • Compass functionality in the game
  • Altered “close” button placements in the main menus (journal ect.)
  • Duration of day and night animation cycles
  • Fight levels
Fixed:
  • Element flicker after test
  • Other minor fixes and tweaks

[h2]Changelog 02.02.2024:
[/h2]
Added:
  • DLSS 3.5 support
  • New main menu scene
  • New tutorial sections
  • New map variations for battles
  • Camera rotation feature
  • Option to detach the camera from the caravan
  • Background visuals in the quest log
  • Separate sliders for adjusting in-game volume levels
  • "Wishlist" button to the main menu
  • “Discord” button to the main menu
  • Removed:
  • Eliminated the wrong cost related to the camp preparation
Improved:
  • Enhanced DX11 functionality
  • Ambient light for dices and tokens
  • Optimized caravan route visibility during the night
  • Adjusted the size of the caravan
  • Updated the game icon
Fixed:
  • Missing lock buttons in fight after camp preparation
  • Crashfix for camp preparation with dead party members
  • Other minor fixes and tweaks

Wanderer's Sigil Steam Next Live Stream 2

Our friend Nashlax will be showcasing Wanderer's Sigil demo! Devs will be on chat answering your quesitons.

Wanderer's Sigil: A Thrilling Dice-Driven Adventure Awaits
Unleash your inner hero in Wanderer's Sigil, a roguelite RPG where dice are your destiny!

Roll the dice of survival: Customize your dice with powerful equipment, unlocking diverse combinations and effects. Each roll fuels your combat prowess, exploration, and story choices, shaping your fate in this unforgiving world.

Embrace the scars of magic: Explore a vibrant, procedurally generated realm ravaged by mystical forces. Manage your resources and party wisely, for humanity's survival rests on your shoulders.

Join the courageous Wanderers and embark on a thrilling journey in Wanderer's Sigil!