Behind the bar at Tavern Ventures: working on bartender animations
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[/p][p]Welcome to another update on Tavern Ventures: Guilds and Tales![/p][p]We have spent the last few weeks refining the animations of our main character—the bartender, who plays a key role in the game. We want his movements and behavior to reflect the character of the owner of a bustling tavern, which is the heart of adventures and stories in the world of Tavern Ventures.[/p][p]
[/p][h3]Movement animations[/h3][p]Until now, our bartender could only move in two directions, which limited the sense of space. We are now working on an animation system that allows him to move not only left and right, but also deeper into the tavern and toward the player. This will make the scenes inside the tavern more dynamic and spacious.[/p][p]
[/p][p][/p][p][/p][p]To achieve this effect, we have prepared a complete set of animations for turning and moving in different directions. This also required the creation of new graphics showing the character from every angle — we are happy to show you the first results of this work![/p][p][/p][p]
[/p][h3]Conversation animations[/h3][p]But movement isn't everything. We are also currently developing a set of animations depicting conversations between the bartender and tavern guests. We want his dialogues to look natural and reflect the character's personality – from calm exchanges to more emotional moments. It is these details that will bring the interactions in Tavern Ventures: Guilds and Tales to life.[/p][p]
[/p][h3]What's next?[/h3][p]This is only the first stage of our work on bringing the tavern in Tavern Ventures: Guilds and Tales to life. Each new animation brings us closer to creating a place that players can truly feel—bustling with conversation, movement, and stories. In future posts, we'll show you more of the results of our work. [/p][p][/p][p]Check back on the devlog — more updates coming soon![/p][p][/p][p][dynamiclink][/dynamiclink]
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[/p][h3]Movement animations[/h3][p]Until now, our bartender could only move in two directions, which limited the sense of space. We are now working on an animation system that allows him to move not only left and right, but also deeper into the tavern and toward the player. This will make the scenes inside the tavern more dynamic and spacious.[/p][p]
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