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World War Armies News

Ranked Battles Stream

It's time to go and try out some ranked battles!

Join the broadcast!

1.28 Update + Balance Notes

Greetings, Commanders!

1.28 - one of the biggest and most important updates in the last months - is out!

The main features:


  • THE GENERALS ARE BACK!

    Head to the game settings and select your preferred General/Officer style!

  • WWA very first Season of Iron and Dust

    Compete in the Seasonal Leaderboard to get unique rewards that will never be obtainable again!

  • A brand new Ranked game mode with no AI players and new MM system

  • 2 new units and a mystery guest that will come into play a bit later!

  • Legendary skins!

    Those orange tickets finally have a purpose! Those don't only have a badass look, but also provide a tiny HP buff!

  • USSR (and Puma) units rebalancing

    Scroll down to know more!




Puma

  • HP increased from 875 to 1100

Puma feels perfect in terms of firepower, but it was too squishy to fully shine and utilize its speed when retreating

T-27 MINI

  • Armor penetration increased from 0 to 15
  • Explosive armor penetration increased from 0 to 50

Mini was quite good on paper, but struggled in combat when compared to Willys due to no armor pen. We will monitor this one and adjust again if needed.

T-35

  • Main cannon armor penetration increased from 160 to 200
  • Secondary cannons armor penetration decreased from 200 to 160
  • AoE radius increased from 0 to 5

Overall it felt quite silly that the secondary cannons had better armor pen than the main one. We're also adding a small splash to stay on par with the rest of the heavies.

BA-30 SKIER

  • Bullet damage increased from 5 to 12
  • HP decreased from 1700 to 1500

Skier felt underwhelming compared to HMAG and other similar units. It will not be the best performing armored car, but should feel much better even despite the HP tradeoff.

HT-130 BURNR

  • Turret rotation speed increased from 15 to 60
  • Armor penetration increased from 20 to 40

Burnr is an anti-infantry unit and it felt weird when it felt weak against armored infantry. This should help it perform within the niche.

KV-2

  • Front armor reduced from 200 to 190
  • Rear armor reduced from 185 to 175
  • Upper armor reduced from 165 to 155
  • Armor penetration reduced from 210 to 190
  • Turret rotation speed reduced from 50 to 30
  • AoE radius reduced from 5 to 3
  • Movement acceleration reduced from 2.7 to 1.5

KV-2 is a moving fortress that was sometimes a bit too much to fight against. The new numbers don't make it uplayable, but give opponents a chance.

ISU-152 MKILL

  • Horizintal spread increased from 2 to 6
  • Vertical spread increased from 1 to 4

Mkill is no sniper, folks, but the firepower remains!

WWA Seasons - What are they made of?

Greetings, Commanders!

Seasons. We've teased them a little bit already, but now that most of the pieces are in their places we are ready to share more!

In this series of videos we will talk about what you can expect from the seasons, what is the overall idea behind them and the new bits and pieces coming together!

The first part is already here, enjoy it!

[previewyoutube][/previewyoutube]

Frontline Photography Community Event



Join our Discord and take part in Frontline Photography event!

1st place — 2000 Tokens + 20 Contracts + 100k Coins
2nd place — 1500 Tokens + 100k Coins
3rd place — 1000 Tokens
Honourable mentions — 500 Tokens

Friday Night WWA

It's Friday Night and that means it's time to play some WWA!