September Update
Hey there,
Let's have a look at the progress made in September and the roadmap of 2024 and 2025.

Enabling Mod support has become the most important feature on my list lately. I've been thinking a lot on when and how to enable mods for you. Ultimately, giving you the option to create your own content in Pale Coins as soon as possible sounded excellent.
Even though the final release might still take a while, you should be able to add and create your own content until then.

Everything in the image above is modded content. The world, the room, the weapon, the armor and even the equipped artefact is loaded externally. All of the needed configs and sprites can be placed in separate mod folders with the option to enable or disable them.
A guide on how to mod your own content will be released eventually.
[h2]Demo Update[/h2]
In the last few months huge progress was made on gameplay improvements, immersion, QoL features and - as mentioned before - mod support.
The next logical step is to let you decide if you like the direction Pale Coins is going towards. Therefore, a new demo version will be released in October, which lets you experience the world of Grenmark in a new light. And possibly with new, community created, content.
Obviously, mod support is still in the works and needs more testing. As soon as I feel comfortable with the test coverage, I'll let you know and release a new version.
[h2]New Trailer[/h2]
Behind the scenes, a new trailer has been worked on for a few months. This has been the most challenging excersise for me so far in terms of video editing, pacing and actually finishing the whole thing.
The trailer will be released around the time the new demo releases. I am looking forward to that as well.
[h2]What's planned for 2024?[/h2]
After the release of the new demo I want to get back to the different regions in Pale Coins.
Some of them need to be reworked, such as the capital. Others are still missing and have to be implemented.
By the end of the year, I want to have a majority of the regions and dungeons finished.
[h2]What's planned for 2025?[/h2]
Unfortunately, I won't be able to finish everything needed in 2024. Therefore, development will go on in 2025.
The following is planned until the final release:

I am looking forward to the release of the new demo, the trailer and, most importantly, your feedback.
Thank you so much for sticking around and your support. I really appreciate every single wishlist, comment and mention.
Have a great day and see you next time,
Lukas
Let's have a look at the progress made in September and the roadmap of 2024 and 2025.

Modding
Enabling Mod support has become the most important feature on my list lately. I've been thinking a lot on when and how to enable mods for you. Ultimately, giving you the option to create your own content in Pale Coins as soon as possible sounded excellent.
Even though the final release might still take a while, you should be able to add and create your own content until then.

Everything in the image above is modded content. The world, the room, the weapon, the armor and even the equipped artefact is loaded externally. All of the needed configs and sprites can be placed in separate mod folders with the option to enable or disable them.
A guide on how to mod your own content will be released eventually.
Roadmap
[h2]Demo Update[/h2]
In the last few months huge progress was made on gameplay improvements, immersion, QoL features and - as mentioned before - mod support.
The next logical step is to let you decide if you like the direction Pale Coins is going towards. Therefore, a new demo version will be released in October, which lets you experience the world of Grenmark in a new light. And possibly with new, community created, content.
Obviously, mod support is still in the works and needs more testing. As soon as I feel comfortable with the test coverage, I'll let you know and release a new version.
[h2]New Trailer[/h2]
Behind the scenes, a new trailer has been worked on for a few months. This has been the most challenging excersise for me so far in terms of video editing, pacing and actually finishing the whole thing.
The trailer will be released around the time the new demo releases. I am looking forward to that as well.
[h2]What's planned for 2024?[/h2]
After the release of the new demo I want to get back to the different regions in Pale Coins.
Some of them need to be reworked, such as the capital. Others are still missing and have to be implemented.
By the end of the year, I want to have a majority of the regions and dungeons finished.
[h2]What's planned for 2025?[/h2]
Unfortunately, I won't be able to finish everything needed in 2024. Therefore, development will go on in 2025.
The following is planned until the final release:
- finish all mandatory regions
- finish all mandatory bosses
- mid- and late-game items and skills
- factions
- pets / companions
- more questlines
- different game modes

I am looking forward to the release of the new demo, the trailer and, most importantly, your feedback.
Thank you so much for sticking around and your support. I really appreciate every single wishlist, comment and mention.
Have a great day and see you next time,
Lukas