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SFXEngine News

SFXEngine Now On Sale

SFXEngine has been updated to v1.35 and is now on sale. SFXEngine now has 25% off for a few days, with 50% off selected Bolt-on DLC: Distortion Engines (the Band Distortion engine is a hugely useful engine), Filter Engines, and Reverb Engines.

The new update is now live and includes a few useful features. Some of these changes pave the way for a bigger update to come.

Find SFXEngine (and follow the DLC links!) here:
https://store.steampowered.com/app/2438590/SFXEngine/

Enjoy creating,

Mark

Welcome to SFXEngine v1.35

A few small changes in this update, pre-empting a bigger update to come.
-Sample rate is now a variable rather than a constant, to permit future changes to the core sample rate.
-Sample size display now includes depolated sample length and [full sample length] in samples. The former is most useful for loop points. The latter indicates memory size in floats (4 bytes).
-Missing engines upon loading a program or project now report in one message after loading rather than one message per engine.
-Float renders no longer clipped at -1/+1, though clipping is recorded in stats.
-Float waves with values beyond -1/+1 are clipped when loaded as samples and modulators.
-Fix to Export Sound List which showed a faulty message box. Upgraded to use CONFIGFILE class.
-New gexport global to optimise memory usage in set conversion matrix, and csv export.
-Total quantity of sounds and environments now shown in the title bars of each window.

Enjoy!

Septoberfest Sale Now On

Radioactive, Yinyang, and a scatter of SFXEngine DLC are on on sale this week for a special Septoberfest Sale. Radioactive and Yinyang have 25% off, with discounts on SFXEngine Delay, Amplitude, Sample, AND the Modulator Pack DLC.

Find Radioactive and Yinyang here:
https://store.steampowered.com/app/1019370/Radioactive/
https://store.steampowered.com/app/1043450/Yinyang/

And SFXEngine (and follow the DLC links!) here:
https://store.steampowered.com/app/2438590/SFXEngine/

Enjoy playing,

Mark

SFXEngine Updated to v1.34

A new update to SFXEngine is now live. Lots of interesting changes here:

-Automatic resampling of samples to allow seamless loading of non-44100hz samples.
-Silence (zerosample) level and length now settable via the Project Menu to allow dynamic changes, inc. enable/disable.
-Fix to the linear sample interpolation, added cubic Hermite interpolation, and interpolation settings added to the Sample Menu.

One big change it that the demo now includes all DLC and DLC examples to demonstrate these important effects. In the demo, DLC engines are brown and labelled "(DLC)" to clearly differentiate them from the basic engines.

-Better dynamic resizing of sound list, engine list, environment list as used in Argus.
-The start of unlinking the system to 44100hz. A new start-up procedure and background options to unify the system to a potential new rate.
-Unified WAVEFORMAT structures, default buffer size set to 32768, and lots of other smaller changes.

https://store.steampowered.com/app/2438590/SFXEngine/

Enjoy creating,

Mark

Welcome to SFXEngine v1.34

Lots of interesting changes in this update:
-Loading and automatic resampling of samples to allow seamless loading of non-44100hz samples.
-Silence (zerosample) level and length now settable via the Project Menu.
-Fix to the linear sample interpolation, added cubic Hermite interpolation, and interpolation settings added to the Sample Menu.
-The demo now includes all DLC and all DLC examples to demonstrate these important effects. DLC engines are coloured brown and labelled (DLC) to clearly differentiate them from the core engines.
-Better dynamic resizing of sound list, engine list, environment list as used in Argus.
-The start of unlinking the system to 44100hz. A new start-up procedure and background options to unify the system to a potential new rate.
-Unified WAVEFORMAT structures, default buffer size set to 32768, and lots of other smaller changes.

Enjoy!