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Airborne Empire News

Patch v0.2.02

We added a warning popup for players trying to load old save files from our old Demo as they are not supported and may cause bugs we could not anticipate. They may still work as we have fixed some bugs related to that but we can't guarantee. We apologize to those who already progressed through the game using those save files. You can reach out to us if you have any questions.

Fixes:
  • Added a check when loading a save file with blocked quest progressions to unblock them

Patch v0.2.01

After 2 days of Early Access, we gathered all the bug reports and we were able to fix some of the most important ones. If you had a blocking issue, try reloading your latest save file as it may now be fixed! If this update does not fix your issue, let us know about it in the Steam forums or on Discord if you haven't already. We are working to update more bug fixes soon!


  • Fixed various quest progression issues
  • Fixed the Range upgrade not applying to some Cannons
  • Corrected some minor dialogue and actor bugs
  • Temporarily fixed Quest Rewards not being given out after completing a quest by giving it out when reloading the game. Added logging to get more data about these bugs. A proper fix should be coming soon.

New Steam RPG Airborne Empire has a unique approach to settlement building

While most city builders and RPGs keep the action firmly planted on terra firma, here's a charming new Steam release that combines both genres and takes things skyward. Airborne Empire has just launched in early access, and it's certainly one of the most novel settlement building games I've seen in a while.


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This city-building game is like Frostpunk, but in the sky

Minor localization fixes

Minor localization fixes

High-flying RPG city builder Airborne Empire has launched on Steam, and it's testing my balancing skills in more ways than one




My flying city in Airborne Empire is tilted at a 1 degree angle. That's not a big deal: it's barely detectable visually and it doesn't seem to be bothering my citizens. It sure is bothering me, though. I can't stop imagining one of my residents, after a hard day harvesting resources or battling pirates or working in the iron foundry, coming home, sitting down to relax, placing a pencil on the coffee table in his living room, and watching that pencil slowly roll away...
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