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Patch-notes version V1.1.4

Version V1.1.4

"Hello, dear players! Good morning/afternoon/evening to everyone. Following the Endless update, we have continued to optimize the game. In terms of visuals, there are new features for special effects transparency and damage numbers to enhance the gameplay experience. Both Yi and Haiyi have received optimizations,;and we have fixed a series of bugs related to achievements;

Here are the specific updates. Wishing everyone a delightful gaming experience!


New Features:
1. Added local clearance records for Endless and Swamp modes, allowing players to view historical data.
Displayed information includes the used character, weapon, artifact, and the number of demon generals cleared/total time spent on the final battle.
2. Added Effect Intensity setting , defaulting to 100% visibility.
3. Added toggle for damage number display.
4. In the weapon forging interface, the 'Tempering' function now supports continuous execution with long-press.

Optimizations and Changes:
1. In the Yi's Frenzy state, immunity is gained (no longer receives damage).
2. When Haiyi's Mirrors dashes, target selection is improved (first selects the target, then synchronously dashes).
Additionally, the newly unlocked bounds have a significantly increased appearance probability at the corresponding difficulty.
3. Adjusted the unlock condition of the Treasure 'Qin of Fuxi' to difficulty 2 (achievement updated accordingly).
4. Adjusted the unlock condition of the Treasure 'Celestial Pagoda' to difficulty 3 (achievement updated accordingly).
5. Adjusted the unlock condition of the Treasure 'Tripod of Shennong' to difficulty 4 (achievement updated accordingly).
6. Adjusted the unlock condition of the Treasure 'Bag of Heaven and Earth' to accumulate 2000 kills (achievement updated accordingly).
7. Optimized English texts related to Endless mode.
8. In order to help new players better understand the bounds mechanism, we have made guided adjustments to the appearance probability of bounds in the 'Desert,' 'Grassland,' and 'snow' stage levels

Balance Adjustments:
1. For the Treasure 'Phoenix Feather,' killing elites now grants 2 Xuan Iron instead of 1.

Bug Fixes:
1. Fixed the issue of abnormal damage number display.
2. Fixed the issue of abnormal display of backstab probability after the battle ends (exceeding 100%).
3. Fixed the mutually exclusive relationship between the External Dao heart techniques 'Fighting to the Death' and 'Fight for Life.'
4. Fixed the abnormal probability issue of the boss's flaws (blue circle) appearing in the 30th wave of Extreme Abyss.
5. Fixed specific cases where achievements could not be completed.
6. Fixed an issue in the English version where the card for the Medical family displayed abnormally, causing the inability to continue the game."
7.Fixed the bug where the next battle with a 70% health reduction card didn't restore health after the battle ended.
8.Fixed the bug where MoTao's Mongoose didn't grow after killing a boss with her dash skill.





New features-Endless Mode is available

Hello everyone,

New features is available!

[h2]1. Endless Mode[/h2]
- Unlocked for each character upon clearing Swamp difficulty (calculated independently for each character).
- Default 3 chances for half-health revival.
- Choose one unlocked weapon at the start at the beginning.
- In-match weapon enhancement interface allows weapon switching.
- Free access to 8 heart technique slots.
- Introduction of new 'Champion's Relic':
- After each boss-level battle, players can choose an 'Champion's Relic'.
- 'Champion's Relic' are unified into one category, and their corresponding bonds affect 1/2/4 of the shop.
- Every 3 waves after the 6th wave, a boss battle occurs, leading to an infinite boss challenge at wave 30.
- Bosses gain 2 additional phases during boss battles:
- Purple progress bar reaching maximum triggers Phase 1, ignoring control, reducing skill cooldowns, and increasing damage.
- Red progress bar reaching maximum triggers Phase 2, enhancing movement and attack speed, causing continuous damage around the boss.
- Records the best demon clear count at the end of the battle.

[h2]2. Five New Achievements[/h2]
- Completion of Swamp difficulty with each character (4 achievements in total).
- Completion of Swamp difficulty with all characters.

Patch-notes version V1.1.2

Version V1.0.7-V1.1.2
New Features:

[h2]1. Endless Mode[/h2]
- Unlocked for each character upon clearing Swamp difficulty (calculated independently for each character).
- Default 3 chances for half-health revival.
- Choose one unlocked weapon at the start at the beginning.
- In-match weapon enhancement interface allows weapon switching.
- Free access to 8 heart technique slots.
- Introduction of new 'Champion's Relic':
- After each boss-level battle, players can choose an 'Champion's Relic'.
- 'Champion's Relic' are unified into one category, and their corresponding bonds affect 1/2/4 of the shop.
- Every 3 waves after the 6th wave, a boss battle occurs, leading to an infinite boss challenge at wave 30.
- Bosses gain 2 additional phases during boss battles:
- Purple progress bar reaching maximum triggers Phase 1, ignoring control, reducing skill cooldowns, and increasing damage.
- Red progress bar reaching maximum triggers Phase 2, enhancing movement and attack speed, causing continuous damage around the boss.
- Records the best demon clear count at the end of the battle.

[h2]2. Five New Achievements[/h2]
- Completion of Swamp difficulty with each character (4 achievements in total).
- Completion of Swamp difficulty with all characters.

Optimizations and Adjustments:

1. Character level cap extended to level 50.
2. All non-inherent talent divine abilities now include damage enhancement effects (e.g., Blade damage +200%).
3. "Bonds" unified to "Divine Abilities."
4. Shop interface includes prompts for activating divine abilities ("X cards needed to activate the next bonds effect").
5. Character selection interface includes a video playback button next to divine abilities, allowing players to view explanation videos.
6. Revive count prompt added to the right side of the health bar; each heart represents the remaining revival count.
7. Optimization of displayed attributes in the pause menu.

Balance Adjustments:

1. Militarism "Vigor" and "Vitality" attack speed increase effect raised from 20% to 30%.
2. Mohism "Fate" adjusted to: Every 100 combos, critical hit rate +30%, lasts 5 seconds (cooldown 8 seconds).
3. Nangong Wen's ultimate skill "Unbound Aqua" damage increased by 25%.
Bug Fixes:
1. In the shop interface, if all bounds are full and the prompt to forget a heart technique appears, using a controller to choose cancel instead of using the back button directly can cause a small bug where the controller can not select any content, requiring the mouse to reactivate the cursor.
2. Added a button to view the awakened core abilities in the character selection interface.
3. Fixed an issue where some players experienced crashes when playing tutorial videos.
4. Fixed an issue where, when forgetting heart techniques, if more than 5 were purchased, they wouldn't display.
5. Fixed some text inconsistencies between simplified and traditional Chinese.
6. Fixed a bug in the School of Medicine Bond "Resilience," where the ultimate skill's damage reduction calculation was abnormal.
7. Fixd boss display abnormality issue

Version 1.0.6

Version 1.0.6
Dear beloved players,

Since the game's release, we've been honored and grateful for the love and attention you've shown us. We're actively listening to all your feedback.

In response to your feedback regarding the limit on heart method grids, we've made immediate adjustments. we've decided to unlock all heart method grids at N5.

Additionally, the highly requested "Endless Mode" is already in the works. Once again, thank you all for your love and support.
Modifications:
1. Increased the default number of heart method grids to 8 for Difficulty 5.
2. Optimized the icon for the shop's forgetting function button.
3. Removed the time requirement for unlocking the final battle for Difficulty levels.

Bug Fixes:
1. Fixed the issue where completing Difficulty 5 did not unlock the treasure [Standard of the Dead].

Patch-notes version 1.0.5

Dear beloved players,

Since the game's launch, we have received your love and attention, and we are truly honored. At the same time, we are actively listening to your feedback.

In response to concerns about the high silent cost in the later stages, we have updated a feature that allows "selling" a whole bonds.

Additionally, we have addressed feedback regarding the overpowering negative effects of certain artifacts and adjusted them accordingly.
We have also fine-tuned the guidance approach in the early stages of the game.

Finally! for the highly requested "Endless Mode," we have already begun its development. Once again, thank you all for your tremendous support.

Here are the details:

Version V1.0.5
New Features:
1. bounds Sale
The store can sell the bounds in the shop, and will return all spirit stones at the original purchase price.
2. New Golden Elite Monster in Battle (Probability of appearance)
Killing it will grant 100 crystals and 3 irons.

Changes:
1. Adjusted the condition for unlocking difficulty levels to completing the final battle within 30 seconds before unlocking the next difficulty.
2. Changed the prompt for the 20th wave in the store to "Final Battle."
3. Adjusted the number of heart law slots in the store to 4 and removed the purchase function.
4. Adjusted the explanation of the combo attribute (every 10 combos increase damage by x%).
5. Characters are no longer restricted to specific character completions for unlocking.
6. Added background color changes to character icons after completing different difficulty levels.
There will be a prompt for cross-difficulty challenges.
7. The background image on the artifact selection screen is now consistent with the background color of the character icon.
8. Difficulty names modified.

Balancing Adjustments:
1. The more you purchase the same bound, the higher the probability of appearance of that kind.
2. Removed the effect of reducing blood gas limit by 50% for the artifact "Bottle of Transmutation."
3. Unlock condition for artifact "Qin of Fuxi" adjusted from killing 10,000 enemies to 2,000.
4. Unlock condition for artifact "The Kongtong Seal" adjusted from killing 2,000 enemies to 10,000.
5. Unlock conditions for artifacts such as "Lotus Lamp," "Armillary Sash," "The Kunlun Mirror," "Nine Li War Drum," "Tribal Drum," "Immortals` Bane," "Fire Whirls," and "Fan of Yin Yang " changed to unlocking with 15 corresponding family heart laws.
6. After equipping the artifact "Banner of the Four Guardians," the Syncr bound "Wealth" (20% extra spirit stones at the beginning of the battle) will not appear in the match.
7. Price adjustment for the artifact "Phoenix Feather": +30% in the store → 25%.
8. Monster health reduction for Difficulty 3 and Difficulty 4.
9. Improved difficulty curve for all difficulty waves.