1. Forza Motorsport
  2. News

Forza Motorsport News

This Week in Forza Motorsport – September 12



[h2]Start your (mid) engines for the new Featured Tour! [/h2]

Experience Mid-Engine Muscles like the twin-turbocharged 2019 Ferrari F8 Tributo in the first series of the Mid-Engine Tour.

Featured Multiplayer kicks off the Lamborghini Spec Series and the first week of the Mid-Engine Series with B Class, production, mid-engine cars.

Compete in four new Rivals including the Forza GT3 Spec Division, the Ferrari F8 Tributo Spotlight Rivals, and two partnership events with the eRacing Association and Logitech.

Game Improvements and Release Notes Update 12

Forza Motorsport Update 12 rolls out for download starting Monday, September 9 on Xbox Series X|S and PC via the Microsoft Store and Steam. Spotlight cars and new in-game events will begin on Wednesday, September 11 starting at 5:00 PM PT (12:00 AM UTC on Thursday, September 12).

Below is a snapshot of the fixes and improvements included with Update 12. Head on over to Forza Support to view the full release notes:


Bug Fixes and Improvements



[h2]Stability and Performance [All Platforms][/h2]

  1. Fixed an issue with the system initialization order. [1783374]
  2. Fixed an issue where the game crashes when a photo or replay is selected to be viewed. [1835457]
  3. Fixed a crash that would occur when changing the tune type of a car, for example when using a pre-tuned car in a spec-based Featured Multiplayer series and then using that same car in another game mode. [1812611]
  4. Fixed a crash that could occur when selecting an unowned DLC car in Buy Cars and going to the purchase options scene. [1752709]
  5. Players will now receive a "Not Enough Space" error when their downloaded UGC exceeds the allocated cache space on their device for each UGC type. [1667962]

[h2]Rendering [All Platforms][/h2]

  1. Improved track streaming for rolling starts. [1766291]
  2. Fixed a bug in our LOD system that was skipping the ghost depth pre pass and allowed you to see into an opponent’s. [1821575]
  3. Fixed an issue with visible artifacts in car tire smoke when using Performance RT render mode on Xbox Series X consoles. [1803875]
  4. Addressed a bug that causes car focus in Photo Mode to not work correctly when NVIDIA DLSS is enabled on PC. [1792228]
  5. Fixed a crash in the ray tracing update model. [1599818]
  6. Memory and system improvements for PCs that support GPU upload heaps. [1817888]

[h2]Gameplay [All Platforms][/h2]

  1. Rivals events now set the default Fuel & Tire setup to minimum Fuel Load to lower vehicle weight (for all cars) and automatically equip Soft tires for maximum grip if player car is currently equipped with "Race" tires. As before, fuel use and tire wear are not simulated in Rivals. [1541490]
  2. Fixed an issue in Rivals where the Fuel Load slider did not apply the correct amount of fuel to the car and did not properly affect vehicle weight. [1670363]
  3. Fixed rival ghost popping in-and-out after the first lap of a Rivals event. Please note that the rival ghost may still take a bit of time to pop in. [1820890]
  4. Fixed an issue where TCS driving assists were behaving unexpectedly. [1830513]
  5. Fixed an issue where car upgrades may be removed when entering the car selection menu for a race with Class restrictions. [1823348]

[h2]Multiplayer [All Platforms][/h2]

  1. Fixed an issue where some players could not see each other's cars during Qualifying. [1792979]
  2. Added staggered Start HUD improvements for Multi-Class Races that utilize it.
  3. The tire wear scalar for Multi-Class Series has decreased from 6x to 4x. [Enabled via recent server-side change]
  4. The tire wear scalar for all ‘Long’ events has decreased from 6x to 4x. [Enabled via recent server-side change]
  5. 2019 Porsche #70 Porsche Motorsport 935 has been removed from the Forza GT3 Series and added to the Modern Factory Racecar Series. [1833337]
  6. General voice over lines have been added for distance-based penalties and end of race callouts. [1768433]
  7. Fixed an issue where ineligible cars could be utilized in the Vintage Le Mans Sportscar group in Endurance Series. [1866684]
  8. Race settings now properly reset when loading saved presets in Private Multiplayer. [1832334]

[h2]Livery Editor [All Platforms][/h2]

  1. Fixed a crash that could occur when backing out of the livery group selection scene. [1840934, 1842840]
  2. The game no longer crashes when switching tabs by selecting tab items directly using mouse input in Find Designs scene. [1822723]
  3. Fixed an issue where the incorrect vinyl would be chosen when selecting a vinyl to apply to the design. [1784021]
  4. Fixed an issue with the loading spinner animation appearing after sharing a livery. [1830407]
  5. Unsaved changes popup should no longer appear when selecting a new livery group and moving it or resizing it but not placing it. [1793043]

[h2]UI [All Platforms]
[/h2]
  1. Fixed an issue where the Color tab names were missing when buying a car. [1822179]
  2. Star icon for host designation now properly appears next to the host in the pre-race menu during Private Multiplayer events. [1820394]
  3. Fixed the game flow after downloading and saving tunes. Players will no longer get kicked out to the Setup Manager. [1830333]
  4. Fixed an issue where a "Controller Disconnected" popup would be shown when using a wheel controller and inviting friends to Private Multiplayer, naming liveries or viewing Gamercards. [1817796]
  5. Fixed an issue where the vibration scale for wheels was greyed out. [1789472]
  6. Fixed an issue where voiceover subtitles do not disappear after skipping an intro cinematic, ending practice, exiting a race, and returning to the Main Menu. [1784066]
  7. Fixed an issue where resetting the Free Play Advanced Event Setup to default will set the Drivatar Designs setting to On. [1745022]
  8. Fixed an issue where backing out of a Career race from the Upgrade & Tune menu will lock the My Cars menu to only display cars available from the previous Career race. [1751550]
  9. Fixed an issue where the Delete button did not function as expected for saved photos and replays. [1826936]

[h2]Drivatar AI [All Platforms][/h2]

  1. Fixed an issue where AI would move laterally into the player when driving alongside them on a straight. [1812911]
  2. Fixed an issue where the AI would struggle to stay on course after the use of Rewind. [1805201]
  3. Fixed an issue where some cars would unexpectedly swerve just after the race had started. [1824231]
  4. Fixed an issue where some high-powered AI cars were struggling to enter the pit lane smoothly. [1832342]

[h2]Cars [All Platforms][/h2]

  1. Fixed a low-quality texture issue on the 2017 Bentley Continental Supersports. [1673668]
  2. Fixed an issue with the 1973 BMW 2002 Turbo where the Gauges and HUD were out of sync. [1686273]
  3. Remove wing option now correctly removes the wing from the 2002 Mazda RX-7 Spirit R Type-A. [1686900]
  4. Fixed an issue with the 2014 Audi #2 Audi Team Joest R18 e-tron quattro where wipers and raindrops were out of sync. [1724978]
  5. Fixed an issue where the livery was missing parts from the 2017 BMW #24 BMW Team RLL M6 GTLM model. [1786681]

[h2]Accessibility [All Platforms]
[/h2]
  1. Improved Screen Narration while selecting options for tires, fuel, and repairs during pit stops. [1775427]
  2. In multi-class race results, we have added Group numbers to Screen Narration. [1803306]
  3. Screen Narrator now narrates each vinyl shape in the Livery Editor’s Vinyl Select scene. [1389297]
  4. Fixed an issue where the numbering of items in the decal selection scene were incorrectly read out by the Screen Narrator [1828195]

[h2]Audio [All Platforms][/h2]

  1. Updated all audio related to distance and environmental sounds for saved race replays and to support the release of Spectate mode. With these changes, both races and replays will sound better and more consistent:
  2. Improved distance model.
  3. Improved environmental audio (reverb and sound reflections) on all tracks.
  4. Improved audio support for new Replay and Spectate cameras.
  5. Fixed a bug where audio was not attenuating correctly when pitting.


We’re aware of the following bug in Update 12 and plan to have a fix available for it in mid-October as part of Update 13:

Logitech wheel RPM LEDs are not working consistently. [1862191]


Forza Motorsport Introduces Spectate Mode and Challenge Hub

Celebrate your favorite mid-engine cars with Forza Motorsport Update 12. Renowned for their exceptional balance, handling and performance, two incredible mid-engine cars can be unlocked over the next five weeks, both new-to-Motorsport: the 2023 McLaren Artura and the 2022 Lamborghini Huracán EVO Spyder.

In addition to the cars and events, we have two exciting features coming with this update: Spectate Mode, so you can race from start to podium and save a replay at the end, and Challenge Hub, which allows players to choose how they earn reward cars: either via the Featured Tour in Career as before, or by completing races in Featured Multiplayer. Moreover, Update 12 brings advancements to the Forza Race Regulations (FRR) AI Penalty System and customizable weather options for Free Play and Private Multiplayer.

[previewyoutube][/previewyoutube]

Update 12 also celebrates a new partnership with the iconic Jordan brand. Race the custom 1969 Chevrolet Camaro Jordan Luka 3 Motorsport Edition in the Jordan Luka 3 Motorsport Series and complete its 5 events to win a Jordan Luka 3 Racing Suit.

[h2]Game Improvements and Release Notes[/h2]
Forza Motorsport Update 12 rolls out for download starting Monday, September 9 on Xbox Series X|S and PC via the Microsoft Store and Steam. Spotlight cars and new in-game events will begin on Wednesday, September 11 starting at 5:00 PM PT (12:00 AM UTC on Thursday, September 12).



Below is a snapshot of the fixes and improvements included with Update 12. Head on over to Forza Support to view the full release notes:

  • Fixed an issue with visible artifacts in car tire smoke when using Performance RT render mode on Xbox Series X consoles.
  • Addressed a bug that causes car focus in Photo Mode to not work correctly when NVIDIA DLSS is enabled on PC.
  • We’ve made memory and system improvements for PCs that support GPU upload heaps.
  • Rivals events now set the default Fuel & Tire setup to minimum fuel load to lower vehicle weight (for all cars) and automatically equip Soft tires for maximum grip if player car is currently equipped with "Race" tires. As before, fuel use and tire wear are not simulated in Rivals.
  • 2019 Porsche #70 Porsche Motorsport 935 has been removed from the Forza GT3 Series and added to the Modern Factory Racecar Series.
  • Improved Screen Narration while selecting options for tires, fuel, and repairs during pit stops.
  • Fixed an issue where the game crashes when a photo or replay is selected to be viewed.
    Update 12 also advances the Forza Race Regulations (FRR) incident data capture system used to train the AI machine learning model for penalty system accuracy. Data reported after a collision now includes many additional metrics to determine fault and severity, measuring a 300% increase in captured information. Update 12 also includes general improvements to FRR accuracy.


[h2]Broadcast League Races with Spectate Mode[/h2]
With Forza Motorsport Update 12, we have enabled Spectate mode in Private Multiplayer, making it much easier for league admins to view and broadcast their official events. This initial version builds upon our previous efforts and includes new features and improvements that have been requested by the community, particularly by tournament and league organizers.



Here’s a look at some of the highlights you can expect when using Spectate to watch or broadcast community races in Private Multiplayer. As Spectate is essentially like a live replay, many of the features and options outlined below are already available as part of our recent update for saved race replays.
  • Full-Field Dynamic Driver List and Lap Counter – Greatly increases race comprehension, making it easy to select a car to focus on from the driver list. Positions are updated based on scoring type.
  • Ticker – A dynamic data loop in the Driver List. This can also be locked to show the leader's time, race intervals, position changes, penalty time, or pit stops.
  • Track Map – Shows all the locations of all the cars on the track map with the ability to zoom and view exact positioning more closely.
  • Driver Data – Choose to see a race summary of the driver on focus, including car telemetry, comparison to the leader, and damage.
  • True Race Start / Race End from 3-2-1 to Podium. In Forza Motorsport 7, the live feed in Spectate didn’t begin until several seconds after the race had started, which meant viewers missed much of the Turn 1 excitement. It also ended abruptly when the leader crossed the finish line. In Forza Motorsport, a spectator can watch the entire race from the moment it starts right up until either the final driver crosses the finish line, or the race timer concludes.
  • Default Spectate Camera – The first time you use Spectate mode, you can decide which camera to use by default at race start. This can be changed at any time in the settings menu under Gameplay & HUD.
  • New Camera Options – In addition to all the prior cameras available in game, two new camera modes have been added to both Spectate Mode and Race Replays:
    • Rail Cam – This gives race spectators controls that our cinematics team uses, like FPS camera controls that move with the focus car. The left stick moves the camera forward or backward, left or right around the focus car. Use the right stick to change the camera target left and right or move the camera up and down.
    • Point of Interest – Stationary cameras focusing on important track segments. Each track has at least 3 points of interest with more available on longer tracks.
  • Improved Control Panel for much easier access to Spectate and Replay tools.
  • Customizable HUD – The Spectate and Replay HUD elements are customizable to show as much or as little as you want. This gives you the freedom to prioritize between either a clean camera feed or a detailed, more informative interface.
  • Minimized Switch Lag – Changing the camera view or car to focus on is much faster than it was in Forza Motorsport 7.
  • Saving Replay after Spectate – You can save a replay from the Spectate post-race menu to view later. Please note that previous limitations for replay save length still apply and will vary based on factors such as the number of cars on track and the race duration.


Once you have tried the Spectate functionality in Private Multiplayer, we would like to get your input on how it could be made even better. You can share that feedback with us on the Suggestions Hub. We’re especially keen to gather thoughts from tournament organizers and live streamers who are broadcasting community racing leagues on their channels, and we will continue to collaborate closely with these groups to incorporate their ideas for Spectate improvements in future iterations.

[h2]Reach Unexpected Speed with Jordan[/h2]
Tracks haven’t seen an ankle-breaker like this one. To celebrate our partnership with Jordan in Forza Motorsport, we’re sending all players a car inspired by the iconic sneaker, the custom 1969 Chevrolet Camaro Jordan Luka 3 Motorsport Edition. Simply play Forza Motorsport before January 31, 2025, to claim the car for free. It’s all gas. And brakes!



In addition to the car, players can enter the Jordan Luka 3 Motorsport Series, which will be available in the Career mode until January 31, 2025. Take the 1969 Chevrolet Camaro Jordan Luka 3 Motorsport Edition through five tracks including Silverstone, Catalunya, Yas Marina, and a special rendition of Hakone featuring the iconic Jordan brand. Reach Unexpected Speed and complete all 5 events to win a unique Jordan Luka 3 Racing Suit that you can wear in the game.

[h2]Race Exceptional Cars in the Mid-Engine Tour[/h2]
Mid-engine sports cars are renowned for their exceptional balance, achieved by placing the engine near the vehicle's center for better weight distribution and a lower center of gravity. This layout allows for larger, more powerful engines without sacrificing handling or performance. However, due to cost, design complexity, and limited cabin and storage space, this configuration does not lend itself to everyday vehicles. Mid-engine cars are special, as they are as good at turning heads as they are at turning laps.



The Mid-Engine Tour invites you on a journey to discover some of the most popular mid-engine sports cars in four racing series: Mid-Engine Muscles, Mid-Engine Legends, Mid-Engine Monsters, and Mid-Engine Miracles.

Mid-Engine Muscles



Experience modern-day Mid-Engine Muscles like the twin-turbocharged 2019 Ferrari F8 Tributo with its best-in-class performance in the first series of the Mid-Engine Tour.

Mid-Engine Legends



Mid-Engine Legends features exceptionally balanced production cars from the late 80s to early 90s such as the supreme V12-powered 1993 McLaren F1. These are the cars you would proudly display in your garage alongside your cabinet of racing trophies.

Mid-Engine Monsters



Supercars produced from the late 90s to early 2000s require no introduction – they're the ultimate eye-catchers, destined to achieve glory on the racetrack. Mid-Engine Monsters like the fast and lightweight 2003 Porsche Carrera GT made headlines for their impressive engineering feats.

Mid-Engine Miracles



Pure innovation and inspiration are at the heart of these cars. Mid-Engine Miracles such as the 2021 McLaren 765LT Coupe ensure a sensational driving experience that you will never forget.

Mid-Engine Tour Reward
Dive into the highly aspirational world of mid-engine cars and complete all four series in the Mid-Engine Tour before October 30, 2024, to get the new-to-Motorsport 2023 McLaren Artura. Experience this masterpiece, high-performance hybrid supercar at Brands Hatch circuit in the Reward Showcase.



Putting together the loud and proud power of a twin-turbo V6 and a silent but deadly electric power train, the 2023 McLaren Artura makes a combined 671 horsepower with a zero-to-60 miles per hour time of 2.6 seconds and a top speed of 205 miles per hour.

[h2]Spotlight Cars and VIP Discounts[/h2]
Spotlight cars are featured in the Showroom every week. These cars correspond to the available in-game events and can be acquired with a temporary 30% discount using in-game credits.



Update 12 will showcase five Spotlight cars from the Showroom during Mid-Engine Month, one per week. These Spotlight cars can be used in the Mid-Engine Tour, as well as Spotlight Series events in Featured Multiplayer and Spotlight Rivals.
Spotlight Car
Discount Starts
Discount Ends
2019 Ferrari F8 Tributo
Sept. 11 5pm PT / Sept. 12 12am UTC
Sept. 18 5pm PT / Sept. 19 12am UTC
1993 McLaren F1
Sept. 18 5pm PT / Sept. 19 12am UTC
Sept. 25 5pm PT / Sept. 26 12am UTC
2003 Porsche Carrera GT
Sept. 25 5pm PT / Sept. 26 12am UTC
Oct. 2 5pm PT / Oct. 3 12am UTC
2021 McLaren 765LT Coupe
Oct. 2 5pm PT / Oct. 3 12am UTC
Oct. 9 5pm PT / Oct. 10 12am UTC
2018 Saleen S1
Oct. 9 5pm PT / Oct. 10 12am UTC
Oct. 16 5pm PT / Oct. 17 12am UTC


Forza Motorsport VIP Members also benefit from a 15% five-week discount in the Showroom on the 2016 Lamborghini Aventador Superveloce. Breeze through the turns and sustain momentum in this Raging Bull in the Superveloce Speed VIP Rivals event at Yas Marina or test your racing skills in the Lamborghini Spec Series, available in Featured Multiplayer for week one of Mid-Engine Month.

In addition, VIPs receive an exclusive 15% discount on a car every week in the Showroom – these cars can be entered into the Featured and Spec Series in Featured Multiplayer during Update 12.



Here’s a look at the cars that will be going on sale for VIP Members over the next five weeks, featuring a variety of mid-engine cars – and an iconic front mid-engine race car – all eager to be unleashed at the track:
VIP Car
Discount Starts
Discount Ends
2016 Lamborghini Aventador Superveloce
Sept. 11 5pm PT / Sept. 12 12am UTC
Oct. 16 5pm PT / Oct. 17 12am UTC
2022 Ferrari 296 GTB
Sept. 11 5pm PT / Sept. 12 12am UTC
Sept. 18 5pm PT / Sept. 19 12am UTC
1993 Jaguar XJ220
Sept. 18 5pm PT / Sept. 19 12am UTC
Sept. 25 5pm PT / Sept. 26 12am UTC
1997 Porsche GT1 Strassenversion
Sept. 25 5pm PT / Sept. 26 12am UTC
Oct. 2 5pm PT / Oct. 3 12am UTC
2018 Ferrari FXX-K Evo
Oct. 2 5pm PT / Oct. 3 12am UTC
Oct. 9 5pm PT / Oct. 10 12am UTC
2018 BMW #1 BMW M Motorsport M8 GTE
Oct. 9 5pm PT / Oct. 10 12am UTC
Oct. 16 5pm PT / Oct. 17 12am UTC


Exclusive VIP discounts and VIP Rivals events require VIP Membership, available in the Premium Edition or Premium Add-Ons Bundle, sold separately.

[h2]Race Mid-Engine Cars in the Open Tour[/h2]
Once you’ve mastered the latest Featured Tour, check out the Open Class Tour to continue the story of these mid-engine cars. Check it out under the Featured tab in Career mode.



Open Class Tour is where you can resume the journey of your favorite tuned cars, and each update to Forza Motorsport refreshes the Open Class Tour with new events and a different reward car. Cars you’ve already upgraded in a different Builders Cup series can be further levelled up in the Open Class Tour.

The Open Class Tour features six series, each with three races, that range from D Class to R Class. Upgrade your favorite mid-engine sports cars and use them to complete all six series in the Open Class Tour before October 16, 2024, and you will receive the 2022 Lamborghini Huracán EVO Spyder, new-to-Motorsport with Update 12.



With a high-performance 5.2-liter V10 engine powering this esteemed Raging Bull, the 2022 Lamborghini Huracán EVO Spyder – complete with its all-wheel drive layout – is capable of 630 horsepower and 442lb-ft of torque, making it an ideal contender on the racetrack.

[h2]Lamborghini and Mid-Engine Series in Featured Multiplayer[/h2]
Race your favorite mid-engine sports cars in the Mid-Engine Series featuring different restrictions each week. For fans of the Raging Bull, the Lamborghini Spec Series lets you compete for the podium in some of the most iconic Lamborghini models from the past decade.



Join these events under the Featured tab, which is where you’ll find all currently active, limited-time Multiplayer Series. Plus, fan-favorites like the Endurance Series, Multi-Class Series, and Forza GT2|3|4 Series are continuously available.

With Update 12, the Forza GT4 Series now cycles weekly with Forza Touring Car Series instead of with the Forza GT2 Series and Forza GT3 Series, and the Formula Mazda Spec Series has been changed to a weekly, cycled one-make spec series – see the calendar below. (Editor's note: as of September 16, the Forza Touring Car Spec Series will now occur every week, and the Forza GT4 Spec Series has been removed.) Meanwhile, the Endurance Series has been moved from the Featured tab to the Spec tab



Here’s a look at the Featured Multiplayer calendar of upcoming events for Mid-Engine Month:
Featured Series
Spec Series
Open Series
Spotlight Series
Starts
Ends
Mid-Engine Series (Mid-Engine + Production + B Class) + Lamborghini Spec Series
Lotus 3-Eleven Spec Series + Forza GT3 Spec Series + Forza Touring Car Spec Series
A Class Series + D Class Series + X Class Series
2019 Ferrari F8 Tributo
Sept. 11 5pm PT / Sept. 12 12am UTC
Sept. 18 5pm PT / Sept. 19 12am UTC
Mid-Engine Series (Mid-Engine + Production + A Class) + Prototype Group Racing Series
Subaru BRZ Spec Series + Forza GT2 Spec Series + Forza Touring Car Spec Series
B Class Series + R Class Series + E Class Series
1993 McLaren F1
Sept. 18 5pm PT / Sept. 19 12am UTC
Sept. 25 5pm PT / Sept. 26 12am UTC
Mid-Engine Series (Mid-Engine + Production + S Class) + Forza P1 Series
Mazda Miata Spec Series + Forza GT3 Spec Series + Forza Touring Car Spec Series
S Class Series + C Class Series + P Class Series
2003 Porsche Carrera GT
Sept. 25 5pm PT / Sept. 26 12am UTC
Oct. 2 5pm PT / Oct. 3 12am UTC
Mid-Engine Series (Mid-Engine + Production + R Class) + Modern Factory Racecar Series
VW Golf GTI Spec Series + Forza GT2 Spec Series + Forza Touring Car Spec Series
A Class Series + D Class Series + X Class Series
2021 McLaren 765LT Coupe
Oct. 2 5pm PT / Oct. 3 12am UTC
Oct. 9 5pm PT / Oct. 10 12am UTC
Mid-Engine Series (Mid-Engine + Production + P Class) + Formula 60s Series
BMW M Procar Spec Series + Forza GT3 Spec Series + Forza Touring Car Spec Series
B Class Series + R Class Series + E Class Series
2018 Saleen S1
Oct. 9 5pm PT / Oct. 10 12am UTC
Oct. 16 5pm PT / Oct. 17 12am UTC


[h2]Weather Options in Free Play and Private Multiplayer[/h2]
Additional weather options have been added to Free Play and Private Multiplayer. Set the Start, Mid-Race, and End Race weather types and adjust their probability percentage:
  • Partly Cloudy
  • Overcast
  • Cloudy
  • Looming Clouds
  • Thunderclouds
  • Lightning Clouds
  • Patchy Fog
  • Thin Fog
  • Dense Fog
  • Summer Drizzle
  • Drizzle
  • Light Rain
  • Moderate Rain
  • Heavy Rain
  • Rain Thunder
  • Rain Lightning




Selecting Variable Dry or Variable Wet in the Private Multiplayer or Free Play Advanced event setup menus will expose these new options.

[h2]Get Your Name on the Rivals Leaderboards[/h2]
Mid-Engine Month features a variety of Rivals events for you to tackle. How far can you climb the leaderboard? Participate in these challenges over the next five weeks.



Featured Rivals for Mid-Engine Month features the Forza GT3 Spec Division. Burn rubber and set lap times around the Circuit de Spa-Francorchamps in speedy Forza GT3 cars! Pick your favorite and achieve your fastest time on the track. Cars have all been pre-tuned for optimal competition, however they can be further tuned to suit each individual driver.

Join the Logitech McLaren G Challenge bonus stage at Maple Valley – Full Circuit featuring the 1988 McLaren #12 Honda McLaren MP4/4 for your chance to win a trip to the McLaren Technology Centre!



Race Mobil 1 driver Jenson Button in a 1971 Lotus Elan Sprint at Maple Valley – Short Circuit and try to beat his lap time of 00:52.168. Finish in the top 50% in the leaderboard to get the Mobil 1 50th Anniversary Driver Suit, which will be gifted to all qualifying players with the release of Update 13 in mid-October. Head to mobil1gaming.com to see Jenson set the lap and more.



Participate in the eRacing Association Alpha Cup II featuring the 2023 Chevrolet Corvette Z06 at Daytona Sports Car Course for a chance to win $500 in cash prizes.



Here’s a closer look at the Rivals calendar for Mid-Engine Month:
Rivals Event
Car
Track
Starts
End
Spec Division – Forza GT3
Any Forza GT3 Car
Circuit de Spa-Francorchamps
Sept. 11 5pm PT / Sept. 12 12am UTC
Oct. 16 5pm PT / Oct. 17 12am UTC
VIP – Superveloce Speed
2016 Lamborghini Aventador Superveloce
Yas Marina
Sept. 11 5pm PT / Sept. 12 12am UTC
Oct. 16 5pm PT / Oct. 17 12am UTC
eRacing Association Alpha Cup II
2023 Chevrolet Corvette Z06
Daytona International Speedway – Sports Car Course
Sept. 11 5pm PT / Sept. 12 12am UTC
Sept. 25 5pm PT / Sept. 26 12am UTC
Logitech G Challenge Qualifier Bonus Stage
1988 McLaren #12 Honda McLaren MP4/4
Maple Valley – Full Circuit
Sept. 11 5pm PT / Sept. 12 12am UTC
Sept. 25 5pm PT / Sept. 26 12am UTC
Race Mobil 1 Pro Driver – Jenson Button
1971 Lotus Elan Sprint
Maple Valley – Short Circuit
Sept. 25 5pm PT / Sept. 26 12am UTC
Oct. 9 5pm PT / Oct. 10 12am UTC
Spotlight – Ferrari
2019 Ferrari F8 Tributo
Laguna Seca
Sept. 11 5pm PT / Sept. 12 12am UTC
Sept. 18 5pm PT / Sept. 19 12am UTC
Spotlight – McLaren
1993 McLaren F1
Kyalami
Sept. 18 5pm PT / Sept. 19 12am UTC
Sept. 25 5pm PT / Sept. 26 12am UTC
Spotlight – Porsche
2003 Porsche Carrera GT
Nordschleife
Sept. 25 5pm PT / Sept. 26 12am UTC
Oct. 2 5pm PT / Oct. 3 12am UTC
Spotlight – McLaren
2021 McLaren 765LT Coupe
Watkins Glen
Oct. 2 5pm PT / Oct. 3 12am UTC
Oct. 9 5pm PT / Oct. 10 12am UTC


[h2]Earn More Rewards in the Challenge Hub[/h2]
Whether you prefer to race in Career, compete in Featured Multiplayer, or outpace your Rivals, the new Challenge Hub presents special objectives and rewards for every player.



Here you will earn credits, cars, race suits and other rewards for completing challenges.
In addition, starting with Mid-Engine Month and going forward, the reward cars for each update can be earned either by completing the Featured Tour in Career or by playing a specified number of races in Featured Multiplayer.



Here’s a look at the Challenge Hub objectives available throughout Mid-Engine Month:
Featured Challenges
Title
Description
Reward
Challenge Starts
Challenge Ends
Mid-Engine Challenge
Complete all series in the Mid-Engine Tour OR Complete 10 races in the Mid-Engine Series in Featured Multiplayer
2023 McLaren Artura
Sept. 11 5pm PT / Sept. 12 12am UTC
Oct. 23 5pm PT / Oct. 24 12am UTC
Open Class Challenge
Complete all series in the Open Class Tour OR Complete 10 Open Event races in Featured Multiplayer
2022 Lamborghini Huracán EVO Spyder
Sept. 11 5pm PT / Sept. 12 12am UTC
Oct. 16 5pm PT / Oct. 17 12am UTC
Jordan Luka 3 Challenge
Complete the Jordan Luka 3 Motorsport Series in Career
Jordan Luka 3 Racing Suit
Sept. 11 5pm PT / Sept. 12 12am UTC
Oct. 16 5pm PT / Oct. 17 12am UTC
Down to Earth
Complete 4 races in Career OR Complete 4 races in the Forza Touring Car Series in Featured Multiplayer
Liquid Earth Driver Suit
Sept. 11 5pm PT / Sept. 12 12am UTC
Oct. 16 5pm PT / Oct. 17 12am UTC
Heating Up
Complete 12 Laps in the Spec Division - Forza GT3 Rivals Event OR Complete 4 races in the Multi-Class Series in Featured Multiplayer
Molten Driver Suit
Sept. 11 5pm PT / Sept. 12 12am UTC
Oct. 16 5pm PT / Oct. 17 12am UTC
Logitech McLaren G Challenge
Complete a lap in the “Logitech McLaren G Challenge Bonus Stage” Rivals Event
Logitech Driver Suit
Sept. 11 5pm PT / Sept. 12 12am UTC
Sept. 25 5pm PT / Sept. 26 12am UTC




Weekly Challenges
Week 1: Sept. 11 5:00 PM PT – Sept. 18 5:00 PM PT | Sept. 12 12:00 AM UTC – Sept. 19 12:00 AM UTC
Title
Description
Reward
Spotlight Challenge
Complete 20 laps in the 2020 Ferrari F8 Tributo
25,000 Credits
Weekly Skills Challenge
Complete a race 5 positions ahead of where you started
10,000 Credits
Weekly Safety Challenge
Complete 5 races without receiving an FRR Penalty in Featured Multiplayer
25,000 Credits
Weekly Rivals Challenge
Beat a rival in the weekly Spotlight Rivals Event
10,000 Credits


Week 2: Sept.18 5:00 PM PT – Sept. 25 5:00 PM PT | Sept. 19 12:00 AM UTC – Sept. 26 12:00 AM UTC
Title
Description
Reward
Spotlight Challenge
Complete a race in this week’s Spotlight Featured Multiplayer Event
10,000 Credits
Weekly Skills Challenge
Get on the Podium in any Featured Multiplayer race OR Get on the Podium 3 times in Career races
25,000 Credits
Weekly Safety Challenge
Complete 5 races without receiving an FRR Penalty in Featured Multiplayer
25,000 Credits
Weekly Rivals Challenge
Beat a rival in the weekly Spotlight Rivals Event
10,000 Credits


Week 3: Sept. 25 5:00 PM PT – Oct. 2 5:00 PM PT | Sept. 26 12:00 AM UTC – Oct. 3 12:00 AM UTC
Title
Description
Reward
Spotlight Challenge
Complete 5 clean laps in the 2003 Porsche Carrera GT
25,000 Credits
Weekly Skills Challenge
Complete a race 5 positions ahead of where you started on the grid
10,000 Credits
Weekly Safety Challenge
Complete 5 races without receiving an FRR Penalty in Featured Multiplayer
25,000 Credits
Weekly Rivals Challenge
Beat a rival in the weekly Spotlight Rivals Event
10,000 Credits


Week 4: Oct. 2 5:00 PM PT – Oct. 9 5:00 PM PT | Oct. 3 12:00 AM UTC – Oct. 10 12:00 AM UTC
Title
Description
Reward
Spotlight Challenge
Reach Car Level 5 in the 2021 McLaren 765LT
25,000 Credits
Weekly Skills Challenge
Get on the Podium in any Career Event
10,000 Credits
Weekly Safety Challenge
Complete 5 races without receiving an FRR Penalty in Featured Multiplayer
25,000 Credits
Weekly Rivals Challenge
Beat a rival in the weekly Spotlight Rivals Event
10,000 Credits


Week 5: Oct. 9 5:00 PM PT – Oct. 16 5:00 PM PT | Oct. 10 12:00 AM UTC – Oct. 17 12:00 AM UTC
Title
Description
Reward
Spotlight Challenge
Complete 10 laps in the 2018 Saleen S1
10,000 Credits
Weekly Skills Challenge
Complete a race 5 positions ahead of where you started
10,000 Credits
Weekly Safety Challenge
Complete 5 races without receiving an FRR Penalty in Featured Multiplayer
25,000 Credits
Weekly Rivals Challenge
Beat a rival in the weekly Spotlight Rivals Event
10,000 Credits


[h2]Discover Your Favorite Mid-Engine Car[/h2]

That’s Mid-Engine Month in Forza Motorsport! Whether it’s a high-end supercar, luxurious sports car or a track-focused racer, we hope you fall in love with the cars being showcased over the next five weeks, while enjoying the content and improvements available in this update. Remember you can always share your feedback with us on the Suggestions Hub or inform us of game bugs or any technical issues you might be encountering on the Troubleshooting Hub.



In our latest message to the Forza Motorsport community, we told you that Sunset Peninsula – last seen in Forza Motorsport 4 – makes its long-awaited return with Update 13 in October, followed by Bathurst, which we expect to be available by the end of the year. We’re also working on Drift Mode, Creative Hub and Share Codes, advanced car ghosting functionality and continued updates to Car Proximity Radar, all of which we are planning to roll out in the months ahead.
Read the full blog for all the details.

Check out Mid-Engine Month in Forza Motorsport and look forward to additional updates soon. We will see you at the track!

This Week in Forza Motorsport – September 5

Update 11 reaches its final turn with new events starting this week.


Road to Race wraps up with Porsche, featuring the 2019 Porsche 911 GT3 RS, 2018 Porsche #73 Park Place Motorsports GT3 R, 2015 Porsche #91 Porsche Team Manthey 991 RSR, and 2017 Porsche #92 Porsche GT Team 911 RSR.

The Endurance Series pairs together Vintage Le Mans Sportscars with Prototypes.

Race the Nürburgring – GP Circuit in a 2019 Porsche 911 GT3 RS in the Spotlight Rivals.

A Message to the Motorsport Community – August 2024

To the Motorsport Community,


Over the past months, we have continued to update Forza Motorsport with additional cars, tracks and features. Endurance Month saw the return of fan-favorite Sebring International Raceway with the popular Endurance Series in Featured Multiplayer, an updated pitlane exit at Laguna Seca and adjusted curbing at the Nürburgring Nordschleife. Nemesis Month introduced the highly requested Car Proximity Radar with Replay improvements and the ability for PC players to disable TAA. Road to Race brought back Road Atlanta, added Multi-Class Racing and Logitech TRUEFORCE support.

These have all been important additions to the game, and while it’s been great to see you enjoying these updates, we recognize that there’s still more to do. As we mentioned in our previous letter to you, we want to continue to update the game each month with the themed content that we’ve been working on while balancing it out with the priorities from the community. That means some updates will have more top requested features than others.



In today’s blog, we will provide an overview of what we’re currently working on, so that way you have a roadmap of what’s to come throughout the rest of the year.
[h2]
Cars and Tracks [/h2]

Let’s start with cars. We recognize that many players in the community prefer to race in Featured Multiplayer and would like to unlock the cars by racing online. Therefore, starting with the next update and going forward, the reward cars for each update can be earned either by completing the Featured Tour in Career or by playing a specified number of races in Featured Multiplayer, giving you a choice in how you wish to unlock these cars.

To accommodate this change, Update 12, which we expect to be available in mid-September, introduces a Challenge Hub where you can earn credits, cars, race suits and other rewards for completing various objectives. Whether you prefer to race in Career, compete in Featured Multiplayer, or outpace your Rivals, we wanted to ensure Challenge Hub includes goals and rewards for every type of player.



We also recognize that many of you would like the opportunity to revisit previous Featured Tours and unlock their associated reward cars. Later this year, we will add select series and rewards from previous updates as permanent additions to the Builders Cup. Next year we'll be introducing a number of permanent race car-focused Tours to the Career. These changes will give you the chance to check out series you might not have played before, while providing new players with an expanded selection of Career themes and events.

Two additional tracks are coming to Forza Motorsport this year. Available for the first time since Forza Motorsport 4, the classic Sunset Peninsula returns in Update 13, expected in mid-October. Five layouts will be available to race, including the club circuit, the 2.44-mile tri-oval and the 2.78-mile full circuit, which combines the oval with technical, yet flat infield sections.



Looking ahead, Bathurst is coming back with Update 15 in December and will be accompanied by a Featured Tour that celebrates the very best of Aussie cars and racing.

In 2025, we will continue to update Forza Motorsport, and as in 2024, this will include new features, bug fixes, and additional cars and tracks.

[h2]Spectate Mode [/h2]

We’re currently in the final stages of adding a reworked Spectate to Forza Motorsport and we plan to include this functionality for Private Multiplayer with the next content update releasing in mid-September.



This initial version builds upon our previous efforts and includes many new features and improvements that have been requested by the community. We appreciate that this one has been a long time coming, especially for our tournament organizers and league admins, however we hope some of the notable upgrades over the prior Spectate mode in Forza Motorsport 7 will make it more enjoyable, easier and engaging to use.

Here’s a look at some of the highlights you can expect when using Spectate to watch or broadcast community races in Private Multiplayer. As Spectate is essentially like a live replay, many of the features and options outlined below are already available as part of our recent update for saved race replays.

  • Full-Field Dynamic Driver List and Lap Counter – Greatly increases race comprehension, making it easy to select a car to focus on from the driver list. Positions are updated based on scoring type.
  • Ticker – A dynamic data loop in the Driver List. This can also be locked to show the leader's time, race intervals, position changes, penalty time, or pit stops.
  • Track Map – Shows all the locations of all the cars on the track map with the ability to zoom and view exact positioning more closely.
  • Driver Data – Choose to see a race summary of the driver on focus, including car telemetry, comparison to the leader, and damage.
  • True Race Start / Race End from 3-2-1 to Podium. In Forza Motorsport 7, the live feed in Spectate didn’t begin until several seconds after the race had started, which meant viewers missed much of the Turn 1 excitement. It also ended abruptly when the leader crossed the finish line. In Forza Motorsport, a spectator can watch the entire race from the moment it starts right up until either the final driver crosses the finish line, or the race timer concludes.
  • Default Spectate Camera – The first time you use Spectate mode, you can decide which camera to use by default at race start. This can be changed at any time in the settings menu under Gameplay & HUD.
  • New Camera Options – In addition to all the prior cameras available in game, two new camera modes have been added to both Spectate Mode and Race Replays
    • Rail Cam – This gives race spectators controls that our cinematics team uses, like FPS camera controls that move with the focus car. The left stick moves the camera forward or backward, left or right around the focus car. Use the right stick to change the camera target left and right or move the camera up and down.
    • Point of Interest – Stationary cameras focusing on important track segments. Each track has at least 3 points of interest with more available on longer tracks.
  • Improved Control Panel for much easier access to Spectate and Replay tools.
  • Customizable HUD – The Spectate and Replay HUD elements are customizable to show as much or as little as you want. This gives you the freedom to prioritize between either a clean camera feed or a detailed, more informative interface.
  • Minimized Switch Lag – Changing the camera view or car to focus on is much faster than it was in Forza Motorsport 7.
  • Saving Replay after Spectate – You can save a replay from the Spectate post-race menu to view later. Please note that previous limitations for replay save length still apply and will vary based on factors such as the number of cars on track and the race duration.


[h2]Drift Mode[/h2]

Another feature that we know you have been eager for in Forza Motorsport is Drift Mode. Our team is actively working on it, and we expect Drift to be available in the coming months. This will be accompanied by a selection of Formula Drift cars added to the Showroom.



In Drift mode, players earn Drift Score based on speed, angle, and duration of each drift. Your score must be successfully "banked" to count towards your overall points. The driver who has the highest Drift Score when the timer expires is considered the winner.

Drift mode will be available in Free Play and Private Multiplayer. In addition, players will have the ability to host drop in and out Drift Meetups in Private Multiplayer and can set their highest scores on the leaderboard in a selection of Drift Rivals.



With this update, we will also add Drift-specific HUD elements that can be enabled in Gameplay & HUD settings. Looking ahead, we are also planning to add a Drift Meetup public lobby to Featured Multiplayer in the future.

[h2]Creative Hub and Share Codes[/h2]

Later in the year, we will overhaul the Media tab in Forza Motorsport into a Creative Hub, similar to the one available in Forza Horizon 5.



Creative Hub will be the home of your designs, vinyl groups, tunes, photos and replays. Every Forza Motorsport player will have their own Creative Hub – enabling players to more easily browse and discover content from their favorite creators.

In addition to the Creative Hub, we’re also planning to introduce Share Codes in a future update. These will be generated for each UGC item in the game – including content published before the release of this feature. We will also add new search and sorting options, making it easier to find the specific content you are looking for.



Finally, we’re working on an updated Edit Layer Tool for the Livery Editor. This will change the layer user interface to be more like Forza Horizon 5’s Livery Editor, resulting in a more consistent experience for creators who design cars in both games.

[h2]Free Play Weather Options[/h2]

In the next update, additional weather customization options will be added to Free Play and Private Multiplayer. These will allow you to vary the race conditions from a range of weather scenarios. You will be able to set the Start, Mid-Race, and End Race weather types, and choose any of the following scenarios:
  • Partly Cloudy
  • Overcast
  • Cloudy
  • Looming Clouds
  • Thunderclouds
  • Lightning Clouds
  • Patchy Fog
  • Thin Fog
  • Dense Fog
  • Summer Drizzle
  • Drizzle
  • Light Rain
  • Moderate Rain
  • Heavy Rain
  • Rain Thunder
  • Rain Lightning




The probability for weather sequences occurring will also be adjustable, so you can make the weather conditions of your race as predictable or surprising as you desire.

[h2]Community Choice in Featured Multiplayer[/h2]

We recently revealed that in Update 13, Featured Multiplayer will include a Community Choice slot with the Series decided by community vote on the Forza forums. The community’s overall top 3 choices will return to Featured Multiplayer in Update 13, and we plan to continue a Community Choice series in Featured Multiplayer for future updates.

[h2]Audio Cues for Car Proximity Radar[/h2]

It’s been exciting to see the positive response to the Car Proximity Radar and how it's being used to improve the overall quality of racing. While this radar is currently only visual, we’re planning to add audio cues to accompany it in a future update – helping to ensure you stay focused in the race.



We’re also looking to address some of the feedback you’ve shared with us since we released Car Proximity Radar, such as more toggleable backgrounds and gameplay tuning for Proximity Radar distances. In the long term, we are also planning to explore UDP support and additional Proximity Radar HUD placements.

[h2]Ongoing Improvements to Forza Race Regulations[/h2]

Recently we increased the internal resources we have available for Forza Race Regulations and its machine learning systems. In simple terms, these changes mean we’re able to update Forza Race Regulations with new changes more frequently than we could in the past. We’re also now able to include more data in those updates, and more detailed information in each data packet.



In the months ahead, our goal is to refine and continuously iterate on the data model for Forza Race Regulations to improve the overall accuracy and consistency of its race adjudication and the penalties it distributes to drivers.

[h2]Advanced Ghosting in Featured Multiplayer[/h2]

In addition to our work on Forza Race Regulations, we’re also developing new features to help improve the overall quality of racing – Car Proximity Radar is a recent example of these efforts.



In a future update, we’ll introduce a new advanced ghosting system that predicts some of the most popular griefing incidents in Featured Multiplayer races, including high velocity collisions. The goal of this change will be to improve the quality of racing while ensuring clean drivers don’t feel like they need to rely on the auto-ghosting that is enabled when pausing the game. Once ready, this feature will be enabled in all Featured Multiplayer events, however it can be disabled in Private Multiplayer, ensuring event organizers have the flexibility and choice on whether they use these features in the races they host for their community.

[h2]Discord Community AMA[/h2]

We wanted to wrap up this blog by letting you know there is more to come. Today we briefly touched on the improvements we’re working towards for Forza Race Regulations, drafting, and ghosting – all in an effort to improve the overall quality of racing. In a few weeks, our Simulation team will be sharing more details on these updates and more in our first ever AMA on the Forza Discord server. Join today by clicking here to participate. We hope to see you there.



Until then, we’re grateful for all the feedback and suggestions you continue to send our way through the Suggestion Hub on our forums. Keep it coming and we will do our best to prioritize and get them into the game – your input inspired many of the improvements Forza Motorsport received over the past year, and it will continue to do so.
Thanks again, as always, for playing and sticking with us. We appreciate seeing you all on the racetrack, and we hope you enjoy each of the upcoming content updates that we’re actively working on.
[hr][/hr]
Originally posted by Team
Andy Beaudoin, Forza Motorsport Game Director
Chris Esaki, Forza Motorsport Creative Director
Trevor Laupmanis, Forza Motorsport Executive Producer