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Forza Motorsport Update 5 Game Fixes Preview


Hi everyone,

In January we shared with you all a status update on 3 key areas of feedback from the Forza Motorsport community that our team is working to improve – Car Progression, Forza Race Regulations and Drivatar AI.

For Car Progression, today we began collecting feedback from various sources on changes that will give players freedom to equip the parts they need regardless of car level. We have additional changes to the system in various states of design and testing with plans to implement these changes as soon as possible. For Forza Race Regulations, we have enabled Race Marshals and some content creators the ability to flag in-game incidents for review to help feed changes to the adjudication model that will improve the system. Lastly, we’re testing out fixes to the Drivatar AI to alleviate competitors bunching up around Turn 1 and causing the first few AI opponents to reach insurmountable leads. Beyond those key changes, we’re investigating other priority fixes for the AI that improve their overall driving behavior and reduce how aggressively they stick to the racing line. These are just a few examples of where we are prioritizing work in these areas, and we will be sharing more on each soon.


While we have 3 distinct teams here at Turn 10 working on these key improvements, we’re also actively developing fixes and improvements to other areas of the game. These will begin rolling out alongside Update 5 in February and will include a Skip Practice option to the Career mode pre-race menu to make it more discoverable, and a save point after finishing a Practice session so you can complete the Featured Race later. We’re also developing fixes and quality-of-life improvements to the Livery Editor based on the reports you’ve shared with us, including custom advanced zoom for applying decals, the ability to paint upgraded brake calipers, and a prompt to save your design when exiting the Livery Editor.

While this update is in active development, we wanted to share an earlier-than-usual look at some of the changes we’re targeting for this release.

Before we jump into the list of fixes, a note about the next Forza Monthly on Friday, January 26: while Forza Motorsport will have only a short segment due to the recent release of Update 4, we will use the opportunity to reveal the track coming in Update 5. Then in February’s livestream, we will show a more in-depth look at the track, alongside the accompanying career tour, cars and multiplayer events.


Here are the fixes we are targeting for Update 5 scheduled for release in February. Fixes are for all platforms unless otherwise specified. The bug number at the end of each bullet can be used to locate the issue in the Troubleshooting Hub.

[h3]Stability[/h3]
  • Fixed an issue where the game enters an unresponsive state when returning to Open Practice in Featured Multiplayer from a suspended state. [1612807]
  • Fixed a crash that could occur after selecting “Skip Practice,” exiting the race and re-entering the event. [1657219]
  • Fixed a crash that could occur when entering Forzavista. [1671290]
  • Fixed a game crash that could occur when opening a race replay. [1672588]

[h3]Photo Mode and Replays[/h3]
  • Fixed an issue in Photo Mode on PC where non-16:9 resolutions include letterboxing in saved photos. [1671404]
  • Fixed an issue when searching Replays or Photo Galleries by Track or Track Layout would return no results. [1604588]

[h3]Gameplay[/h3]
  • Skipping Completed Practice: Players are now presented with the option to Skip Practice in the Career mode pre-race menu. Furthermore, if the player previously completed Practice, the game creates a save point and gives the player additional options when returning to a series for replaying or skipping complete practice. [1635662]
  • Fixed an issue in Private Multiplayer where someone driving the wrong way wasn’t correctly ghosted and could collide with other players. [1613125]
  • Fixed an issue in Free Play where car model names are missing from the drivers list. [1660255]
  • Additional information has been added for projected finishes in the Challenge the Grid screen. [1673345]
  • Fixed an issue in Builders Cup where the series standing list is missing the names of AI drivers. [1668229]
  • Fixed an issue in Featured Multiplayer where players could encounter an infinite loading screen when attempting to change their Fuel and Tire setup at Grid Preview. [1611726]
  • Fixed an issue where Featured Multiplayer events at Hockenheim had only 3 laps instead of the intended lap count. [1691754]
  • Fixed an issue in Builders Cup where the Skip Practice option loads the incorrect time-of-day for the track intro cinematic. [1674381]
  • Fixed an issue in Free Play Quick Events where the "Number of Laps" returns to the track layout default when going to Event Setup in the pre-race menu. [1629341]
  • Introduced a first-time pop up to the Buy Cars menu that explains the Featured Tab. [1635604]
  • Fixed an issue in the Showroom where cars have a checkmark despite not being properly selected. [1602611]
  • Fixed an issue where the "Do You Like This Design?" and "Do You Like This Tune?" post-race prompts are not appearing. [1604582]
  • In the Fuel and Tires setup menu, added descriptions for non-race tires that explain their all-weather capability. [1607316]
  • Fixed an issue in Featured Multiplayer Forza GT Spec Series where multiple classes are displayed when filtering by class. [1607337]
  • Fixed an issue where Load/Save Event Setup options appear in Free Play Advanced while offline. [1446888]
  • Time of Day and Weather will no longer always be randomized for the "Next Event" after a Free Play race. Your settings will be remembered. [1598884]
  • Fixed an issue where audio sounds were played twice when pressing and releasing the “A” button on controller in the post-race podium finish sequence. [1555390]
  • Fixed an issue in Free Play where the post-race information on the next race screen is inaccurate when weather is set to Variable. [1569880]
  • Fixed an issue where the “Seeing Stars” blue and teal Driver Suits are mixed up in the Driver Customization menu. [1603140]
  • Added an explanation to the Fuel and Tires menu that clarifies why tires cannot be changed while using a rental car. [1612374]
  • Fixed an issue in Forzavista where the car model remains “exploded” after accepting a Multiplayer invite. [1646951]
  • Adjusted the post-race rewards flow to ensure credits earned are displayed before a new Driver Suit unlock. [1651459]
  • Fixed an issue in Builders Cup where players cannot use Rewind after AI Drivatars have completed the race. [1269413]
  • Fixed an issue where Rewind is disabled for the first 30 seconds of a Free Play Solo race and in Builders Cup during Open Practice and the Featured Race. [1577801]

[h3]Livery Editor[/h3]
  • Players are now prompted to save their livery if they attempt to exit the Livery Editor without saving. [1437864]
  • Fixed an issue where the "Color Fine Tune" button hint doesn't appear until player moves off then back on to a color option. [1441863]
  • Fixed an issue when exiting a search in “Find Designs” exits the design section of the Livery Editor. [1490136]
  • Fixed an issue where upgraded calipers are unable to be painted. [1555302]
  • 2004 Maserati MC12: Fixed an issue where the manufacturer livery partially disappears when paint and decals are applied to the vehicle. [1557639]
  • Fixed an issue where Vinyl Group sizes can become negative, leaving it difficult or even impossible to get them back to positive values. [1603790]
  • Fixed an issue where shared Vinyls created and used by the same author on a Car Livery will lock sharing on the livery. [1608207]
  • Fixed an issue on PC where zooming in with the mouse wheel scrolls the decal layers as well. [1612231]
  • Added custom advanced zoom to the Livery Editor when applying decals to a car. [1621135]
  • Fixed an issue where the Paint Wing option would be still accessible when the wing is removed from the car. [1556604]
  • 2018 Acura #36 NSX GT3: Fixed an issue where the car’s shadow would “pop-in” at certain camera angles in the Paint Car menu. [1452096]
  • Fixed an issue in Apply Decals > Vinyl Group where Curated Groups do not populate if selected too quickly. [1631003]
  • Fixed an issue in Apply Decals > Vinyl Group where layers display incorrectly. [1536758]
  • Fixed an issue in the decal selector where letters and symbols are incorrectly rearranged in the tab Lower Letters 5. [1570323]

[h3]PC[/h3]
  • Numerous under-the-hood improvements to reduce CPU spikes and better utilize the GPU, helping to improve framerate consistency while driving. [1536749, 1651623]
  • Fixed numerous crash scenarios caused by multi-threaded rendering. [1624448, 1659051]
  • Fixed being unable to use full screen mode when using a PC with an integrated GPU. [1603057]
  • Fixed erratic framerate after reverting a video settings change. [1577163]
  • Improved Mouse navigation by allowing RMB to behave like esc + B to navigate back through menus. [1486418]
  • Fixed an issue on PC where players would see no performance boost when switching from a high-quality mode to low quality. [1648332]
  • Fixed an issue where objects were missing from car reflections in Photo Mode and Forzavista [1670932]
  • Added a check for GPU support of D3D12 Enhanced Barrier feature to application startup. Error code AP205 corresponds to detected lack of support. Client will attempt to find a device which has required features and will report a "failed to create graphics device" modal if none are found. [1684419]

[h3]Wheels[/h3]
  • Fixed an issue causing custom wheel input layouts to reset to their default settings after relaunching the game with both a controller and steering wheel connected. [1593360]
  • Fixed an issue that caused the first shift LED light on the Logitech G923 to be illuminated when the car is idling. [1653804]
  • Fixed an issue where the shift lights don’t blink on Logitech steering wheels when the car exceeds redline. [1653801]

[h3]Graphics[/h3]
  • Improved screen space reflections to handle quick dynamic resolution changes. [1670567]

[h3]AI[/h3]
  • Fixed issue where “Skip Lap” forces player off-track at Suzuka Full Circuit if they have adjusted their fuel levels on certain X class cars. [1681253]
  • Fixed issue where AI controller takes player car off the track at VIR North when using “Skip Lap” or the start of a Test Drive session. [1682343]

[h3]Cars[/h3]
  • 2010 Lexus LFA: Updated inaccurate car audio. [1653741]
  • 2017 Mercedes-AMG GT R: Fixed an issue where the Rear Tire Width options are displayed in the wrong order after applying a widebody kit. [1664831]
  • 2009 Ford Focus RS: Fixed an issue where the car’s audio sounds metallic and distorted. [1661365]

[h3]Tracks[/h3]
  • Hockenheim: Fixed an issue where race-day objects clip into the post-race cinematic when the player does not earn a podium finish. [1663889]
  • Daytona: Fixed an issue where crew members can appear floating during the walk-the-grid cinematic in Featured Multiplayer. [1671191]
  • Spa-Francorchamps: Fixed the typo on the “Welcome to Circuit de Spa” track sign. [1675335]

[h3]Accessibility[/h3]
  • Blind Driving Assists: Fixed an issue where the AI Takeover Cue pitch-volume setting is not honored during pit entry if the player enters with Pit Assist enabled. [1639525]
  • Blind Driving Assists: Fixed an issue where the Deceleration Cue Pitch preview does not function properly in the Accessibility settings menu. [1639445]
  • Fixed an issue where the UI Contrast setting text does not accurately describe the setting function. [1593309]
  • Fixed an issue at Laguna Seca where certain P and X Class cars do not follow the driving line with throttle assist turned on. [1662584]
  • Fixed an issue at Daytona where certain P and X Class cars do not follow the driving line with throttle assist turned on. [1662599]
  • Fixed an issue where the Screen Narrator reads the acceleration or braking stat changes in kilometers per hour when miles per hour is displayed. [1613130]
  • Fixed an issue where the Screen Narrator reads "no results for this leaderboard are available at this time" when entering the leaderboard in Rivals. [1657145]
  • Blind Driving Assists: Fixed an issue where the Turn Navigation preview does not function properly in the Accessibility settings menu while on track. [1657217]
  • Blind Driving Assists: Fixed an issue where audio cues are present during and after the Benchmark mode on PC where the player is unable to control the vehicle. [1607324]
  • Added hyphenation for common compound word, front-wheel drive, to the subtitle when inspecting the 2018 Honda Civic Type R during the Builders Cup Intro Series. [1576107]
  • Fixed an issue in the Quick Upgrade menu where the "Confirm" button on this screen always narrates the incorrect status initially. [1603873]
  • Fixed an issue where the Screen Narrator does not readily read all the VIP event information in Rivals. [1625474]
  • Fixed an issue where the Screen Narrator does not inform players that they are highlighting a new Series they have not viewed before in Career mode. [1581960]
  • Fixed an issue in the Showroom where the "Owned" text appears much larger than its UI box while Menu Text size is set to largest. [1660344]

This Week in Forza Motorsport


Two automotive legends collide in Roadster Renaissance, the new Showcase Tour in Italian Challengers! Choose between the naturally aspirated Mazda MX-5 or the turbo-charged Abarth 124 Spider.

Over in Featured Multiplayer, enjoy the race weekend with a special Daytona series cycling between Forza GT, Forza P2, and Forza Proto-H with natural time progression like the real 24-hour race.

[h2]Logitech McLaren G Challenge – Stage 3[/h2]

Race in the Logitech McLaren G Challenge for $100,000+ in cash and prizes!


Sign up at Discord.gg/LogitechG to qualify for prizes, including a chance to win a VIP experience to a live F1 race with McLaren!

Set your time on Grand Oak Raceway in the 2015 McLaren P1 GTR to enter Stage #3. The top drivers per region will advance to the semifinals in February 2024.

[h2]Daytona Race Series[/h2]

Experience the thrill of Daytona race weekend in Forza Motorsport!

Every few hours, the car class cycles between Forza GT, Forza P2, and Forza Proto-H with natural time-of-day progression like the real 24-hour race.

Note: The menu in Featured Multiplayer indicates the Daytona Race Series closes in 2 days. This is a visual bug as the event will be available through January 31, 2024.

[h2]Forza Motorsport – VIP Discounts and Rivals[/h2]

Players with VIP Membership get an exclusive 15% discount on the 1988 Lamborghini Countach LP5000 QV in the Showroom for a limited time.

Also, VIP Members can drive the 2019 Subaru WRX STI S209 Forza Edition in the Titanic Tuner VIP Rivals on Road America - East Route and post their fastest times on the leaderboard.

VIP Membership is included in the Forza Motorsport Premium Edition and Premium Add-Ons Bundle or can be purchased separately.

[h2]Introducing Forza Newsletters[/h2]


We know our players like to keep up with the latest events in the world of Forza across a variety of sources, from our official social and community channels, in-game messages and livestreams to our blogs on Forza.net.

Sign up at forza.net/newsletter and if you later decide that you no longer wish to receive these emails, there is an option to unregister at forza.net/myforza.

Get Ready for the January 2024 Forza Monthly Livestream!


Join us for January’s Forza Monthly show!

It’ll be a jam-packed, including a sneak peek of Update 5 for Forza Motorsport, the Lunar New Year series update for Forza Horizon 5, Claymore MasterT representing some great drifting events for our Community Spotlight, and topped off with the 2023 Golden Tank Award winners!

Welcome to Daytona Speedway


Forza Motorsport Update 4 introduces a historic, world-famous track: the high velocity Daytona Speedway, an engineering marvel featuring two distinct layouts. Meanwhile, a new Featured Tour invites you to build and race Italian Challengers!

[h2]RACE DAY AT DAYTONA [/h2]

Build your favorite cars and race them at Daytona International Speedway, the latest free track update to Forza Motorsport!

This historic, world-famous track with its banked, high-speed corners introduces two distinct layouts: the high velocity 2.5-mile Tri-oval Circuit and the technical, more challenging 3.59-mile Sports Car Circuit.


Compete on both layouts in Career Mode and Featured Multiplayer, set your fastest lap times in any car class in Time Attack, or enjoy a Daytona race day either solo or with your friends in Free Play and Private Multiplayer.

[h2]ITALIAN CHALLENGERS AWAIT [/h2]

Discover how Italian cars became an unquestionable staple of the automotive industry in Italian Challengers, the new Featured Tour in Career Mode.

Experience iconic rally machines in All-Wheel Driven. Pick your favorite between the Abarth 124 Spider and the Mazda MX-5 in Roadster Renaissance. Tour the world of luxury sports sedans in Alfa Performance. Race with track-focused, high-performance Ferrari cars in Prancing Power.

Complete all 4 Italian Challenger series before February 22 to unlock the 2010 Lamborghini Murciélago LP 670-4 SV!

[h2]CLASSIC OPEN CLASS RACING [/h2]

Build your favorite cars to take on classic automobiles in C, B, A, and S classes.

Complete all 4 Open Class Series before February 15 to add the 1965 Alfa Romeo Giulia Sprint GTA Stradale to your collection.

[h2]SPOTLIGHT CARS[/h2]


Your Spotlight cars for Update 4 are the 1992 Lancia Delta HF Integrale EVO, 2017 Abarth 124 Spider, 2017 Alfa Romeo Giulia Quadrifoglio and 2007 Ferrari 430 Scuderia. Get them at a 30% discount each.

[h2]CAR PASS [/h2]

Car Pass deliveries for Update 4 include the 2019 McLaren Senna GTR, 2019 Ferrari #62 Risi Competizione 488 GTE, 2022 Aston Martin Valkyrie AMR Pro and 2018 Cadillac #57 TA CTS-V.

[h2]MULTIPLAYER [/h2]

Stage 3 of the Logitech McLaren G Challenge is here! In addition, new Spec Series and Spotlight events rotate every week in Featured Multiplayer and Rivals!

[h2]Introducing Forza Newsletters[/h2]

We know our players like to keep up with the latest events in the world of Forza across a variety of sources, from our official social and community channels, in-game messages and livestreams to our blogs on Forza.net.


We’re adding newsletters as a new way to stay up to date with everything related to Forza. We expect to deliver these around once a month via email, and they will feature the latest news from our game teams for both Forza Horizon and Forza Motorsport, all in one place.

Sign up at forza.net/newsletter and if you later decide that you no longer wish to receive these emails, there is an option to unregister at forza.net/myforza.

Introducing Forza Newsletters

Sign up today and get the latest Forza Horizon and Forza Motorsport news delivered to your inbox every month.

We know our players like to keep up with the latest events in the world of Forza across a variety of sources, from our official social and community channels, in-game messages and livestreams to our blogs on Forza.net.

Today we’re adding newsletters as a new way to stay up to date with everything related to Forza. We expect to deliver these around once a month via email, and they will feature the latest news from our game teams for both Forza Horizon and Forza Motorsport, all in one place.

Sign up at forza.net/newsletter and if you later decide that you no longer wish to receive these emails, there is an option to unregister at forza.net/myforza.

We plan to send out the first newsletter soon. Once you’ve read through it, if you have any recommendations on how we can make it better and more useful for you moving forward, you can share that feedback with us on the Forza Suggestions Hub.