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Citizen Sleeper 2: Starward Vector News

Citizen Sleeper 2: Starward Vector gameplay reveal trailer.



Wake up, Sleeper. Today we’ve released a brand new trailer for Citizen Sleeper 2: Starward Vector!

Featuring never-before-seen gameplay, new characters & locations and much more, let’s just say that if you’re a Citizen Sleeper fan you’re going to want to watch this immediately!

[previewyoutube][/previewyoutube]

To celebrate the occasion, we sat down with Citizen Sleeper creator and developer Gareth Damian Martin to talk about the sequel.

How closely is Citizen Sleeper 2: Starward Vector related to the original game? Can anyone jump into this game without playing the first one?
Yes they can! Citizen Sleeper 2 is set in the same star system as Citizen Sleeper, the Helion system, but years after and in a new part of that system, the Starward Belt. It also features a new dice system, skill system, and a ship, making it pretty distinct from the first game. Players can definitely jump into Citizen Sleeper 2 fresh, with no experience of the world, and enjoy the unique gameplay and the universe. But returning players will also get a deeper view of the system they know and will enjoy running into returning characters as they play the game. The fun thing is that the games can intentionally be played in any order, so if players enjoy Citizen Sleeper 2 they could treat Citizen Sleeper as a prequel that gives them an extra insight into the characters and the world.

Can you tell us a little about the Starward Belt? How does it differ from the setting in the first game?
While Citizen Sleeper took place entirely on a single station, The Eye, Citizen Sleeper 2 takes place among the many stations of the Starward Belt. An asteroid belt that rings the Helion system, the Starward Belt is home to many disparate communities of all kinds of sizes, from small asteroid bases, to a city built on the back of a vast solar reflector. This means the player will encounter a much bigger variety of locations, different organisations and factions and travel between them freely. It’s a significant change in pace, and makes for a larger, more varied experience.

What made you think of introducing the ship as a home base - and how does it come into play in the game?
Citizen Sleeper 2 takes inspiration from the likes of Cowboy Bebop, Farscape and Firefly: stories about rough-and-ready crews of ramshackle ships, trying to make ends meet in an unforgiving universe. I love these stories, but I feel like games never quite get the atmosphere or structure right, so I wanted to take my own shot at making one. Having a ship is essential to these narratives, and I wanted to make sure your Rig in CS 2 played that important role well. So you’ll be able to rest, cook and relax in the ship, as well as upgrade and improve it, even choose a paint job. It’s the players home in the game so it needs to feel lived-in and comforting.

Glitches and malfunctions seem to be an interesting new addition to the game. Can you tell us a little more about how you came up with the idea and how they’ll affect gameplay?
In Citizen Sleeper 2 the Sleeper’s body is undergoing a transformation, they’ve rebooted themselves to break their dependence on stabilizer and some other stranger things are happening too. I wanted to reflect this mechanically as well as narratively, so as events affect the Sleeper’s delicate system, such as repairs or being hacked, their dice will suffer glitches. Meanwhile when players take on a large amount of stress they will be at a higher risk of rolling a malfunction and taking damage. Both of these combine to create a more unpredictable set of challenges than in the first game.

Contracts are also a major new addition. Can you tell us a little bit about these?
A core part of the classic sci-fi ship and crew fantasy is taking on contracts for different factions and characters, and struggling to make them turn out well. I wanted this to be a big part of Citizen Sleeper 2 and it also offers the opportunity to create high-intensity sections of gameplay that require tactical thinking, careful resource management and improvisation. Contracts will require you to prepare by buying food and supplies, heading out on the job, and executing difficult tasks like salvaging a collapsing freighter or extracting a key resource. They’ll test your ability to effectively use your own dice and your crew's dice, as well as managing your stress.

What does having crew members add to Citizen Sleeper 2?
The crew in Citizen Sleeper 2 allows me to tell deeper, more reactive stories about certain characters, where rather than just nudging them along their own path, you travel together through the world and get involved in each other's stories. From the small interactions that happen on contracts to the bigger difficulties you’ll face together, the crew element develops the very human aspects of Citizen Sleeper in new and exciting ways and allows the player to decide who they put their trust in.

We’re not asking for spoilers, but we are keen to know - what are you most excited about for fans to experience in Citizen Sleeper 2?
I’m most excited for players to discover the game’s contracts, and how they combine tactical gameplay, reactive narrative and the fun of choosing your own crew into a set of juicy and exciting episodes!

Wishlist Citizen Sleeper 2: Starward Vector now:
https://store.steampowered.com/app/2442460/Citizen_Sleeper_2_Starward_Vector/

To stay up to date with all things Citizen Sleeper 2: Starward Vector, sign up to the Jump Over the Age Substack, follow them (@JumpOvertheAge) and the game (@CitizenSleeper) on Twitter/X, follow us (@FellowTravellr) on Twitter/X, or jump into our official Discord to ask questions, talk about theories, or just rave about the expanding Citizen Sleeper universe.

Catch Citizen Sleeper 2 at the PC Gaming Show!



The PC Gaming Show celebrates its tenth anniversary with this year's showcase, and we're thrilled to confirm that we'll be there with a brand-new trailer showing gameplay for the first time.

It's a moment we know you've been waiting for since we first announced the game in last year's show with the animated narrative trailer, which we've posted below so you can refresh your memory by watching it before the showcase on Sunday.

[previewyoutube][/previewyoutube]

Be sure to tune in for this and all the latest announcements!


Catch it live here:

See you Sunday, and don't forget to wishlist Citizen Sleeper 2 to keep in the loop on the latest news:

https://store.steampowered.com/app/2442460/Citizen_Sleeper_2_Starward_Vector/

Citizen Sleeper 2 Actual Play



Wake up, Sleeper. You won’t want to miss this.

Citizen Sleeper 2: Starward Vector is proud to be a part of the LudoNarraCon 2024 Official Selection!

But not only that, it's Citizen Sleeper's 2nd anniversary, and to celebrate this milestone, Jump Over the Age has teamed up with Quinns Quest for a Citizen Sleeper 2 Actual Play!

Join us as we re-stream this very special event during LudoNarraCon 2024, here on the store's Steam page - or you can watch it over on the Quinns Quest channel. Once you’re done with the Actual Play, dive into the post-mortem video on how the whole thing came together!



The Actual Play uses the CBR+PNK core, and in addition to Citizen Sleeper’s developer / creator, Gareth Damian Martin, features Quintin Smith (aka Quinns) of Quinns’ Quest, Rob Morgan from Playlines, and Amber Booth from Nobody’s Fool.

It takes place in the Citizen Sleeper 2 universe in an actual location that players will visit in Citizen Sleeper 2: Starward Vector, and follows new characters Piper, Gimble and Fluke - who were created especially for this Actual Play - as they try to survive their time in the Starward Belt.




Keep an eye on Quinns’ Quest’s YouTube, follow Jump Over the Age on Twitter/X, our Twitter/X, or jump into our official Discord and tell us what you thought of Piper, Gimbal and Fluke’s adventure!

And don’t forget to wishlist Citizen Sleeper 2: Starward Vector:
https://store.steampowered.com/app/2442460/Citizen_Sleeper_2_Starward_Vector/



Citizen Sleeper 2: Starward Vector is on the cover of Edge!



Turn your eyes starward and behold, Citizen Sleeper 2: Starward Vector is on the cover of Edge! 🤯

The latest issue of the iconic magazine includes a feature on Citizen Sleeper 2: Starward Vector with exclusive & never before seen details on the upcoming sequel.

Citizen Sleeper fans eagerly anticipating more news on Citizen Sleeper 2 are in for a real treat!

To celebrate this momentous occasion, we’ve teamed up with Edge to give away two 12 month subscriptions!

There are several ways to enter:
Follow the direct competition link; join our Discord, grab the 'Citizen Sleeper' role & head over to the #announcements channel for details; or sign-up to the Citizen Sleeper newsletter / Jump Over the Age Substack.

Or, do all of it!

And don’t forget to wishlist Citizen Sleeper 2: Starward Vector:
https://store.steampowered.com/app/2442460/Citizen_Sleeper_2_Starward_Vector/

Grab the first Citizen Sleeper game for 40% off!



[h3]The annual Fellow Traveller Publisher Sale is now on - and to celebrate, the first Citizen Sleeper game is 40% off. With the sequel on the way, now's the perfect time to pick it up![/h3]

https://store.steampowered.com/app/1578650/Citizen_Sleeper

➡️ Take me to the Publisher Sale ⬅️

There are plenty more Fellow Traveller titles on sale to choose from - so whether you're looking for something new, a bargain, some cool soundtracks and bundles, or even something to play on Steam Deck, we're sure to have something just for you.

[h3]We're also thrilled to announce that three new games are joining the Fellow Traveller family; Scrabdackle, Wander Stars and Kulebra and the Souls of Limbo - read up on each of them below![/h3]

  • Wander Stars: Follow the story of Ringo and Wolfe as they join forces to collect the pieces of the Wanderstar Map in this turn-based RPG with roguelite elements! Use words to create your own fighting techniques, befriend your rivals, and explore the universe in an adventure inspired by 90s anime.
  • Scrabdackle: As a novice wizard, discover the intricate world of Scrabdackle and experience the impact wizardkind has unknowingly had upon it. Scrabdackle is a hand-drawn, non-linear adventure with a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover.
  • Kulebra and the Souls of Limbo: A 3D adventure where you play as Kulebra, a dead snake with a heart of gold that wakes up in Limbo. Use your wits and keen eye to gather clues from the residents and find items that will help uncover the mystery of Limbo and its curse that traps souls into repeating the same day on loop.
So get exploring and grab some great narrative games!



Players looking to say up to date with Citizen Sleeper and its upcoming sequel should sign-up for the Citizen Sleeper newsletter - not only will you get updates on the games and other things like merch, but you'll also receive the Helion Dispatches, a monthly series of text-based narrative transmissions from the refugee ship, the Pilgrim Seed, which flesh out the wider lore of Citizen Sleeper, set up the narrative for the sequel and bridge the gap between the two games.

Make sure to wishlist Citizen Sleeper 2: Starward Vector below:
https://store.steampowered.com/app/2442460/Citizen_Sleeper_2_Starward_Vector/

And remember to stay up to date with all the latest Citizen Sleeper news here: