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Lost Castle 2 News

v0.5.2.5 version update patch

[h3]Adjustments[/h3]
1. Using "Ethereal' s Life Fountain" will now clear temporary curses from the user.
2. Increased the speed of the throwing motion.

[h3]Fixes[/h3]
1. Fixed the abnormal behavior of the monster "Juvenile Dragon" when frozen.
2. Fixed the issue where the Boss "Steward the Demon Sealer" still had attack hitbox after completing some attack animations.
3. Fixed the occasional incorrect exits that could occur in multiplayer games.
4. Fixed the incorrect special effects displayed when the Boss "Behemoth" takes damage in multiplayer games.
5. Fixed the issue where the multiplayer game would still display the need to purify curses when sharing after purifying the curse with the treasure.

[h3]Attempts to Fix[/h3]
1.Attempted to fix the issue where characters would occasionally be immune to attacks.

🎄 Deck the Dungeons: Lost Castle 2 Holiday Update & Sale! 🌟

[h3]Adventurers, it’s the most wonderful time of the year! Lost Castle 2 is now 10% off during the Steam Winter Sale! 🌟[/h3]

To celebrate the festive season, we’ve added some holiday cheer to the game with new decorations and cosmetics! 🎁

Check out the latest festive additions:




🎁 New Additions
  • Christmas Skins: Added 4 purchasable Christmas-themed character skins, available at the Goblin Traveling Merchant.
  • Festive Freeze Bomb: From Christmas to New Year’s Day, the hunter item "Freeze Bomb" will automatically be replaced with the "Huge Snowball" for extra frosty fun!
⚙️ Adjustments
  • Cursed Coin Update: Adjusted the treasure’s effect to:
    "When entering a new valid area, there is a 50% chance to gain an additional refresh token."
🔧 Fixes
  • Fixed an issue where the Dragon's Flame Crest treasure's explosive projectiles couldn’t critically hit.
  • Fixed the ability to refresh weapon enchantments without sufficient Demonite Ingots.
  • Fixed the abnormal display of health value bonuses on weapons.
🛠️ Attempts to Fix
  • Attempted to address the issue causing throwable items to occasionally drop automatically in multiplayer games when held.




Don’t miss out on this limited-time discount and festive fun. Gather your friends, gear up, and let’s spread some holiday chaos in the dungeons! ❄️

Happy Holidays and happy looting! 🏰✨

v0.5.2.3 version update patch

[h3]Adjustments[/h3]
1. Adjusted the freezing threshold for all monsters, making it more difficult to freeze them after the initial freeze.
2. Reduced the freezing aura range of the treasure "Icebound Wand" from 6 to 4.8.
3. Reduced the Crystal Bolt damage multiplier of the treasure "Ice Crystal Dagger" from 120% to 65%.
4. Increased the Flame Bolt damage multiplier of the treasure "Dragon's Flame Crest" from 40% to 80%.
5. Adjusted the muskets "Dragon Blaster" and "Crystal Dragon's Head" to allow follow-up light attacks after skill release and to use roll actions more quickly.

[h3]Fixes[/h3]
1. Fixed the issue where the treasure "Evil Spirit-Binding Bottle" would trigger the curse effect again upon re-pickup after purification.
2. Fixed the issue where the kill effect triggered by the treasure "Corrupted Bracers" did not take effect.
3. Fixed the issue where the "North Wind Horn" could not be triggered by the effect of the "Corrupted Bracers".
4. Fixed the issue where the treasure "Cursed Coin" could be repeatedly obtained after continuing the game.
5. Fixed the issue where the treasure "Dragon's Flame Crest" could still shoot Flame Bolts after being discarded.
6. Fixed the issue where the treasure "Destiny Coin" did not receive critical damage bonuses under certain conditions.
7. Fixed the issue where the skill of the one-handed weapon "Eternal Frost" could not critically hit.
8. Fixed the issue where the long press light attack of the one-handed weapon "Hero's Lance" did not trigger the effect of the treasure "Soul-Absorbing Wedge".
9. Fixed the issue where the first strike of the short spear module of one-handed weapons had too much knockback distance.
10. Fixed the issue where the long press light attack action of the axe and hammer module of one-handed weapons could provide defense effects even when the shield is broken.
11. Fixed the issue where using the skill of the bow "Arrow of Ice" did not increase energy value.
12. Fixed the issue where the mutants summoned by the skill of the bow "Corrupt-Bone Bow" occasionally did not hit monsters.
13. Fixed the issue where using the skill of the staff "Supply Beacon Staff" and immediately rolling would not consume mana.
14. Fixed the issue where the musket "Devouring Beast" could not increase the maximum health value.
15. Fixed the issue where the magic value increase from the "White Mage’s Robes" would not be doubled by "Cursed Magic Crystal".
16. Fixed the issue where the Gold Soul Crystal Ingot would push players abnormally.
17. Fixed the issue where summoned creatures would not die in multiplayer games.

[h3]Attempts to Fix[/h3]
1. Attempted to fix the issue where some monsters get stuck at the edge of walls and abnormally jitter.
2. Attempted to fix the issue where some monster AI occasionally becomes abnormal and unable to move.

v0.5.2.2 version update patch

[h3]Adjustments[/h3]
1. Adjusted the running attack for bows to function as a normal shot.

[h3]Fixes[/h3]
1. Fixed the AI abnormality for the Boss "Woodland Knight" when it gets frozen during phase transitions.
2. Fixed the AI abnormality for the Boss "Mad Gardener" when it gets frozen.
3. Fixed the AI abnormality for the Boss "Alchemist Eugene" when it gets frozen.
4. Fixed the AI abnormality for the Boss "Crystal Devourer" when it gets frozen.
5. Fixed the AI abnormality for the Boss "Wandering Knight" when it gets frozen.
6. Fixed the issue where the treasure "Frozen Staff" did not grant maximum shield value when freezing a Boss.
7. Fixed the disorder in base statistics for some weapons.
8. Fixed the issue where the katana module for two-handed weapons could not be trained with strong charging in the training room.
9. Fixed the issue where players could not continue the game after being kicked by the host in multiplayer mode.
10. Fixed the issue where players might get stuck at 32% when matchmaking in multiplayer lobbies.

⚡ Freeze, Fight, and Loot! Mid-Size Update is Here! ❄️

[h2]✨ Major Update for Lost Castle 2 is Here! 🏰[/h2]

Adventurers, prepare yourselves! The latest update for Lost Castle 2 is packed with exciting new content, important gameplay adjustments, and key fixes. Whether you're here for the loot, the battles, or the strategy, there’s something for everyone in this patch!


[h3]🆕 New Additions[/h3]


  • Added 10 new Ethereal treasures and 2 new Cursed treasures.

  • Introduced 7 new weapons for you to master! ⚔️

  • Added 2 new pieces of armor to boost your defenses. 🛡️
  • A new Hunter gear: Ice Bomb (reskinned as Snowball during Christmas). ❄️🎄
  • 5 new purchasable appearances, available at the goblin merchant. 🛒🎭



[h3]⚙️ Important Adjustments[/h3]


  • Adjusted the ice attribute effect: Removed attack and movement speed reduction and added freeze mechanics when the effect is triggered.
  • Improved bow mechanics: Adjusted base actions, enchantments, and weapon skills for bows. 🎯



[h3]🔧 Other Adjustments
[/h3]
  • Removed the treasure "Rune Dagger."
  • Increased the additional damage of the Rune Bullet by 20 points.
  • Increased the base damage of the Flame Aura by 20 points. 🔥
  • Boosted the skill damage bonus of Nairu Rune from 10% to 20%.
  • Increased character Z-axis movement speed by 10%.
  • Adjusted effects of several treasures, including:
    - "Frozen Crystal"
    - "Freezing Mushroom"
    - "Glacier Badge" (upgraded to Epic quality).
    - "Crystal Heart Protector"
  • Updated "Ancient Sword Hilt" and "Soul-Absorbing Wedge" to receive bonuses at 35% HP.
  • Increased damage multiplier for "Fallen Dragon's Heart" from 150% to 200%.
  • Boosted skill damage bonus of "Time Hourglass" from 15% to 35%.
  • Adjusted skill damage bonuses for various treasures:
    - "Mercenary Mage Handbook" increased from 3% to 6%.
    - "Mage's Trinket" increased from 12% to 20%.
    - "Nairu Rune Amulet" increased from 20% to 30%.
    - "Wand Pendant" increased from 1% to 1.5%.
  • Improved weapon-specific skills:
    - "Golden Battler": Flame Burst multiplier increased from 440% to 630%.
    - "Imperial Bow": Full charge multiplier increased from 420% to 510%.
    - "Lightning Arc": Damage multiplier increased from 165% to 198%, with added special attack and jump abilities in the air.
    - "Spore Wooden Longbow": Significantly increased arrow attack range and allowed repeated hits on targets.
    - "Horns of the Mad Bull": Skill multiplier increased from 360% to 415%, with added special attack and jump abilities in the air.
    - "Hard Brass Bow": Now allows special attacks and jumps while in the air.
    - "Golden Destroyer": Reduced bullets per shot and increased damage multiplier from 47% to 60%.


[h3]🐛 Fixes[/h3]
  • Fixed the treasure "Cursed Magic Crystal" to properly affect MP bonuses from cloth armor.
  • Addressed an issue with the one-handed weapon "Star Steel Sword" skill after area switching.
  • Corrected the one-handed weapon enchantment issue: "Every X seconds, any Shield Attack hits can trigger perfect block once."
  • Resolved an issue where continuing the game caused the "Ethereal Refresh Discount" camp facility to stop working.
  • Fixed multiplayer issues where lifted players would float after breaking free.
  • Resolved abnormal skill interactions in several areas to improve gameplay consistency.

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