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Lost Castle 2 News

🧊 Lost Castle 2 – Fantastic Frozen Phantom Update is Live! 🧊

A brand-new Ice Cellar stage, chilling new bosses, powerful Phantom upgrades, and a limited-time discount await!

Brave adventurers, prepare for the cold — the Fantastic Frozen Phantom Update is here! Dive into the mysterious depths of the Frozen Cave, challenge fearsome new bosses, master freshly-forged gear, and experience a reworked Phantom Lantern like never before. Whether you’re a slasher, spellcaster, or tactician, this update brings exciting new content and balance changes to sharpen your blade and your wits.

🎁 And don’t miss our limited-time 10% launch discount!

[h2]🧊 NEW CONTENT[/h2]
  • New Stage: Frozen Cave
    Plunge into a bone-chilling new environment teeming with danger and two powerful new bosses.






  • New Inscription: “Shadow Stepper”
    Empower your Phantom Lantern with cunning new tactics.
  • 14 New Weapons, 2 New Armors, 2 New Treasures, 2 New Cosmetic Appearances



    A treasure trove of tools and looks to customize your dungeon-crawling experience.


[h2]⚙️ PHANTOM LANTERN CHANGES[/h2]
Major rebalancing and skill upgrades across all Phantom modules:

  • More aggressive AI behavior.
  • Overload state reworked: No longer regenerates HP over time, but recovers 40% health on activation (up from 25%).
  • Energy gain halved while Overloaded.
  • Most skills now recall the Phantom before casting, improving positioning.
  • Caster modules now target forward enemies and fire faster special attacks.
  • Module Tuning: Guardian: -20% special attack damage
    Vanguard: +10% normal attack damage, -20% special attack, now tagged as “Finale”
    Caster: +10% normal attack damage, much faster special projectiles


[h2]🔥 STAFF ADJUSTMENTS[/h2]
Staffs get faster, stronger, and more flexible! Highlights include:

  • Skill rolls now allowed more freely — less downtime between casts.
  • Across-the-board buffs to elemental strikes, casting speed, movement during casting, and damage scaling.
  • Notable tweaks:
    Spirit Stone: Lightning damage buffed 220% → 390% Luna’s Staff: Projectile multiplier 26% → 42% Devourer Staff: Anglerfish damage 450% → 800% Meteor Power: Meteor damage 1050% → 1200%, now with detached casting


[h2]⚔️ ONE-HANDED & MELEE WEAPON ADJUSTMENTS[/h2]
Smoother animations, faster attacks, higher damage caps — melee just got meaner:

  • Royal Sword: Quick-cast damage 160% → 300%, full charge 320% → 600%
  • Sanctuary Sword: Sword dmg down, holy light up to 290%
  • Demon Bone: Full charge damage 700% → 1000%
  • Fortress Battle Axe: Damage 400% → 600%, cooldown halved
  • Glacier Lance, Rock Thunder Lance, and many others receive impactful damage boosts and faster recovery
Bow Update:

  • Strong Arm Bowman imprint’s charged arrow damage 600% → 650%


[h2]🛠️ BUG FIXES[/h2]
  • Fixed: Soulstone “Dmg Reduct” was not functioning.
  • Fixed: Eye of the Evil Dragon failing to generate Void energy while possessing.


[h2]🎯 READY TO DESCEND?[/h2]
With powerful new weapons and frozen horrors lurking below, there's never been a better time to return to Lost Castle 2. Grab your gear, rally your friends, and see if you can survive the chill... or become a phantom yourself.

💥 Update live NOW — and enjoy a special discount to celebrate!




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⚔️ Lost Castle 2 – Patch v0.7.1.2 is Live!

Hey adventurers! A small but mighty update has just dropped with some important tweaks and bug fixes to keep your dungeon crawling smooth and satisfying. Check out what’s new:

[h2]🔧 Adjustments[/h2]
  • "Brave Soul" (One-Handed Weapon)
    → Skill has been completely redesigned to better suit agile fighters!

  • "Ghost Cutter" (Two-Handed Weapon)
    → Skill now moves a fixed distance forward with improved control — the Z-axis direction can now be adjusted using movement keys.


[h2]🐛 Bug Fixes[/h2]
  • Resolved a visual issue where dodge effects were not visible when wearing the Vampire Costume.
  • Fixed incorrect weapon display in the Bestiary.
  • Fixed a bug where the Phantom Lantern's Vanguard module could float indefinitely when possessing a target.
  • Phantom Lantern "Mjolnir" now correctly triggers empowerment through special attacks when equipped with the "Void Flame Walker" imprint.
  • Perfect defense shockwaves with one-handed weapons now deal proper damage.
  • Fixed a progression bug where continuing the game could get stuck at 94%.
  • Resolved an issue where teammates couldn’t be rescued in multiplayer games.
  • Fixed abnormal camera behavior after leaving a party in multiplayer.
  • Fixed a UI issue when entering the shop in local multiplayer sessions.


Thanks for your continued support and feedback — more chills, thrills, and chaos coming soon! 🧊👻





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🛠️Lost Castle 2 ver0.6.2.6 is Here!🔥

First off, we want to thank everyone for your patience and for submitting all your bug reports! Your feedback has been invaluable in helping us improve the game. Now, let's dive into the latest update!

[h2]🐛Bug Fixes[/h2]
  • Fixed an issue where visual effects for the one-handed weapon "Enchanted Blade" were displayed incorrectly.
  • Fixed an issue where the Boss "Mad Gardener" did not release creatures after completing his throw move.
  • Fixed an issue where the number of runes displayed for characters was incorrect, and rune effects were not triggered.
  • Fixed an issue where widescreen caused abnormal camera field-of-view on some maps.
  • Fixed an issue where monsters occasionally passed through stage entrances/exits on Castle Bridge which prevented map transitions.
  • Fixed an issue in local multiplayer games where discarding treasures while the inventory was full caused issues.
  • Fixed an issue in online multiplayer games where teammates' weapons and actions appeared abnormally.
  • Fixed an issue in online multiplayer games where interactions occasionally failed in the camp area.
  • Fixed an issue in online multiplayer games where disconnecting during the settlement screen caused issues.
  • Fixed an issue where the chatroom occasionally failed to display in online multiplayer games.
  • Attempted to fix an issue in online multiplayer games where items could not be thrown occasionally.




Thank you for your continued support! Keep the feedback coming, and we'll see you in the dungeons! ⚔️🔥


🐦 Follow us on X: @LostCastle2Game
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📢 Update Delay Notice – Phase 3 Shifted to Early May

Hey Adventurers! ⚔️

We wanted to give you a quick heads-up that the next update in our Phase 3 roadmap for Lost Castle 2 will be delayed by 2 weeks, moving from the end of April to the second week of May.

We truly appreciate your patience and understanding! 🙏
The team is working hard behind the scenes to squash as many bugs as possible and to implement several community-suggested improvements. We want to make sure this update delivers the polish, fixes, and fun you deserve.



Thanks again for sticking with us — we’ll be back soon with more updates (and surprises)! 🏰✨
See you in the dungeons!




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🛠️Lost Castle 2 ver0.6.2.5 is Here!🔥

First off, we want to thank everyone for your patience and for submitting all your bug reports! Your feedback has been invaluable in helping us improve the game. Now, let's dive into the latest update!

[h2] ⚙️Optimizations and Balance Adjustments [/h2]
  • Reduced the number and strength of monsters in the first stage of Nightmare Level 3.
  • Added sub-module hint icons for weapons.
  • Improved the quality indicator for weapon enchantments.
  • Added support for some widescreen resolutions.

[h2]🐛Bug Fixes[/h2]
  • Fixed an issue where inviting friends via Steam caused issues.
  • Fixed an issue where Chaos Treasures could not be automatically dismantled after being directly shared.
  • Fixed an issue with the sound effects of the machine gun module for muskets.
  • Fixed an issue where the special effects of the staff "Luna's Staff" lingered after transitioning maps.
  • Fixed an issue where the invincibility effect of the treasure "Cursed Mica Shield" occasionally failed to work correctly.
  • Fixed an issue where the level and enchantment of secondary weapons were lost when continuing the game.
  • Fixed an issue where creating a room sometimes failed.
  • Fixed an issue where players could incorrectly match into already started rooms.
  • Fixed an issue in multiplayer games where the "Rebirth Amulet" shared by teammates became the player's own treasure after breaking.
  • Fixed an issue where returning to the single-player camp after a timeout during settlement in multiplayer games caused issues.
  • Fixed an issue where player numbers were incorrect after reconnecting in multiplayer games.
  • Fixed an issue that occurred when the host exited a multiplayer game.
  • Fixed an issue in local multiplayer games where characters became mismatched after replaying.


Thank you for your continued support! Keep the feedback coming, and we'll see you in the dungeons! ⚔️🔥


🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!