🩹 Quick Patch –BetaTest v0.9.3.5 is Now Live!
[h3]Adjustments[/h3]
[/p][p]
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- [p]In the hidden Mage Tower elevator level, adjusted the laser pattern of certain “Phantom Eyes” enemies; the X-axis hit detection range of laser impact points has been reduced. [/p]
- [p]Slightly increased the recovery time (post-attack lag) for some attacks during Phase 2 of Boss “Lord Alfred”. [/p]
- [p]Refined the interaction flow when the effect of the treasure “Chaos Cocoon” is triggered. [/p]
- [p]Increased drop weight bonuses for the treasures “Cryovore Fur Gloves”, “Exotic Beast Skull” and “Devouring Fang” when the player has the “Injury” playstyle tag. [/p]
- [p]For the katana “Ghost Muramasa”: after activating its skill, movement speed is no longer reduced, and dodge distance is increased by 10%. [/p]
- [p]Fixed a hang at 9% when entering camp after selecting a save file. [/p]
- [p]Fixed missing “Kill” playstyle tag on the treasure “Fallen Mage's Cloak”. [/p]
- [p]Fixed an issue preventing direct sharing of Cursed Treasures when selected. [/p]
- [p]Fixed an issue where the treasure “Vengeful Thorn Seed” failed to trigger the one-handed weapon enchantment “Charged Defense”. [/p]
- [p]Fixed an issue where the treasure “Shield Charger” would still consume its shield even after a successful block with a one-handed weapon. [/p]
- [p]Fixed incorrect stat display when comparing the dual blades “Dance of Ice & Fire". [/p]
- [p]Fixed an issue where performing a mid-air dodge followed by Special Action + Dodge with a one-handed weapon incorrectly triggered a Shield Charge. [/p]
- [p]Fixed missing “Special Action” tag on the special move hitbox of the katana “Marrow of Evil Dragon" while its skill is active. [/p]
- [p]Fixed an issue where the weapon modification quest from NPC “Nadia” in camp would occasionally not appear. [/p]
- [p]Fixed an issue where the first-time dialogue with the Phantom Narsil in camp did not use the correct initial conversation lines for new saves. [/p]
- [p]Fixed abnormal NPC teammate counts after continuing a saved game. [/p]
- [p]Fixed progression block in the “Monster-Occupied Zone” of the Hidden Mage Tower—players couldn’t advance after continuing a game post-reward collection. [/p]
- [p]Fixed an issue where, after clearing the elevator area in the Hidden Mage Tower, the elevator failed to move upward upon continuing the game. [/p]
- [p]Fixed a hang at 20% during online co-op reconnection. [/p]
- [p]Fixed abnormal behavior when triggering the Saltpeter Desert unlock cutscene in online co-op. [/p]
- [p]Fixed UI display issues for recruited NPC teammates in local multiplayer. [/p]
- [p]Fixed UI abnormalities after returning to camp following a local multiplayer run completion. [/p]
- [p]Fixed incorrect completion rating tags for Player 2+ in local multiplayer settlement. [/p]
- [p]Fixed display issues when selecting “Soul Blessing” in the Mage Tower during local multiplayer. [/p]
- [p]Fixed incorrect loading of Hunter item save data for newly joined characters in local multiplayer. [/p]
- [p]Attempted to fix occasional character animation freezes.[/p]
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot![/p]
