0.203.157 - Balance Changes (Community Update)
This update makes some minor adjustments to system balance and fixes a whole range of bugs and issues.
[h2]Feature Changelog:[/h2]
- AI can now use Selected Target turrets by firing at the target of the main ship. AI can use Cannon-Missile weapons.
- Expanded AI firestate system under the hood, which should accommodate
- more complex conditional weapon operations if fancier things are added in the future.
- When using lock-on missiles (Missile/Beam combination), the locking function now prioritizes your selected target (default key: F).
[h2]System Balance Changes:[/h2]
- Thruster blocks have had their individual mass reduced from 0.25 to 0.15 to match other system blocks.
- Beams have twice the tick rate and half the damage per tick, which should mitigate some of the Beam-Beam damage disparity against armor.
- Reduced Reactor Capacity cost for Top Speed Chamber levels to 8%/10%/12% respectively.
- Reduced Reactor Capacity cost for Thrust Blast Base chamber from 4% to 2%.
- Reduced Reactor Capacity cost for Thrust Blast Strength 1 chamber from 4% to 2%.
- Reduced Reactor Capacity cost for Thrust Blast Charge Speed 1 chamber from 4% to 2%.
- Reduced Reactor Capacity cost for Thrust Blast Multi-Charge 1 chamber from 4% to 2%.
[h2]API Changelog:[/h2]
Added API event for pirate spawn attempts.
[h2]Bug Fixes:[/h2]
- Fixed lighting colors for crystal sub-shapes being only white. Weapon stats menu now displays correct power usage.
- Adjusted AI targeting priority of Reactor blocks from 15 to 30 to match the targeting
- priority of Chambers.
- Fixed bug causing vertically-placed missiles fired by AI turrets to be fired straight at the turret rather than from the correct direction.
- Missiles now check armor at the place they hit and reduce damage accordingly (except Bombs).
- Bombs and Warheads correctly deal self-damage again.
- Inventory transfer rails now only need the actual pulling storage to pull, not both, in order to work.
- Semi fix for downloading block behavior softlock (turns out it's just an indefinite wait for server response).
- Entities made entirely of Cargo Space, intangible rails, and/or their pickup areas will now auto overheat.
- Fleets assigned to Fleet Mining will no longer target “ghost asteroids”, which should allow them to function more reliably than before.