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StarMade News

Community Update

Bugfixes:

* Made restricted blocks extendable via a method in BlockConfig
* Seperate overlay texture loading on icon texture loading
* The shipyard repair and reinforcement will have to be finished later as part of a fleet rework. For now, the shipyards and shops on ships by itself is good enough.
* re-add hooks from steam update for the cannon hit projectile listener
* Re-implement CannonProjectileHitListener
* add handleAfterAlways hook
* shadow glsl ATI compatibility
* add break statements to prevent nullpointer for BlockPublicPermissionEvent
* Several modding improvements and fixes
* Remove repairs section from shop panel for ships

Thanks to the community, specifically Jake, Ir0nsight, Garret for this update, and everyone else working on it and testing.

Community Update

Hello everyone,
here is another update brought to you by the community.

- Changed credits to be a long, so you can have much more credits
- First selected entity will no longer be pinned as AI target
- Fixed issue with game freezing when relogging from a server

If you like to get access to the source code, just PM me on discord, and I'll add you.

Thank you for playing StarMade,
- schema

[Community Update] Small fixes and improvements

Hello everyone,
here is the changelog.

- Fixed turrets being unpowered if a single turret lost it's rail docker
- AI scan whenever it can
- AI use interdiction addon in combat

Thanks to the community for this update. If you are interested in getting access to the source code, feel free to message me (schema) via Discord.

Community Update: Bufixes

Community Update from the Mod-Launcher Team: Some smaller fixes, and one major bug where block ids where desynced between client and server

Small Update with fixes for modlauncher

Greetings Citizens,

this is a small update, that fixes some issues with mods as well as balane:

- Fixed customBlockConfig being ignored when mods are enabled
- Fixed weapons dealing 1/3rd of their intended damage
- Added notification dialog when joining a server that has mods enabled

We have gotten some new contributors on the repository of the code. Since it's not a small project, it will take a little until things take off. If you would like to contribute, please send me a quick DM on discord https://discord.gg/6r9KGmJWbn

We're also getting the bug tracker back up, and will likely make a fresh start to clean up and to not overwhelm newcomers.

Thanks for playing the game,
- schema & the Schine Team, the mod-launcher team, and contributers.