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Umbrella Release Update Notes



After a lot of spit, polish, and more spit (from Hungern), Umbrella's official release is here!

Umbrella is stepping out of our "Beta" environment, and she arrives with a bountiful buffet of gameplay and balance adjustments for the rest of the cast.

If you've been participating in the open beta, all these changes will be familiar to you. If you've just joined us, or want a refresher on all the things that have changed over Umbrella's development, we've compiled a comprehensive set of update notes. You can view these notes over on the Official Skullheart Forums:

Skullheart Forums | Umbrella Release Update Notes

Thank you, everyone, for your continued support of Skullgirls 2nd Encore! There's a lot more in store for this year. Be sure to keep an eye on our social media accounts for the latest info on Black Dahlia, including the start of her Alpha period for Season 1 Pass, and the reveal of the final character for the Season 1 Pass!

- Hidden Variable

(Build version 3.3.22)

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P.S.

Included in this update is new content for the Digital Art Compendium (DAC).
The changes to the DAC are as follows:
  • Addition of Umbrella Character Art
  • Character Posters moved to their own folder + Added Umbrella Character Poster
  • Boardwalk 2D Image + Concepts added to Environment folder
  • Umbrella Frame Dump added
  • Added Bubble throw frames for all characters
  • PS4 Physical Box Art added to Key Art
  • PS4 Physical Manual Cover Art added to Key Art
  • PS4 Japanese Physical Box Art added to Key Art
  • PS4 Theme Art added to Production Art
  • Grand Cathedral Stained Glass Art added to Production Art
  • Umbrella Story Mode Content added
  • New Umbrella, Parasoul, Cerebella Talking Heads added
  • Updated existing Black Egret Talking Heads.

Beta Mode Update [2022-03-24]

Hello everyone, this is Jesse. I hope you're having a good day!

We have a small update here that addresses a notable bug from yesterday's release. We're also adding one of the final pieces of content for Umbrella's full release: her Season 1 Pass exclusive palette!

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[h3]THE BOARDWALK[/h3]
  • Fixes a bug where Boardwalk was causing the game to crash on Mac/Linux.
[h3]UMBRELLA[/h3]
  • The Season 1 Pass Exclusive Palette for Umbrella added! Palette 30 - Skullgirl Umbrella
  • Special logic for Umbrella becomes active if you use Alt VO and Palette 30 at the same time. Get the full Skullgirl Umbrella experience!


This update represents one of the last bits of new content before Umbrella's official release on Steam and PS4. We'll have more news about that release very soon!

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(Build version 3.3.21)

Beta Mode Update [2022-03-23]

Hello, Liam here.

Today's update is one of the final beta mode updates as everything begins to be finalized for release on PS4.

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[h3]THE BOARDWALK[/h3]
  • Umbrella's stage has been updated with a brand new look, complete with new animations and NPCs - check it out!
[h3]VISUALS[/h3]
  • Fixed a bug where glows from lightning, flames, and such would still shine even if characters were invisible from being thrown, stuffed in a bag, chewed by Hungern, etc.
[h3]UMBRELLA[/h3]
  • Added an alternate voice pack as a Season One pass bonus - Skullgirl Umbrella!
    (... Her Season One pass bonus palette will be arriving very soon.)
  • Salt Grinder (QCF + LP)
    • Redistributed (and lowered) overall damage from grinds during Salt Grinder.
    • Removed assist damage scaling penalty, and removed SATIATED damage scaling penalty.
    • As an assist, Salt Grinder always does the maximum amount of assist grinds possible in previous beta versions.
  • Tongue Twister ([Back], F, LP + LK)
    • Redistributed (and lowered) overall damage from chomps from Tongue Twister.
    • Removed SATIATED damage scaling penalty.
  • Bobblin' Bubble (QCB + MK)
    • OVERSTUFFED damage increased from 650 to 700.
    • Hunger gain reduced from 1 pip to 1/2 a pip.
    • Will no longer be popped by Umbrella's bubbles created from Under The Weather, Cutie Ptooie, or Wish Maker. Projectiles from other characters (assists) or sources (Retina Reflector) will still pop it as before.
    • Now ignores hits from Ms. Fortune's head when she tags in.
  • OVERSTUFFED damage from Hungern Rush increased from 800 to 900.
  • Wish Maker (QCB + HK) no longer hits anything but the enemy point character, again. Projectiles and assists will not interact with it.
    (... This bubble still vanishes if Umbrella is hit, but it will always attempt to favorably trade for a few frames when this happens.)
  • Cutie Ptooie (QCB + LK) bubble travels considerably slower.
    (... This allows Umbrella to more easily move in behind it, control the air space in front of her for a longer time, and gives the projectile more time to ramp up its frame data, which increases the longer it travels as mentioned in other patch notes.)
  • Umbrella can only have a maximum of 3 puddles out at once. The oldest puddle is replaced when she exceeds this limit. Puddle lifetime increased from 12 seconds to 25 seconds.
    (... This gives Umbrella substantially more time to play around placed puddles while making sure she can't coat the entire stage in them.)
  • Slurp 'n' Slide activates nearby puddles for the boosted version from slightly further than before.
  • Slurp 'n' Slide, when boosted, will now continue to consume any puddles that she slides over.
  • Fixed a bug where pushblocking reflected projectiles from Umbrella would push characters the wrong direction.
  • Fixed a bug where after reflecting an enemy projectile, allied projectiles could still destroy it despite it being friendly now.
  • When Umbrella tags out during a combo, her hunger state will change instead of being locked until that combo ends.
    (... Ensures that calling an assist will perform the correct hunger state version based on her true hunger level when she tagged out.)
  • Updated the visuals on Retina Reflector: Contact Lens, to differentiate the startup from Retina Reflector.
  • Fixed a bug where one of the rising hits from s.F+HP could hit tall standing characters.
  • Fixed a bug where failing to hit with sHK would cause Bobblin' Bubble and Wish Maker to vanish prematurely.
  • Fixed a bug where characters weren't reacting with the proper VO line when caught by Wish Maker, if they were using alternate VO. Alternate VO lines are used for Peacock, Double, and Painwheel.
  • Fixed a bug where Slurp 'n' Slide did not have a kara cancel window into Outtake.
  • Fixed a bug where starting a chain with sHK at less than 240 Undizzy could cause a burstable Undizzy hit if it crossed the 240 threshold. sHK now sets off IPS and Undizzy on the grab hit, allowing them to burst immediately after being released.
  • Minor sound and visual adjustments.
  • Fixed a bug where Hungern could vanish during Umbrella's "Feeding Time" Blockbuster.
[h3]ANNIE[/h3]
  • Fixed a bug where Meteor Strike scaling while point was errantly removed compared to retail in the last update.
    (... It does apply forced scaling in retail)
  • Meteor Strike scaling is now a flat 70% across the board, with no exceptions based on being used as a DHC or not.
    (... Up from 45% compared to the last beta update for a considerable damage boost.)


This update paves the way for Umbrella's official release on Steam and PS4. We'll have more news about that release very soon!

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(Build version 3.3.20)

Beta Mode Update [2022-03-21]

Hello, Liam here.

This is a small update which adds the remaining projectile reflection functionality to Umbrella's sHP, and her Retina Reflector blockbuster. This update also adds almost all of Umbrella's palettes!

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Note that even if a projectile is not listed below, Retina Reflector will still absorb hits and usually protect Umbrella from it.

If Umbrella is standing behind or inside of Retina Reflector, she will be protected from projectiles that are hitting both her and Retina Reflector at the same time. The most common case for this is against Robo-Fortune's beams, or projectiles with wide hitboxes like Annie's Sagan Beam.

If you find a bug with projectile reflecting, please let us know on Skullheart, or in #2e-bugs channel in our official Discord.

[h3]UMBRELLA - PALETTES[/h3]
  • Added new Umbrella palettes. Now she has 29! (She will receive one more palette in a later update that will only be available to Season Pass owners, like all other characters.)
[h3]UMBRELLA - REFLECTABLE PROJECTILES[/h3]
  • Annie - Crescent Cut, Stars, Gravity Slingshot
  • Beowulf - Hurting Hurl (L/M/H)
  • Cerebella - Diamonds Are Forever
  • Double - Luger, Cattelite Lives, Megalith Array
  • Eliza - Throne of Isis, Dive of Horus, cMP [2nd hit]
  • Fukua - Forever A Clone (L), Love Art, Blown Kiss
  • Painwheel - Gae Bolga Stinger
  • Parasoul - Motor Brigade, Inferno Brigade, Napalm Shot
  • Peacock - All Georges, sHP [2nd hit], Argus Agony's small bullets, cMK [Ant]
  • Robo-Fortune - JHP, Headdrone RAM
  • Squigly - Squigly Battle Opera, Inferno of Leviathan
  • Umbrella - Cutie Ptooie, Wish Maker, Under The Weather
  • Valentine - Dead Cross, Vial Hazard, Checkmate Incision
[h3]ELIZA[/h3]
  • Updated palette 18 with a new effect.

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(Build version 3.3.19)

Beta Update [2022-03-15]

Hello, Liam here.

This update fixes some bugs introduced in yesterday's patch.

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[h3]UMBRELLA[/h3]
  • Fixed an issue where Slurp 'n' Slide wasn't adding Undizzy or being tracked by IPS.
  • Fixed an issue where a single Slurp 'n' Slide could hit twice when passing through a puddle after it hit the opponent.
  • Fixed an issue where the camera would pan higher than intended when capturing large characters in Wish Maker's bubble.
  • Fixed an issue where Undizzy could activate when Umbrella kicked a puddle with cMK or sMK to start a chain when near max Undizzy.

[h3]ANNIE[/h3]
  • Fixed a bug where Annie's Gravity Slingshot would home in on her own height instead of the opponents height.


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(Build version 3.3.18)